My first bump map
- CabooseJr
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next time do some kind of tribal

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- Veegie[Temp]
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Actually, it calculates the normal based off of the "Height" provided from the bump map, and changes lighting as needed. Normal maps are direct representations of the desired normals based on individual pixels. I may be wrong, but I think that is why they can run faster in real time, because they don't have to do the "middle" calculation to find out the normal. Only Displacement maps actually alter the normal of the meshVeegie wrote:You mean it just altars the mesh's normals.darco9x2 wrote:bump mapping just alters the way light hits the object.
I love parallax maps! The first time I ever saw them was playing "first to fight" and I M203'd a car and was like "holy crap!" when I saw the hole. At first I thought is was actually changing the mesh somehow


- Veegie[Temp]
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