Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Cheeze Man
Posts: 135 Joined: Fri May 20, 2005 11:40 am
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by Cheeze Man » Fri Aug 31, 2007 1:02 am
I've been working on my wraith a bit more, it doesn't as much like the one in halo 3 than the others did.
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*cry*
DEEhunter
Posts: 897 Joined: Sun Jun 19, 2005 4:04 pm
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by DEEhunter » Fri Aug 31, 2007 3:12 am
hmm theres something missing im just not sure of...
antszy101
Posts: 794 Joined: Sat Feb 25, 2006 2:40 pm
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by antszy101 » Fri Aug 31, 2007 3:48 am
I like that the most
DEEhunter
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by DEEhunter » Fri Aug 31, 2007 11:07 am
Got it hes useing the alpha map as a self illumination.
Cheeze Man
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by Cheeze Man » Fri Aug 31, 2007 11:42 am
DEEhunter wrote: Got it, he's using the alpha map as a self illumination.
there is no self illumination/luminance, but i have sharpened the original texture and De-Saturated certain parts of the Bare metal
Warthog
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*cry*
saddamsdevil
Posts: 459 Joined: Thu Apr 07, 2005 6:33 am
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by saddamsdevil » Fri Aug 31, 2007 12:39 pm
do the windshield
its a beauty though
Sgt.Peppers
Posts: 2277 Joined: Thu Jul 06, 2006 1:25 pm
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by Sgt.Peppers » Fri Aug 31, 2007 12:57 pm
GametagAeonFlux wrote: Other than the tires, I really like that Warthog.
Agreed, also do the windshield.
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
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by Tural » Fri Aug 31, 2007 12:59 pm
It achieves a level of detail that's really nice to see using the Halo 2 model and textures.
Cheeze Man
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by Cheeze Man » Fri Aug 31, 2007 1:26 pm
Oops lol must have take out the Windscreen to speed up rendering
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*cry*
Tural
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by Tural » Fri Aug 31, 2007 1:36 pm
The turret barrel seems off, but I'm thinking it's due to the low quality of the model and texture. Other than that and the tires, it looks really good.
saddamsdevil
Posts: 459 Joined: Thu Apr 07, 2005 6:33 am
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by saddamsdevil » Fri Aug 31, 2007 1:38 pm
is the turret always that big? O_o
Cheeze Man
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by Cheeze Man » Fri Aug 31, 2007 1:46 pm
saddamsdevil wrote: is the turret always that big? O_o
i've imported all the models using the same scale so i'm guessing its correct
It was a bit rushed so there are a few cracks.
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*cry*
SneakyIndian
Posts: 32 Joined: Thu May 24, 2007 3:43 am
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by SneakyIndian » Fri Aug 31, 2007 3:00 pm
Tural wrote: Mine did that too. Go to Customize > Customize UI (Or something), then the Toolbars tab, and reset it to default. Too lazy to open Max and get exact names of the options. That should be sufficient.
Thank You!
Jordan
Posts: 1167 Joined: Sun Nov 28, 2004 7:46 am
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by Jordan » Sat Sep 01, 2007 11:02 am
Looks much better with the new tires, but the turret kills it for me.
DEEhunter
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by DEEhunter » Sat Sep 01, 2007 5:53 pm
This render was made entirely in 3ds max no photoshop used at all but what can i fix in it for it to look better? And im talking about the fire not the master cheif.
V0Lt4Ge
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by V0Lt4Ge » Sat Sep 01, 2007 5:58 pm
The color. That fire is way too red.
Keablr
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by Keablr » Sat Sep 01, 2007 7:12 pm
The fire is too red.
CDK908
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by CDK908 » Sat Sep 01, 2007 8:15 pm
too red and don't like the blk outline.
Signature over file size limit of 75kb, please read the rules.
Don't Cry Just Go Die!
Andrew Jackson wrote: I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun.
Keablr
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by Keablr » Sat Sep 01, 2007 8:19 pm
CDK908 wrote: too red and don't like the blk outline.
Are you talking about the smoke???