tsgfilmwerks wrote:
If you're using IKs, I think that the end of the sniper rifle is normally rested a little below the front of the right shoulder. If you could put some kind of marker (sorry about my vagueness on this subject) near this part of his shoulder, then have the rifle's end be IK'ed (or whatever the term is, sorry) to that point, it might seem more realistic.
How can there be IKs on the back of the sniper? All I need to to is have the IK node be were the handle an and front area of the gun then move the fingers around to make it look like hes holding it. The IK solvers make the rest of the arm joints look natural.
You would have a completely rigid bone that would tell the IK system to include the sniper rifle's position in regards to the shoulder. Don't actually let the new bone be linked to any actual mesh, just the IK system.
DEEhunter wrote:The sniper doesnt have a bone. The IK is for the legs, arms, and spine.
Don't upload images to HM.
I'm saying that you add it manually for realism. And you could add one for the rifle as a whole, so that it would be aligned to whatever target you want.
And what was with the "don't upload images to HM"?
I'm not too familiar with 3ds Max, but couldn't you apply some kind of smoothing... subdivision... thing... around the joints, so that his knees look less sharp & geometricish?
DEEhunter wrote:Tried it. Mind the line. Had to stop it early to model something.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
ok, for the recon helmet the light in the visor has too much lack in detail, i know that since its far away your supposed to ease up on that, but its bugging me.
Not Removing until Prototype comes out. Started 1/7/2009 obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG! waev: caps lock might