3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Lambda





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Post by Lambda »

Don't use toys for reference pictures. Because toys can't have floating parts so they're built differently.
Image
softer on the eyes now
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Post by Cryticfarm »

It doesn't float. From the trailer for believe, there was a replica, and it didn't.
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Post by spartanx5 »

Cryticfarm wrote:It doesn't float. From the trailer for believe, there was a replica, and it didn't.
Image

Oh wow, its floating and so is the halo 3 one;

Image

Why would a blade with a massive amount of energy touch its own emmitters, thus damaging itself? Please don't talk about things you haven't researched or fully understand, I know your intentions were benign but you aren't helping anyone.


Tsgfilmwerks, the sword is coming along nicely, but maybe you could add more detail into the handle.
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Post by tsgfilmwerks »

See? I could just stare at that for hours...

How would I go about making this effect?
spartanx5 wrote:Image
Last edited by tsgfilmwerks on Sun Aug 10, 2008 6:55 am, edited 1 time in total.
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Post by Tural »

That's nice.

Also pointless to post.
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Post by tsgfilmwerks »

Oh yeah, by the way, does anybody know how to get the RGB values for the banshee's color change image? I tried sending a private message to an expert on HaloMods, one who has found non-biped permutation RGB values before, but I was never messaged back.
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Post by Trulife8342 »

Image
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Post by Jordan »

This is a support topic... what is it that you need help with exactly?
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Trulife8342




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Post by Trulife8342 »

just any advice on the material.
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Post by Darco »

Specular/reflections? It looks really dark.
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Post by Veegie »

Especially considering how bright that light is...
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Post by Trulife8342 »

Image
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Post by Corvette19 »

Chest and shoulders, good, Helmet... You picked the worst one.
Get something like the Mark 5.
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Post by Tural »

I don't think the solution to it being dark was to make it darker.
Corvette19 wrote:Get something like the Mark 5.
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Post by Trulife8342 »

Oh my bad, I didnt explain the background, In the latest one I rendered, I added HDRI lighting thats why its that color, Its not darker at all, If you over lay both of the pictures the MC's will look exactly the same (except for the visor and specular areas, But thats due to the HDR lighting.) , I just did it for background purposes, Its not meant to be placed in a light scene, Thats why I said focus on the material.
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Post by Darco »

Havne't used max in a long time so don't quote me, but doesn't HRDI lighting involve reflecting some or all of the environment? So by making the background darker you made the entire render darker. The armor doesn't look that good, its too dark and doesn't have the specular to even make it look like metal. Too be honest, it looks like the first batch of materials we made last summer.
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Post by Veegie »

Darco wrote:Havne't used max in a long time so don't quote me, but doesn't HRDI lighting involve reflecting some or all of the environment? So by making the background darker you made the entire render darker. The armor doesn't look that good, its too dark and doesn't have the specular to even make it look like metal. Too be honest, it looks like the first batch of materials we made last summer.
It generally reflects it yes, to help the composition process.
But it can be used to solely illuminate a model.
It's just generally seen to be most acceptable to keep it within context.
Though after re-reading Trulife's post, it makes absolutely no sense.
If it's reflecting the HDRI in only one of the renders, and only one of them was illuminated strictly by an HDRI, then they will not be exactly the same.
In fact, they will be dramatically different.

ex:
ImageImage
Only the illuminating HDR has been changed between the two.
Rendered in Maxwell with physically correct materials.
Titanium Alloy, Polysulfone, Gold, and of course Rubber.
Joseph Staten was kind enough to clarify a few details and elaborate accordingly.
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Post by Trulife8342 »

I stand corrected, I guess I was trying to say that the material didnt look that different between the two renders I posted, ill lighten it up and mess with the specularity.


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Post by tsgfilmwerks »

Could somebody please answer my question about the banshee color change rgb values?
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Post by Corvette19 »

I want to know how to make renders for my animation... Idk how, and I'm new to 3ds max 8.

Could someone give me a detailed way to make those render videos for FP animations?
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