Halo Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
slayer410





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Post by slayer410 »

Taken with a digital camera-

Badass conditions that are not likely to be re-created.
Take into consideration that no ligh, ltmp, gldf, etc. changes were made.

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CabooseJr




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Post by CabooseJr »

cant see shit
slayer410





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Post by slayer410 »

It's the Lockout lift.
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StalkingGrunt911




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Post by StalkingGrunt911 »

It would look a lot better if it was tooken with Yelo. What is exactly suppose to be done anyways?
slayer410





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Post by slayer410 »

StalkingGrunt911 wrote:It would look a lot better if it was tooken with Yelo. What is exactly suppose to be done anyways?
I'm not sure if this is going to come out right...
Totally re-render the map?
And I wasn't using Yelo at the time.
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Post by Dojorkan »

slayer410 wrote:Taken with a digital camera-

Badass conditions that are not likely to be re-created.
Take into consideration that no ligh, ltmp, gldf, etc. changes were made.
Picture bypassed censor.
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jordanimal




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Post by jordanimal »

StalkingGrunt911 wrote:Try setting the # of beams to 1 in the Arc Editor section. :wink:
I see a problem with this...Wouldn't that make it only have 1 beam ? I want a bunch. All coming from the same place.
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jordanimal




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Post by jordanimal »

Last edited by jordanimal on Wed Nov 29, 2006 11:19 pm, edited 2 times in total.
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Post by GametagAeonFlux »

hah, nice Brute Shot, looks familiar. ;x
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jordanimal




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Post by jordanimal »

Yea that mod is gonna be sweet.
Here is my newest tdtl edit.
By the way, this is what one beam does. The beam still does not come out of the gun. It flails around randomly from the general front of your body. Its the same as a bunch, but just one. It looks cool though.
Electric Yellow
I know it's not readable but deal with it =P
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http://i10.photobucket.com/albums/a135/ ... llow-4.jpg
http://i10.photobucket.com/albums/a135/ ... llow-5.jpg

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http://vids.myspace.com/index.cfm?fusea ... 1497744591
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Post by GametagAeonFlux »

Reminds me of that Windows screensaver. :P
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jordanimal




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Post by jordanimal »

Thats all I have thought about during all of this I have been doing :P
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StalkingGrunt911




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Post by StalkingGrunt911 »

TBeezie's mod looks pretty cool, I can tell there is going to be AI by the flood elite's walking in the walls. >_< Jordanimal that looks pretty cool, I know I beta tested the TDTL editor but I didn't really do that much so I didn't know exactly how the # of beams would effect it. Looks cool though.
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Post by turk645 »

jordanimal wrote: The beam still does not come out of the gun. It flails around randomly from the general front of your body.
have you tried to edit the value that makes the beam arc start at a different point down the beam. The way i had my pics set up was that it was set to a light number so it woud come from the beam. the only problem is that somelevels, mostly gemini and midship that i have seen, the beam will be backwards at times. if you still cant get it to work i could always take a look at it.
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jordanimal




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Post by jordanimal »

turk645 wrote:
jordanimal wrote: The beam still does not come out of the gun. It flails around randomly from the general front of your body.
have you tried to edit the value that makes the beam arc start at a different point down the beam. The way i had my pics set up was that it was set to a light number so it woud come from the beam. the only problem is that somelevels, mostly gemini and midship that i have seen, the beam will be backwards at times. if you still cant get it to work i could always take a look at it.
Yea man. If you are on later today. I could really use some help. I didn't understand what you said here but it might make sense if I have the program right in front of me =P Thanks for the comments everyone!
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DRL333





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Post by DRL333 »

Cool, I'd like to see Flood AI in Headlong, Turf, and Terminal.
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jordanimal




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Post by jordanimal »

Good question Battery. I think people just appeal more towards the darker maps. ON my new hog wars map I'll be sure to keep it brighter than before. But still seem somewhat night timeish. Like need for speed most wanted kind of idea.
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T Beezie




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Post by T Beezie »

Well, I was kinda trying to keep my Elongation mod hush-hush, but, N-E-ways, since you've seen a little bit already, here's a couple of screens I took, and yes the map is dark, but I think the cool lighting effects make up for it.
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Ooh, they jump ^_^

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My tdtl edit

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Wicked sword effe

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Walkway lighting
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Post by Phaile »

Wow that looks great, jw what ever happened to that Night-Ops mod you were making
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