i thought we weren't allowed to showcase too much of this mod, but then again that was said by hsm 1 month ago.
i've got a nice pics as well. nice pose
ScottyGEE wrote:Wow turk that is awesome!
How'd you do that?
Else, how long did that take?
All i did was put the helmet scen from the introduction map into coag. i then swaped it out for the skull and made it brown. It took the most time getting the helmet out of donut's face and having it face the right way. It took about 10-15 minutes to make.
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
Haha...Its still awesome...I just thought seeing as you figured out how to resize certain parts of a model (your big head mc) maybe you figured to seperate parts too.
This collaboration is not endorsed by Halomods
Technically its only me animating though
ScottyGEE wrote:Wow turk that is awesome!
How'd you do that?
Else, how long did that take?
All i did was put the helmet scen from the introduction map into coag. i then swaped it out for the skull and made it brown. It took the most time getting the helmet out of donut's face and having it face the right way. It took about 10-15 minutes to make.
I did that once, but I never figured out how to make it not be white. Shader thing?
i sorta cheated, im still technicly holding the skull, i just added the helmet as a turret to it. then i just messed with the color info in the scen tag.
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ