[model]M1A2 Abrams - Finished!

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Explosive American





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Post by Explosive American »

Reaper Man wrote:nice model, however the wheels and lights have too many subdivisions. and it lacks smoothing groups. good all the same though.
Subdivisions? Smoothing groups? What?

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EDIT: 7928 polygons! This is where I stop. No further detailing will be added. Really this time!
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Unilat




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Post by Unilat »

You should save the top as a seperate model so it can be used with the scorpion. Then just move the bone until its in the right spot on the chassis.
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Explosive American





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Post by Explosive American »

The scorpion's turret isn't a separate model. Also, I grouped the turret separately from the base, and every part that's supposed to move is separate from the other parts. What do you mean by bones? Does that have to do with rigging? I have no clue how to rig stuff in Wings, and I don't even know if it's possible in Wings. I need to find someone to rig it for me.

EDIT: Changed some stuff and reduced polygons a bit in some places. Wheels are slightly larger, and the rims are slightly thinner.
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UPS





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Post by UPS »

i would pay a full $1.00 (yes ONE WHOLE OF MY FIVE DOLLARS!) to be able to drive that around Halo (the level) and blow the shiz cheese from them lil grunties :D
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DoorM4n
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Post by DoorM4n »

Wingz ROCKS!
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Xero




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Post by Xero »

Looks like a tank.
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Post by OsAMaBiNLAdiN »

nice job on the tank remodel.
Last edited by OsAMaBiNLAdiN on Mon Oct 09, 2006 3:07 pm, edited 2 times in total.
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Explosive American





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Post by Explosive American »

UPS wrote:i would pay a full $1.00 (yes ONE WHOLE OF MY FIVE DOLLARS!) to be able to drive that around Halo (the level) and blow the shiz cheese from them lil grunties :D
One whole of five dollars is five dollars. If I get this ingame, you owe me five dollars, as promised. And that is, IF I can get someone to rig it, someone to UV it, and someone to get it ingame. Also, compare the Scorpion's 1910 polygons to my Abrams' 7928. Lag, mb?
Osama, this is not a remodel. I did it from scratch :P

I have another question, what's up with the missing faces and blue polygons on extracted Halo models?
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Post by =Hunter= »

Nah, shouldn't be too bad. Make some LOD models... decreases polycount the further away it is, so that if you can only just see it, Halo won't render every detail (as you won't see them).

Also smooth the rounded faces, it gets rid of the jaggedness.
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Post by Explosive American »

Won't that add more polygons? I don't want more polygons.
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Post by =Hunter= »

Not unless you meshsmooth.
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Please DON'T bug me with questions on how to do basic modding. The tutorials are there for a reason, although I will help if you absolutely need it. Also DON'T ask me about Halo 2 modding, my Xbox isn't even modded.
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Post by Explosive American »

Don't know what that is, but I've been told that setting edges to "soft" in Wings will do the trick.
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UPS





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Post by UPS »

noo
i will give u $1.00!
if u charge me $5.00 i will yell at you like the soup nazi :wink:
(oh dangit u will no what i mean if you watch seinfeld. NO SOUP FOR YOU!!)
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Post by shadowkhas »

Explosive American wrote:someone to UV it
PM me the model (3DS or OBJ preferrably), and I can get you a good quality UV unwrap that you can texture over.
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Post by Explosive American »

Will do. I'm just going to make some finishing touches.
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Explosive American





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Post by Explosive American »

Must...stop...updating!
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Post by V0Lt4Ge »

Awesome. =P

(I also played some GRAW today, it's the same tank.)
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Explosive American





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Post by Explosive American »

And, how far in the future is that supposed to be? Why would they still be using that tank?
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Post by =Hunter= »

SMOOTHING... >_>
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I finally started releasing my works. After 2 and a half years. Pop by and try them out!
Please DON'T bug me with questions on how to do basic modding. The tutorials are there for a reason, although I will help if you absolutely need it. Also DON'T ask me about Halo 2 modding, my Xbox isn't even modded.
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Post by Explosive American »

I tried setting edges to soft. It didn't do anything for the render.
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