3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
User avatar
Veegie




Socialist Architect Coroner Golden Age
Mad Hatter Acolyte Translator New Age
ONI

Posts: 3638
Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA

Post by Veegie »

Yes.
Not sure why you would want to use it so badly, unless you've got something against occlusion and multi-step processes...
Image
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
User avatar
DEEhunter





Posts: 897
Joined: Sun Jun 19, 2005 4:04 pm
Location: 127.0.0.1
Contact:

Post by DEEhunter »

Veegie wrote:Yes.
Not sure why you would want to use it so badly, unless you've got something against occlusion and multi-step processes...
Can you tell me how to do it then? Parallax mapping is PERFECT for texturing.
Image

Deviantart | My City | Wmclan | Gamertag | [url=irc://irc.halomods.com/melon]#melon[/url]
User avatar
Veegie




Socialist Architect Coroner Golden Age
Mad Hatter Acolyte Translator New Age
ONI

Posts: 3638
Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA

Post by Veegie »

Image
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
SneakyIndian





Posts: 32
Joined: Thu May 24, 2007 3:43 am

Post by SneakyIndian »

Hi guys! Once again I have a problem. If I wanted more than 1 MC in my scene, say 4, how would I do that?I could just import thw models for each one, rigg, ect..but that takes more time for me, because im slow at rigggin. I have tried exporting my rigged mc as .3ds and .fbx when i import them I get a blank Mc( No textures) and the biped is not with the Mc the size of the biped is different. I have done it before and t cam in perfect but I have forgotten. the FBX, is also weird, its also a black mc, but the biped is shapped weirdly.
User avatar
Veegie




Socialist Architect Coroner Golden Age
Mad Hatter Acolyte Translator New Age
ONI

Posts: 3638
Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA

Post by Veegie »

File -> Merge
Or just... duplicate it. Come on...
Image
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
Jordan





Posts: 1167
Joined: Sun Nov 28, 2004 7:46 am
Location: Certified Masshole

Post by Jordan »

I turned my MC into a character, so I can import as many as I want. Same with other bipeds and weapon models.
SneakyIndian





Posts: 32
Joined: Thu May 24, 2007 3:43 am

Post by SneakyIndian »

Jordan how would i do that?

And Veegie, I tried duplicating it, but when I go to the skin modifier the MC i duplicated disappears. I tried to merge but nothin happens :(
User avatar
Veegie




Socialist Architect Coroner Golden Age
Mad Hatter Acolyte Translator New Age
ONI

Posts: 3638
Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA

Post by Veegie »

Duplicating works for me.
Image
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
SneakyIndian





Posts: 32
Joined: Thu May 24, 2007 3:43 am

Post by SneakyIndian »

Maybe, Im confusing Duplicate and Clone? I been cloning because I haven't found the duplicate tool.

Edit: After I just posted this, I googled how to duplicate in 3ds Max and I saw a tid bit that said hold shift, and bam! it worked, Sorry for being a nub! Google works wonders!

Edit2: How can I make Spartan a different color? When I choose a color from the composite..it changes the color of all mcs.
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

Just duplicate the material and use that.
SneakyIndian





Posts: 32
Joined: Thu May 24, 2007 3:43 am

Post by SneakyIndian »

Thanks! That worked and BTW Veegie, the Merge because I didn't select anything lol! Thanks for all your help!
SneakyIndian





Posts: 32
Joined: Thu May 24, 2007 3:43 am

Post by SneakyIndian »

Anyone know why 3ds Max inports the models so small? Before I reinstalled XP. 3ds Max imported at the right size, is there anyway to fix this? I asking because Im trying import a pistol into the scene and its not the correct the right size..
User avatar
Veegie




Socialist Architect Coroner Golden Age
Mad Hatter Acolyte Translator New Age
ONI

Posts: 3638
Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA

Post by Veegie »

Just scale it up...
Image
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
User avatar
Cheeze Man





Posts: 135
Joined: Fri May 20, 2005 11:40 am
Location: The Pie Shop
Contact:

Post by Cheeze Man »

Does anyone know how to fix Some UV Maps, because when i extract models of large object (ie. In Amber Clad and Cairo) i get hugely messed up UV Maps
Screenshot
Image
BTW, i Use Cinema 4D, but i do have 3DS Max installed on my computer
Keep signatures sensible and free of smiley spam.
*cry*
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

What are you exporting with?
User avatar
Cheeze Man





Posts: 135
Joined: Fri May 20, 2005 11:40 am
Location: The Pie Shop
Contact:

Post by Cheeze Man »

ADI, i would hate to use entity since it doesn't export the LOD with the name of the mesh
EDIT: I Just Tried using entity to extract the model, but it still messes up the UV Maps
Last edited by Cheeze Man on Thu Aug 23, 2007 12:34 am, edited 1 time in total.
Keep signatures sensible and free of smiley spam.
*cry*
SneakyIndian





Posts: 32
Joined: Thu May 24, 2007 3:43 am

Post by SneakyIndian »

Veegie wrote:Just scale it up...
I would but I scaled it up 5000% just like my MC. I cant get the right size for the pistol.
User avatar
Cheeze Man





Posts: 135
Joined: Fri May 20, 2005 11:40 am
Location: The Pie Shop
Contact:

Post by Cheeze Man »

I also need to know how Enhance my bump maps, (I Use Normal Maps extracted from Entity)
Image
as they look really sucky and low-res
Keep signatures sensible and free of smiley spam.
*cry*
Jordan





Posts: 1167
Joined: Sun Nov 28, 2004 7:46 am
Location: Certified Masshole

Post by Jordan »

Wow, I actually like that super-intense reflection on your wraith!


As for "enhancing" your bump maps...
The best way to do it would be to make your own, at a much higher resolution using the original extracted normal as a reference. Some are better at it than others.... Jean. <_<
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

The reflections on everything are way too high.
Post Reply