
Tortuga! *Small Update*
- JacksonCougAr
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- xheadshotmastax
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A friend can have doubts about his friends... If he didn't, there would be many more messed up friendships then there are now....
If I didn't doubt anyone on my AIM list, I would've got fucked over, like over 10000 times...
Honestly, that last statement saying what a friend seems really stupid to me, I make one doubt and you instantly say I'm no friend. To be honest you really think I care?
I just want some proof.
If I didn't doubt anyone on my AIM list, I would've got fucked over, like over 10000 times...
Honestly, that last statement saying what a friend seems really stupid to me, I make one doubt and you instantly say I'm no friend. To be honest you really think I care?
I just want some proof.

- xheadshotmastax
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I believe Doorm4n. He is that kind of guy who makes things happen whether it is believable or not
Back when we were talking about your other mod I remember you saying that you would work on this for every last chance you got till it was finished. I'm glad to see some visual on this! It's to hard to wait to play this! I must get my xlink working for when it comes out.

Back when we were talking about your other mod I remember you saying that you would work on this for every last chance you got till it was finished. I'm glad to see some visual on this! It's to hard to wait to play this! I must get my xlink working for when it comes out.
Not trying to flame you, but I thougt you might like to know that it should be "the more you block off, the more you make this look like a fake". I know English isn't your primary language, so I just thought you might like to be corrected if you made a mistake.xheadshotmastax wrote:hmm than more you block off, than more you make this look like a fake
I'm neutral here, I have no idea whether it's fake or not, but I'm just wondering why you won't show any video, why do you need to trust people to show them footage of a mod. Are you trying to build up hype and release it later? Just wondering your reasons, because this would be really cool to see done.DoorM4n wrote:You care enough to post again. You care enough to disprove the definition of friendship. You also care enough to say that friends have doubts conclusively meaning that you care about this friendship.
I am about to have a moderator (besides DetoX) clean his topic. Now please stay on topic.
Very good job on this so far, models are a bit, well you know that. Very good work on this. Ah, I only remember how much you were a modding genius to me. Detox you know better to not unrail this topic, none the less relationships that are mutual between you to.
I think you need to add some more pics even though this is very early in the making. I will be around for any modding even though I will be greatly involved in the Halo 3 era.
Very good job on this so far, models are a bit, well you know that. Very good work on this. Ah, I only remember how much you were a modding genius to me. Detox you know better to not unrail this topic, none the less relationships that are mutual between you to.
I think you need to add some more pics even though this is very early in the making. I will be around for any modding even though I will be greatly involved in the Halo 3 era.

This looks nice. I agree with showing though.
If you are bent on keeping Halo2 alive...then you would go ahead and fill us in. What do you have to loose besides taking credit? I see absolutely no reason to keep this a secret.
Like I said, if you want to keep modding for Halo2 alive then you'd release information on this. It would open up a world of modding to everyone.
If you are bent on keeping Halo2 alive...then you would go ahead and fill us in. What do you have to loose besides taking credit? I see absolutely no reason to keep this a secret.
Like I said, if you want to keep modding for Halo2 alive then you'd release information on this. It would open up a world of modding to everyone.

- DoorM4n
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Look at the front page. This entire collision system I claim I have been working on was just scaling phmo and collision. It is a tool pretty much exactly like xzodias scaling. That is why doing cones is pretty difficult because getting those specific vertices to be positioned correctly takes alot of time. I'm honestly surprised people havnt tried to make maps based on scaled phmo. By scaling a soccer ball, you can easily make a biggggg island. Then spawn your own stuff on it (Trees, bases using other scaled items, and use the collision resizer for each resized object) It is not custom, it is editing those points where you want them to be so you can design your own custom stuff.
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you tell em' doorm4nDoorM4n wrote:Look at the front page. This entire collision system I claim I have been working on was just scaling phmo and collision. It is a tool pretty much exactly like xzodias scaling. That is why doing cones is pretty difficult because getting those specific vertices to be positioned correctly takes alot of time. I'm honestly surprised people havnt tried to make maps based on scaled phmo. By scaling a soccer ball, you can easily make a biggggg island. Then spawn your own stuff on it (Trees, bases using other scaled items, and use the collision resizer for each resized object) It is not custom, it is editing those points where you want them to be so you can design your own custom stuff.


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- DoorM4n
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I can easily show you a video, but this isn't pure custom phmo. This is scaled and edited phmo. Lemme finsih alot of this time consuming stuff and I will post a video. I will release more pictures though. I truly don't understand why people want to see proof that I can do something when they have the tools infront of them to do exactly what I am doing. I am just positioning edited phmo.
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