My first bump map

Post your pics of mods in beta, or pictures that do not have a mod associated with them.

Good?

Yes!
2
22%
Maybe
4
44%
No!
3
33%
 
Total votes: 9

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CabooseJr




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Post by CabooseJr »

next time do some kind of tribal
DWells55





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Post by DWells55 »

Veegie wrote:
darco9x2 wrote:bump mapping just alters the way light hits the object.
You mean it just altars the mesh's normals.
You mean alters - not the religious dealy.

<3



On topic, I think I ought to try this bump mapping thing for kicks.
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Veegie[Temp]




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Post by Veegie[Temp] »

DWells55 wrote:
Veegie wrote:
darco9x2 wrote:bump mapping just alters the way light hits the object.
You mean it just altars the mesh's normals.
You mean alters - not the religious dealy.

<3



On topic, I think I ought to try this bump mapping thing for kicks.
I'm getting in touch with Jesus.
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Post by darco9x2 »

Mod Edit: No quote chains please.
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Tanasoo




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Post by Tanasoo »

Veegie wrote:
darco9x2 wrote:bump mapping just alters the way light hits the object.
You mean it just altars the mesh's normals.
Actually, it calculates the normal based off of the "Height" provided from the bump map, and changes lighting as needed. Normal maps are direct representations of the desired normals based on individual pixels. I may be wrong, but I think that is why they can run faster in real time, because they don't have to do the "middle" calculation to find out the normal. Only Displacement maps actually alter the normal of the mesh

I love parallax maps! The first time I ever saw them was playing "first to fight" and I M203'd a car and was like "holy crap!" when I saw the hole. At first I thought is was actually changing the mesh somehow :shock: But then I looked at the car from the side and figured it out :?
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Veegie[Temp]




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Post by Veegie[Temp] »

I never said otherwise.
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Post by surrounded001 »

I thin it looks really cool. Great job and keep up the great work. 8/10
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