3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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JacksonCougAr




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Post by JacksonCougAr »

Gah! Finish headlight please; The rest is looking sexy.
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Keablr





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Post by Keablr »

Alright Jackson will be fixed in the next few minutes.

*EDIT*
Alright it is fixed
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DEEhunter





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Post by DEEhunter »

Fume Pelican im going to make a scene when the pelican is breaking through the earth atmosphere.
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Tural




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Post by Tural »

The fire seems to be of a really low quality. It also doesn't feel like it's part of the scene.
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DEEhunter





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Post by DEEhunter »

Uhh its motion blur and what do you mean not part of the scene?
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kornkidcrazy




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Post by kornkidcrazy »

DEEhunter wrote:Uhh its motion blur and what do you mean not part of the scene?
The fire looks fake, unrealistic, and doesn't seem like it looks convincing at all.
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Tural




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Post by Tural »

DEEhunter wrote:Uhh its motion blur and what do you mean not part of the scene?
I didn't say it was blurry. I said it was low quality. It is not convincing fire. It does not look like natural fire. The quality of the fire is lacking.

It doesn't fit with the scene. I don't know, it just doesn't. Looks like it was added in Photoshop or something, poorly. It isn't volumetric and such. It just doesn't look right.
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Keablr





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Post by Keablr »

Yeah DEEHunter the fire looks very fake, and doesn't look realistic at all.

*EDIT*
Tell Me what you think I know, the lift is off by a lot. And th lighting is a little off. And can someone tell me how to get rid of the black of the pictures because I don't know how to.
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And here is something I am working on in this map.
http://i7.photobucket.com/albums/y268/K ... lofark.png
And here where I got the idea
http://i7.photobucket.com/albums/y268/K ... fark-1.jpg
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Post by saddamsdevil »

DEEHunter always set the spacing as low as possible for best particle generation, if your pc can handle it.
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Jordan





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Post by Jordan »

Keablr, use an opacity map to get rid of the black around the arrows. I think it's the alpha map but I'm not sure.
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Keablr





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Post by Keablr »

Jordan wrote:Keablr, use an opacity map to get rid of the black around the arrows. I think it's the alpha map but I'm not sure.
Thanks Jordan that worked.
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phoenix
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Post by phoenix »

the lift isnt so good.add some glod coming out from it and if you can make moving lines in it so anybody can see its lift.
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Darco




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Post by Darco »

Whats Glod?
Add specular if you haven't. If you have, you should change your lighting a bit. And also, some reflections. For the lift, you can use Videopost. That should give it a nice gaseous look, and also some lights in there with attenuation to make it look like its illuminating the area.
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Keablr





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Post by Keablr »

Darco wrote:Whats Glod?
Add specular if you haven't. If you have, you should change your lighting a bit. And also, some reflections. For the lift, you can use Videopost. That should give it a nice gaseous look, and also some lights in there with attenuation to make it look like its illuminating the area.
Alright will try it out.

Well, here is my Coagulation Blue Base. I know there is parts missing but I have a story to go with this Base. It is in between Halo and Halo 2. This is where they first start off making the new blue base. It hasn't been complete because it is still in construction.
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Post by Tural »

There's something about it I like, I just can't put my finger on it.
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Post by SHOUTrvb »

Tural wrote:There's something about it I like, I just can't put my finger on it.
Ground textures and lighting are off. I don't understand the two symmetrical entrances on the back left and right of the base. And this last one is just a recommendation: Maybe make it look more like it's in construction instead of removing parts of the base?
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Post by JunkfoodMan »

SHOUTrvb wrote:
Tural wrote:There's something about it I like, I just can't put my finger on it.
Ground textures and lighting are off. I don't understand the two symmetrical entrances on the back left and right of the base. And this last one is just a recommendation: Maybe make it look more like it's in construction instead of removing parts of the base?
I think the lighting's great, It really shows off the normal maps/Textures.
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SHOUTrvb




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Post by SHOUTrvb »

I dunno, makes everything look a bit too clean in my opinion.
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Post by Keablr »

I should have said that I wasn't really going for the ingame look. I am just going for what looks best. I want everything to be clear, and every detail to be seen. And the entrances that you(SHOUT) say that are symmetrical at the back of the base are really the parts of the base that go in. That is how it is in Halo 2 except it has the pillars coming through those spots to the tops of the base.

*EDIT*
Yeah and also not to be a smart @$$ but i also didn't say the blue base was barely starting the construction, nor did I say it was nearly complete. But since I didn't mention it I am now, it is close to completion. This was written to get things straight on the construction part.
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Post by Chief Cow »

make the flags cloth objects+some wind
Eat more chicken
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