Halo Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Geo
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Post by Geo »

Yeah I also don't see what's up with this scripted light business... looks horrible... if it wasn't blurry I'd like it.

And Battery, you seem to be clogging up the picture section with 'ideas' more than pictures... slow down on the idea front and actually get something done. :wink:
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Post by Hawaiian Modder »

Although you hate them iGeo, I think there amazing. Here's some I just recently took.

http://img361.imageshack.us/img361/3667 ... werpt5.jpg
http://img361.imageshack.us/img361/1538 ... idezh6.jpg
http://img361.imageshack.us/img361/7249 ... drlye9.jpg
http://img361.imageshack.us/img361/3511 ... werbq4.jpg

And the one that people seem to like the most.

Image

If anyone has any requests, IM me.
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Post by GametagAeonFlux »

I have a request. Lower the blur just a tad...or a lot.

If they were a little less blurred they'd be pretty cool.
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Post by DoorM4n »

*gasp*

*puts on sun glasses*
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Post by Dojorkan »

Request, try it with campagin.




and for the hell of it I wonder how SP_shared would look with it.


Also for that last pic, take away the stationary shield. The little bar totally messes up the whole pic.
Last edited by Dojorkan on Tue Nov 07, 2006 3:08 pm, edited 1 time in total.
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Post by Hawaiian Modder »

I would lower the blur, but idk how. I didn't make the script.

Edit: Nevermind, I'll get some updated pics.
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Post by JesseCuster »

I finally got around to playing w/ the scripted lighting stuff, and man, wow, Shocked Nice Job guys!
maybe TUT for this???

i like to see how it looks on my bloody turf :wink:
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Post by Hawaiian Modder »

Heres A 5 Minute tut.

If your working on a map that has scripts in it already and you don't need one of the scripts then use the tut.

Step 1: Open your map in SoL's Script Tools.
Step 2: Find the script you want to overwrite.
Step 3: Double click it.
Step 4: Copy and paste my code into the textbox then hit compile. Your should get no errors.

Here's the code for my script.

Code: Select all

(script startup lighting 
  (begin 
   (cinematic_start) 
   (cinematic_screen_effect_start True) 
   (cinematic_lighting_set_primary_light 120 248 0.343087 0.302234 0.270588) 
   (cinematic_lighting_set_secondary_light 120 50 0.0784314 0.0745098 0.0901961) 
   (cinematic_lighting_set_ambient_light 0.0807903 0.0608304 0.0509804) 
   (object_uses_cinematic_lighting player0 True) 
   (object_uses_cinematic_lighting player1 True) 
   (object_uses_cinematic_lighting player2 True) 
   (object_uses_cinematic_lighting player3 True) 
   (rasterizer_bloom_override True) 
   (rasterizer_bloom_override_threshold 0.1) 
   (rasterizer_bloom_override_brightness 0.6)
  )
)
That will make it work on startup.
You can mess with the flout on the end of the last two lines.

Now on startup your map will have it on. You don't need yelo to work this.
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Post by MrBalll »

Thanks for the quick tutorial, Hawaiian.
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Post by -DeToX- »

GametagAeonFlux wrote:I have a request. Lower the blur just a tad...or a lot.

If they were a little less blurred they'd be pretty cool.
I agree... These are all cool, but the blur kills it alot. And it hurts my eyes(your pictures(Hawaiian Modder) ).
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Post by xbox7887 »

OH NOES YOU USED NEODOS' SCRIPT!!!!!!!!!!!!
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Post by Hawaiian Modder »

Well wasting gave me teh values.
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Post by xbox7887 »

ITS A CONSPIRACY! :P
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Post by -DeToX- »

Image
Image
Image
Fun With BSP's

And no that is not nulling shaders... I editted something so it only loads some meshes when stepping on them.
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Post by GametagAeonFlux »

hah, neat. Good find.
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Post by Dojorkan »

Hawaiin modder, do you delete the script that was were you double clicked? OR can you just add the one you posted on the line under it?
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Post by ScottyGEE »

Detox, I fall off the edge enough on lockout...Don't make it more :(
Well at least look like I could...I'd stick to one corner with a shotgun...("Its a legitimate strategy!")
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Technically its only me animating though ;)
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Post by Hawaiian Modder »

For the script, Just delete all the text in the textbox then compile it. You could also just right click>recompile>PlainText.
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Post by -DeToX- »

ScottyGEE wrote:Detox, I fall off the edge enough on lockout...Don't make it more :(
Well at least look like I could...I'd stick to one corner with a shotgun...("Its a legitimate strategy!")
Lol =p. Or we can model some meshes and all... And skin them, and remake DDR so it lights up when you step on it! :P
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Post by Hawaiian Modder »

Well I did some tests and messed with the values and I got a few outcomes. Tell me what you think.

Original(One shown above):
Image

Treshold .1, Brightness .5
Image

Treshold .2, Brightness .5
Image

Treshold .2, Brightness .6
Image

Treshold .3, Brightness .5
Image

I think that .3, .5 is the best. It has least amount of blur and more drastic colors.
Image
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