Vegito619 wrote:Ephrum, try to make your own textures rather than placing pre-existing Halo textures on top of areas of your UV map.
It helps add variety.
I thought they looked familiar.
It's the metal_dirty and the Vertical Noise detail maps... the rest are mine
Vegito619 wrote:Ephrum, try to make your own textures rather than placing pre-existing Halo textures on top of areas of your UV map.
It helps add variety.
I thought they looked familiar.
It's the metal_dirty and the Vertical Noise detail maps... the rest are mine
Yeah, I noticed that after Veegie said they were from Halo...
Vegito619 wrote:Ephrum, try to make your own textures rather than placing pre-existing Halo textures on top of areas of your UV map.
It helps add variety.
I thought they looked familiar.
It's the metal_dirty and the Vertical Noise detail maps... the rest are mine
No, more than that isn't yours.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
Vegito619 wrote:Ephrum, try to make your own textures rather than placing pre-existing Halo textures on top of areas of your UV map.
It helps add variety.
I thought they looked familiar.
It's the metal_dirty and the Vertical Noise detail maps... the rest are mine
No, more than that isn't yours.
What else aren't mine? I can send you the psd if you want lol
*edit* Just finnished up re-unwrapping it (did the whole thing this time, before I just did it to make sure I was heading in the right direction)...
Noww...back to skinning...or... start skinning...or...whatever.
Yeah lol, it still needs a lot of work, I think Trep's playing around with making Specular and bump maps, and I think Darco was planning on doing the same... the materials need a looooooot of work still, I'm mentally challenged when it comes to creating my own materials (or even applying them for that matter lol)
CabooseJr wrote:woah H3 biped? oh wait isnt that the biped in the mod for Halo 2?
no lol, it's just the H2 biped with Jean-Luc's 'H3' normal map... and then I modeled the hand plates and slapped them over the H2 ones and then threw skin modifiers on them and added the hand bones so that they'd act as part of the mesh.