Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Jordan
Posts: 1167 Joined: Sun Nov 28, 2004 7:46 am
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by Jordan » Fri Oct 12, 2007 9:44 am
The shadows are a little weird on the marine's head.
reyer
Posts: 15 Joined: Wed Mar 07, 2007 7:57 pm
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by reyer » Fri Oct 12, 2007 6:12 pm
Alright, I got banned from H3F so I decided to get back to learning 3ds max.
Here is what I got just barely remembering a tutorial I read a few months back.
I know it is horrible, I just need for a few people to tell me exactly what I need to do to fix it.
Thankyou
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
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by Tural » Fri Oct 12, 2007 6:33 pm
Everything.
Detail.
Color change.
Specular.
Bump.
Reflection.
Self illumination/scene lighting.
Yeah, basically everything. You need an entire material, not just a diffuse map.
reyer
Posts: 15 Joined: Wed Mar 07, 2007 7:57 pm
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by reyer » Fri Oct 12, 2007 6:38 pm
Tural wrote: Everything.
Detail.
Color change.
Specular.
Bump.
Reflection.
Self illumination/scene lighting.
Yeah, basically everything. You need an entire material, not just a diffuse map.
Ye..
I figured I created pretty much the roughest render possible.
Could you link me to a tutorial that might help me out?
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
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by Tural » Fri Oct 12, 2007 6:43 pm
fritz_da_monkey
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by fritz_da_monkey » Sat Oct 13, 2007 12:22 am
Jordan wrote: The shadows are a little weird on the marine's head.
Yeah, that was one of the problems I was having.
Tain7ed
Posts: 163 Joined: Fri Jun 16, 2006 5:47 pm
Location: Im really really lost
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by Tain7ed » Sat Oct 13, 2007 9:19 am
Hey guys how do you change the position of ur pivot point back to its orginal point? I attached an object and later detached it but now the movement axis and rotation axis are way off to one side...
fritz_da_monkey
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by fritz_da_monkey » Sat Oct 13, 2007 12:19 pm
Create a box that barely fits around the object and then attach your object to that box. Delete the box.
reyer
Posts: 15 Joined: Wed Mar 07, 2007 7:57 pm
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by reyer » Sat Oct 13, 2007 3:22 pm
Alright, I followed the tutorial alittle and got confused in a few parts. But this is what I am getting.
There is something messed up with the diffuse color.
Never mind.
I fixed it:
Tural
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by Tural » Sat Oct 13, 2007 3:28 pm
Looks 100x better than the first. Visor could use some work, but the base armor material is a good start.
Keablr
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by Keablr » Sat Oct 13, 2007 4:41 pm
WOW, that is way better than my first. Visor needs work though
Tain7ed
Posts: 163 Joined: Fri Jun 16, 2006 5:47 pm
Location: Im really really lost
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by Tain7ed » Sat Oct 13, 2007 5:18 pm
Good Job Reyer, I would suggest putting the visor on a seperate material to keep it from being green. Anyways what do you guys think about this? It's a wip but I need ideas on improvement of the scene. And I know about the floor I'm working on it currently.
Any Idea for improvement are welcome
fritz_da_monkey
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by fritz_da_monkey » Sat Oct 13, 2007 9:45 pm
I like it. I do have a question though. What is up with the chiefs crotch?
Tain7ed
Posts: 163 Joined: Fri Jun 16, 2006 5:47 pm
Location: Im really really lost
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by Tain7ed » Sat Oct 13, 2007 10:03 pm
wow never noticed that i think its just at an odd angle and rotated to the side a bit
antszy101
Posts: 794 Joined: Sat Feb 25, 2006 2:40 pm
Location: USA
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by antszy101 » Sun Oct 14, 2007 8:28 am
some of the poses look a little odd, namely the elite and the Mastercheif.
Im going to start taking a modelling/texturing class in school soon, so I figured I would start familiarizing myself with 3dsmax materials and such. So here is my render of the Halo 2 monitor. I just got a tablet PC so I may do another with higher res textures.
reyer
Posts: 15 Joined: Wed Mar 07, 2007 7:57 pm
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by reyer » Sun Oct 14, 2007 11:14 am
Something is messed up with one of the hands. But it still looks pretty nice.
Jordan
Posts: 1167 Joined: Sun Nov 28, 2004 7:46 am
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by Jordan » Mon Oct 15, 2007 2:22 pm
Backfacing maybe?
KOH_Church
Readers Club
Posts: 185 Joined: Tue Feb 13, 2007 10:42 am
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by KOH_Church » Mon Oct 15, 2007 10:00 pm
Does look like the normals or was just rendered out wierd...maybe because of the animation I had that problem once...Hey any idea where I could find just a good model of Master Chiefs helmet i need it for a scene I am doing.