O.K. It IS Turf! It was gonna be a suprize , but, I'm gonna include w/ teh download a Night Ops multi-player version on Turf. So don't be sad Mr. Terd, the original Night Ops is still on Outskirts.
ScottyGEE wrote:No I mean wall style properties...In its own colission...If I were to shoot a different wall fron on (like the suicide pic shows), it would not bounce off and kill me...it would just hit the wall and thats it...
It could be like the ragdoll thing...ie the bounce is checked in the projectile while boucnable is checked in the colission of the wall or something >_<
i think you might be partialy right, but instead of bitmasks i think it is a string id thing. i notice that in that tag there is a string id for different wall types and in the shader itself there is a string id that i think corrosponds to that. Im going to test it sometime by making a certain wall type reflect then mess with the shaders string id and see if im right.
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
oh noo not another forum, im just fine with files.halomods. Allthough i do have a question, how do you do hi-res image grabs and keep all the particles in the shot, when i try to do pics of grenades and such the explosions allways go away wehn the hires grabber takes a shot without the explosion in it. Is there any way around this besides manualy taking pictures of the explosion and then stiching them?