Yes.
Not sure why you would want to use it so badly, unless you've got something against occlusion and multi-step processes...
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
Hi guys! Once again I have a problem. If I wanted more than 1 MC in my scene, say 4, how would I do that?I could just import thw models for each one, rigg, ect..but that takes more time for me, because im slow at rigggin. I have tried exporting my rigged mc as .3ds and .fbx when i import them I get a blank Mc( No textures) and the biped is not with the Mc the size of the biped is different. I have done it before and t cam in perfect but I have forgotten. the FBX, is also weird, its also a black mc, but the biped is shapped weirdly.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
Maybe, Im confusing Duplicate and Clone? I been cloning because I haven't found the duplicate tool.
Edit: After I just posted this, I googled how to duplicate in 3ds Max and I saw a tid bit that said hold shift, and bam! it worked, Sorry for being a nub! Google works wonders!
Edit2: How can I make Spartan a different color? When I choose a color from the composite..it changes the color of all mcs.
Anyone know why 3ds Max inports the models so small? Before I reinstalled XP. 3ds Max imported at the right size, is there anyway to fix this? I asking because Im trying import a pistol into the scene and its not the correct the right size..
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
Does anyone know how to fix Some UV Maps, because when i extract models of large object (ie. In Amber Clad and Cairo) i get hugely messed up UV Maps
Screenshot
BTW, i Use Cinema 4D, but i do have 3DS Max installed on my computer
Keep signatures sensible and free of smiley spam.
*cry*
ADI, i would hate to use entity since it doesn't export the LOD with the name of the mesh
EDIT: I Just Tried using entity to extract the model, but it still messes up the UV Maps
Last edited by Cheeze Man on Thu Aug 23, 2007 12:34 am, edited 1 time in total.
Keep signatures sensible and free of smiley spam.
*cry*
Wow, I actually like that super-intense reflection on your wraith!
As for "enhancing" your bump maps...
The best way to do it would be to make your own, at a much higher resolution using the original extracted normal as a reference. Some are better at it than others.... Jean. <_<