[Halo 2] WIP Forgotten Room remake *update 13-nov

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Post by -DeToX- »

Now make a grill with some burgers :P
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Post by ScottyGEE »

Beginning to think its not so forgotten if people manage to enter and light a fire every once in awhile ;)
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Post by LostWithin »

Can you hook me up with the meta to those walkways going to the gondola connectors or can you tell me what map they are in? BTW, Map looks AMAZING! :P
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Post by foxfanatic23I7 »

LostWithin wrote:Can you hook me up with the meta to those walkways going to the gondola connectors or can you tell me what map they are in? BTW, Map looks AMAZING! :P
THey are the ones in Colossus, that only spawn in slayer.
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Post by GametagAeonFlux »

No, he means the ones with the glowing edges.
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Post by foxfanatic23I7 »

Ok, then those are the gondola launch, from deltatowers sp map.
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Post by LostWithin »

Nah, I knew gondola launch, I needed the others GTAF. :wink: Thanks Foxfanatic. :)
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Post by SS-kojak »

Holy CRAP!

You'd better submit this to mimesis so it can replace the old forgotten room. The old forgotten room is my favorite mod of all time. This will top it and make for some more online/system link fun! :o
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Post by smacktalker »

update first post!

cool nice to see havin fans 8)
this'll be a mod much more complete, lightning ambience and custom sound ambiences will add feel to this map mostly imo.. so far i'm making good progress.
basically it isnt a forgotten room anymore, but an invaded facility/factory or somesort. nonetheless it's a remake and i'm having a good feel about it so far.
i might also add a button onto the gondola to destroy the pink shields through scripting. basically this'd make it easier to invade the platform when entering the controlroom bit.
perhaps someone can help me make a script.
here's the deal.
basically the button needs to destroy the shields, then after a X amount of time they should respawn again.. also the button needs to be operational at all time so you can use it multiple times.

i've had detox taking a look but he didnt got around doing it yet.
the scriptnub i am show you how i'd like the script

[script startup/dormant/continous -=whateverscriptname=-
[sleep_until >[device_get_group -=*scriptobject name for button?*=-] 0]
[object_destroy jail_shield1]
[object_destroy jail_shield2]
[object_destroy jail_shield3]
[object_destroy jail_shield4]
[sleep -=for about 1 / 2 minutes=-]
[object_create jailshield1]
[object_create jailshield2]
[object_create jailshield3]
[object_create jailshield4]
]

this conceptscript would make the jailshields destroy, then after 1 min , spawn again. idk if it's even possible this way, but
if anyone could assist me making a fully working script please thank you :)
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Post by brian151337 »

wow this mod looks simply amazing :) i agree about the glowing mach though. they dont fit in well imo :wink:
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Post by xheadshotmastax »

brian151337 wrote:wow this mod looks simply amazing :) i agree about the glowing mach though. they dont fit in well imo :wink:
yeah lol i agree,too.
ive told him to change that,too :(
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Post by galvination »

maybe add glowing lights or some sort of glowing scenery to go well with it so it doesn't stand out.
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Post by uncutshadow »

yeah.... this is so awsome im going to post a mr. green and give you a gold star. :mrgreen:
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Post by GametagAeonFlux »

The update's looking good. ;)
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Post by Kewl-Aid »

Smacktalker - you must move stuff around in the bsp viewer alot!

What kind of computer do you have? See... I cant use the bsp viewer alot because this is what im running on ...

Laptop with-
1.3ghz Celeron M Processor
512 mb Ram
60 Gig HDD
and a video/graphics card with less than 16mb on it :cry:

BUT! I am getting a new computer either tommorow or wednesday!

Desktop with -

3.0 ghz Pentium 4 (or D?) w/HT Technology
1gb ram
160 gb HDD
256mb Graphics/ Video Card

and back on topic - this may just become the funnest mod ever! :shock: :D
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Post by galvination »

the laptop, might have a little lag using it, but your desktop should run it just fine, 1 gig of RAM and a 256 mb vid card are exceptional for running it.. and 3 ghz processor speed ain't slow either, I run it just fine on a 256 mb vid card and 256 mb ram, and a 2.4 ghz processor.
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Post by Soldier of Lite »

[script startup/dormant/continous -=whateverscriptname=-
[sleep_until >[device_get_group -=*scriptobject name for button?*=-] 0]
[object_destroy jail_shield1]
[object_destroy jail_shield2]
[object_destroy jail_shield3]
[object_destroy jail_shield4]
[sleep -=for about 1 / 2 minutes=-]
[object_create jailshield1]
[object_create jailshield2]
[object_create jailshield3]
[object_create jailshield4]
]

Code: Select all

(script continuous shields
 (begin
  (sleep_until (= (device_group_get <devicegroup>) 1))
  (object_destroy jail_shield1)
  ...
  (sleep <1800 / 3600 [1 / 2 minutes]>)
  (object_create jail_shield1)
  ...
  (device_group_set <devicegroup> 0)
 )
)
Make sure you set <devicegroup> to the name of the device group that your switch resides in, and you choose a proper time. Time is done in frames at 30fps, so it's 30 * seconds.
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Post by StalkingGrunt911 »

You can always count on SoL to make a script for something. :P
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Post by x088x »

Absolutely amazing. I'm so excited about this map.
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Post by smacktalker »

i'm having some trouble with the script :(
i use entity 1.3 bsp viewer, it renders the stuff much better then 1.1.6.. 1.1.6. bsp viewer lags like crazy when i view objectives or playerspawns
1.3 however doesnt. i like it. the big screen really is kool.

btw i dont submit my mods to mimesis anymore. most of the people cry about the little things, which come back to me because i made it.... btw i never saw any complaints about DITW on mimesis, select SMG and have fun freezing. so ya thats why i dont. you may submit it but i dont repair this stuff.
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