[WIP #2] Waterworld

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Post by Monkey Terd »

The Flying Dutchmen wrote:
x088x wrote:If this is Metro Bridge, have you gotten SLC working? Supposedly there is some weird SLC problem that has nothing to do with predicted resources.
ive played metroid bridge on system link ... :?
who told you that..
Don't know if you two are talking about the same thing (Metroid Tunnel mb?) But The Swamp Fox is the one who told him...
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Post by IRONMAN. »

Update Maybe??

Edit:

(UPDTED IMAGES MOVED TO MAIN POST)
Last edited by IRONMAN. on Tue Jun 13, 2006 8:50 am, edited 1 time in total.
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Post by MrBalll »

How many "bases" are there? Or will it not be revealed?
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Post by r0tten »

*gazm, instant classic! it needs alot of scenery though, i'm sure you'll get to that. might i make a suggestion? somewhere in the map add the zanzibar gate with a switch, maybe make a cage with the best weapon on the map in it but you have to open it with a switch? just an idea. or maybe enclose the flags with cages so you have to hit a switch before you can even get to the flag..... oooh i like that idea alot!
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Post by IRONMAN. »

MrBalll wrote:How many "bases" are there? Or will it not be revealed?
Good question. It will all be revealed soon.

Edit: I don't like the super weapon in a cage idea. But the enclose flag idea is a great idea.
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Post by r0tten »

yeah i didnt like the weapon idea either but i just didnt feel like pressing backspace so i just kept typing and made one giant run on sentence like usual. :P
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Post by llama_juice »

How about a gate that is laying down... so that its a bridge... and you can use that to get from one island/base to another
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Post by IRONMAN. »

llama_juice wrote:How about a gate that is laying down... so that its a bridge... and you can use that to get from one island/base to another
Ok now wer are getting carried away, lol.
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Post by r0tten »

carried away? thats a fantastic idea, just not for this mod. i could just see myself playing some mod and i'm running across a bridge then it just disappears from underneath me.

but if i were to do that i'd use the bridge from delta halo not a zanzibar gate.
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Post by GametagAeonFlux »

Now that I can see the pics, looks really nice, good job.
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Post by jzimmer09 »

IDK IRON... i think if u caould make a boat of some type.. that couldnt get onto teh land... just in teh water... it would realy... IDK wat it would do but it would be BADASS!!!! u should try to do that!
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Post by IRONMAN. »

LOL, like I said the vehicle mod would lower the maps quality.

But I just tested SLC and it worked :)

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Post by llama_juice »

the boat?

well.... make it a banshee and have a vehicle roof and vehicle celing really close to each other... but then... when you get out... it would sink and die.. I dunno

and hey! I liked my zanzi gate Idea! It would be kinda like how the bridge thing works in containment... but... cooler
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Post by x088x »

The Flying Dutchmen wrote:
x088x wrote:If this is Metro Bridge, have you gotten SLC working? Supposedly there is some weird SLC problem that has nothing to do with predicted resources.
ive played metroid bridge on system link ... :?
who told you that..
The Swamp Fox wrote:I'm not just keeping it to be an ***; it's fundamentally flawed as a map... It doesn't systemlink correctly... Not the standard predicted resource issue, it's something else - not sure what.
Halo 3 ruined everything..
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Post by Hawaiian Modder »

The Flying Dutchmen wrote:
x088x wrote:If this is Metro Bridge, have you gotten SLC working? Supposedly there is some weird SLC problem that has nothing to do with predicted resources.
ive played metroid bridge on system link ... :?
who told you that..
TSF said that. Ohh Burn.
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Post by IRONMAN. »

Great conversation and all...but how about the topic please.
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Post by jzimmer09 »

I cant wait 4 this map.. it looks great.. and i expect it to be that way! iron u better not screw this up :twisted: ! LOl jk jk jk i know u will do a good job so hurry adn release so i can play it!
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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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Post by r0tten »

i'm not going to speak for ironman or anyone else on our team but if i were to "guess" i would "guess" that team imod might have a few mods coming out this weekend at the same time.
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Post by IRONMAN. »

Are we now?, this one might need a while so it can be "tip top" shape before release.

In case you care...parts done...

All Flags
All Oddballs
All Assualts
Machine Placement
Teleporters
SLC

Incomplete things

Invisible barriers to keep people out of spots that should not be reached
Terrirories
Weapon Spawns
King of the Hill
Player/Special Spawns
I'm sure there will be more things that will arise as I continue the mod.
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Post by jzimmer09 »

LMAO wel i mod thats funny.. dont u think Iron shoule be ... kkept uup 2 date on these things? LOL and Iron i like it so far... dont 3 get i still need 2 BETA.. when i get home! :)
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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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