How can there be IKs on the back of the sniper? All I need to to is have the IK node be were the handle an and front area of the gun then move the fingers around to make it look like hes holding it. The IK solvers make the rest of the arm joints look natural.tsgfilmwerks wrote: If you're using IKs, I think that the end of the sniper rifle is normally rested a little below the front of the right shoulder. If you could put some kind of marker (sorry about my vagueness on this subject) near this part of his shoulder, then have the rifle's end be IK'ed (or whatever the term is, sorry) to that point, it might seem more realistic.
3dsmax Rendering Support Topic
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I'm saying that you add it manually for realism. And you could add one for the rifle as a whole, so that it would be aligned to whatever target you want.DEEhunter wrote:The sniper doesnt have a bone. The IK is for the legs, arms, and spine.
Don't upload images to HM.
And what was with the "don't upload images to HM"?
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ok, for the recon helmet the light in the visor has too much lack in detail, i know that since its far away your supposed to ease up on that, but its bugging me.

Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might