I wanna be like Doom

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Ephrum




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Post by Ephrum »

AjemsuhgaoII wrote:
Vegito619 wrote:Ephrum, try to make your own textures rather than placing pre-existing Halo textures on top of areas of your UV map.
It helps add variety.
I thought they looked familiar. :?
It's the metal_dirty and the Vertical Noise detail maps... the rest are mine :wink:
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Post by AjemsuhgaoII »

Ephrum wrote:
AjemsuhgaoII wrote:
Vegito619 wrote:Ephrum, try to make your own textures rather than placing pre-existing Halo textures on top of areas of your UV map.
It helps add variety.
I thought they looked familiar. :?
It's the metal_dirty and the Vertical Noise detail maps... the rest are mine :wink:
Yeah, I noticed that after Veegie said they were from Halo...
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Darco




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Post by Darco »

Image

ill work on it some more tomorrow.

the thick black lines are just a place holder for now, im gonna make a bump map for it.
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Post by Pyroman »

Am I seeing something, or do I see the palm tree texture in the blades...

EDIT: Nevermind...I am just seeing things.

Looks good.
Last edited by Pyroman on Sun Mar 04, 2007 7:27 pm, edited 1 time in total.
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Darco




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Post by Darco »

palm texture?
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Post by Veegie »

Ephrum wrote:
AjemsuhgaoII wrote:
Vegito619 wrote:Ephrum, try to make your own textures rather than placing pre-existing Halo textures on top of areas of your UV map.
It helps add variety.
I thought they looked familiar. :?
It's the metal_dirty and the Vertical Noise detail maps... the rest are mine :wink:
No, more than that isn't yours.
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Post by SnaFuBAR »

model is ok, skin is fugly.
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Post by Ephrum »

Vegito619 wrote:
Ephrum wrote:
AjemsuhgaoII wrote:
Vegito619 wrote:Ephrum, try to make your own textures rather than placing pre-existing Halo textures on top of areas of your UV map.
It helps add variety.
I thought they looked familiar. :?
It's the metal_dirty and the Vertical Noise detail maps... the rest are mine :wink:
No, more than that isn't yours.
What else aren't mine? I can send you the psd if you want lol

*edit* Just finnished up re-unwrapping it (did the whole thing this time, before I just did it to make sure I was heading in the right direction)...

Noww...back to skinning...or... start skinning...or...whatever.

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Post by {SA}DR »

Umm.. are you color blind :| ( lol im joking )

This is going very nicely =)
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Post by Ephrum »

:wink:

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Yarrr... lol, justttt posting progress I suppose
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Post by CabooseJr »

looks pretty good.
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Post by Ephrum »

Image

(Click for Full Size)

Jean Luc's sweet-sexy Bump ;)
Last edited by Ephrum on Mon Mar 05, 2007 3:50 pm, edited 1 time in total.
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Post by Geo »

Wow, that changed quickly.
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Post by Ephrum »

iGeo wrote:Wow, that changed quickly.
Yeah lol, it still needs a lot of work, I think Trep's playing around with making Specular and bump maps, and I think Darco was planning on doing the same... the materials need a looooooot of work still, I'm mentally challenged when it comes to creating my own materials (or even applying them for that matter lol)
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Post by Leiukemia »

looks good.
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Post by Tsuin Taiyou »

Impressive, it seems very accurate.
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Post by CabooseJr »

woah H3 biped? oh wait isnt that the biped in the mod for Halo 2?
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Post by Ephrum »

CabooseJr wrote:woah H3 biped? oh wait isnt that the biped in the mod for Halo 2?
no lol, it's just the H2 biped with Jean-Luc's 'H3' normal map... and then I modeled the hand plates and slapped them over the H2 ones and then threw skin modifiers on them and added the hand bones so that they'd act as part of the mesh.
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Post by CabooseJr »

oh XD lol, still looks awesome.
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Post by Doom »

Just a word from the wise,

Don't rush it, >.< Slow down a bit =p. Its not like world will end later today :roll: .

Otherwise its looking ok.

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