Render Gallery Submission Thread (Updated 8-13) 56k warning
Not even, he needs to render at a better quality and probably for longer, then we'll talk about antialiasling. Dee Hunter, I'm trying not to be an ass but instead of submitting hit and miss renders (as in random renders consistently and not even trying to work on ones that obviously where not going to make it) submit it in the rendering support topic, and maybe stick with a scene and improve on it.Tural wrote:Antialiasing.
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What did you use to extract the model? I've been trying to extract it with ADI, and I get all the vertices and uvs right, but almost every vertex connects with every other vertex, making a huge tangled web of lines and faces.DEEhunter wrote:Another render i made useing vue and 3ds max called scarab sunset. im still trying to make the bottom area of the scarab glow:
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That looks gross.

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The Scarab can be extratced using Entity, but i think the UV maps are flipped so you have to rotate the texturetsgfilmwerks wrote: What did you use to extract the model? I've been trying to extract it with ADI, and I get all the vertices and uvs right, but almost every vertex connects with every other vertex, making a huge tangled web of lines and faces.
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No problem dude, it was well worth the comment, I actually going to use it most likely because of how good it is, it gives me the inspiring feelings, mainly because of the spartan handing mc-117 a hand, a master piece.Trulife8342 wrote:=D thanks man thats means a lot

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