Project Carbon Updated (2-20-07)

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Trulife8342




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Post by Trulife8342 »

As I said, we just started this project, if you want I can translate that to you in other languages if nessesary?, In all seriousness its not like your going to see anything ground breaking, but you have 4 very talented modders and trust me the outcome will be nothing short of great.
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Post by CE_AI »

@ Terd: :P :P :P :P :P
Me: U wanna play Matchmaking?
xlRainlx: Sure, ill level you up cuz im mexican, we were naturally born to use guns
My heart goes out to Trulife, I hope you get through this.
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Post by Geo »

Monkey Terd wrote:Looks very basic. :roll:

I'd like to see iGeo and ScottyGEE make a mod, that'd be killer...(Silent Strike was it? 0.o)
It's sitting in a folder on my desktop MT, waiting for you to return :(

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(Started making it about 2-3months before T-beezie announced night ops)
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Post by Dojorkan »

iGeo wrote: It's sitting in a folder on my desktop MT, waiting for you to return :(
(Started making it about 2-3months before T-beezie announced night ops)
http://halo.bungie.org/news.html?item=15006 (Was going to be called "ODST SWAT" or "SWATskirts."

http://halo.bungie.org/news.html?item=14957

Months before all of you. MWAHAHAHAHA.
=P

But I couldnt make damn working patches. D:
I like your blue-ish ness better though. :)
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Post by DoorM4n »

Monkey Terd wrote:Looks very basic. :roll:

I'd like to see iGeo and ScottyGEE make a mod, that'd be killer...(Silent Strike was it? 0.o)
Let's hope you guys don't duplicate a grunt 20 times and then change the effect of his gun and call yourself AI Masters...
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Post by ScottyGEE »

hehe since when do I just change an effect of a weapon and leave it at that? :P
I change the whole weapon, its advantages disadvantages, its power, its ammo capcity and yes, its appearance but its one of many things.

However, I do realise that you're trying to make a stab at Trulife...Will you ever stop?
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Technically its only me animating though ;)
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Post by DoorM4n »

Actually, I didn't mean to include you into that post.
And no, I prolly wont stop, its all cool now between Trulife and I. Those who think I'm serious when I make stupid rude remarks about people need to start slicing... :P jk
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Re: Project AI Remastered

Post by Shalted »

Trulife8342 wrote:Well, as most members know me and T Beezie have decided to collaborate and create a gigantic mod
I've got a gigantic mod for you, want to guess where it is?
Awaiting connection...
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Re: Project AI Remastered

Post by CE_AI »

Shalted wrote:
Trulife8342 wrote:Well, as most members know me and T Beezie have decided to collaborate and create a gigantic mod
I've got a gigantic mod for you, want to guess where it is?
Shalted's Sig wrote:God, you people have to be retarded, it's a joke about masturbation...
:P
Good luck, keep up the good work.
Me: U wanna play Matchmaking?
xlRainlx: Sure, ill level you up cuz im mexican, we were naturally born to use guns
My heart goes out to Trulife, I hope you get through this.
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Post by latinomodder »

Code: Select all

(script dormant diehunters 
  (begin 
   (sleep_until (= (ai_living_count 20_mars_warthog0) 3)) 
   (player_effect_set_max_rotation 0 1 1) 
   (player_effect_start 0.25 0) 
   (sleep 405) 
   (player_effect_stop 0) (or) 
   (sleep_until (> (ai_living_count 20_mars_warthog0) 2)) 
   (player_effect_set_max_rotation 0 1 1) 
   (player_effect_start 0.25 0) 
   (sleep 405) 
   (player_effect_stop 0) (or) 
   (if (> (ai_living_count 20_mars_warthog0) 1)) 
   (player_effect_start 0.25 0) 
   (sleep 405) 
   (player_effect_stop 0)
  )
)
trulife guess what it does :D
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Post by -DeToX- »

latinomodder wrote:

Code: Select all

(script dormant diehunters 
  (begin 
   (sleep_until (= (ai_living_count 20_mars_warthog0) 3)) 
   (player_effect_set_max_rotation 0 1 1) 
   (player_effect_start 0.25 0) 
   (sleep 405) 
   (player_effect_stop 0) (or) 
   (sleep_until (> (ai_living_count 20_mars_warthog0) 2)) 
   (player_effect_set_max_rotation 0 1 1) 
   (player_effect_start 0.25 0) 
   (sleep 405) 
   (player_effect_stop 0) (or) 
   (if (> (ai_living_count 20_mars_warthog0) 1)) 
   (player_effect_start 0.25 0) 
   (sleep 405) 
   (player_effect_stop 0)
  )
)
trulife guess what it does :D
It shakes the map when theres only 3,2, or 1 of them left, only for a bit though ;p.
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latinomodder





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Post by latinomodder »

Any ideas on how to make them explode when they die?
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Post by ScottyGEE »

Exploding on death is easy and can be applied to basically anything but bsp scenery (Only coz you dont want the map to freeze).

But my (Well not necessarily my) way is probably different to having a script do it for you :P
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Technically its only me animating though ;)
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Post by latinomodder »

scotty please reveal that 1337 secret you hold in order to full fill trulifes wishes
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ScottyGEE




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Post by ScottyGEE »

If I am supposedly on this team now then I will do it myself :P
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Post by MilyardoX2 »

Scotty ur a beast
I want to learn how to do exploding people.
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Post by ScottyGEE »

Maybe I could make a 5 second mod and see if people can figure it out from there sometime.

On death, a large explosion, if you're near it (lets say a sword whore kills someone) then they die from the explosion! and then someone near him dies! Chain reaction!!! :D

Ok sorry...I won't be offtopic anymore
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Post by Dojorkan »

latinomodder wrote:Any ideas on how to make them explode when they die?
Grunt Birthday Party + headshot= boom.
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Trulife8342




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Post by Trulife8342 »

Scotty when you can get on aim, and I already thought of using Grunt B-day party but I cant because its not in the game, its in the .xbe.
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Trulife8342




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Post by Trulife8342 »

Update
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