Halo Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
User avatar
SpecOp44




Advisor Recreator Snitch! Critic

Posts: 2008
Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm

Post by SpecOp44 »

The lighting on that Elite looks amazing.
Last edited by SpecOp44 on Mon Sep 25, 2006 10:16 am, edited 1 time in total.
Image
User avatar
T Beezie




Trickster Artisan Pyre Wordewatician 500

Posts: 584
Joined: Sun Dec 11, 2005 7:59 pm
Location: Teh bourbon capital of the world
Contact:

Post by T Beezie »

Monkey Terd wrote:=(

That looks like Turf.
O.K. It IS Turf! :x It was gonna be a suprize :x , but, I'm gonna include w/ teh download a Night Ops multi-player version on Turf. So don't be sad Mr. Terd, the original Night Ops is still on Outskirts. :D
User avatar
IKP1SAT
Readers Club





Posts: 141
Joined: Wed Sep 13, 2006 12:20 pm
Location: St. Petersburg, FL

Post by IKP1SAT »

heres mine :D

Image
Image
Image
Image
Image
Image

there they are 8)
User avatar
xheadshotmastax




Picasso Playscaper Visioneer Commentator
Droplet Firestorm

Posts: 1029
Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:

Post by xheadshotmastax »

OOOOOoh
IKP1SAT, i see youre a sunnision fan! :D

haha very nice pics :D
Image
User avatar
IKP1SAT
Readers Club





Posts: 141
Joined: Wed Sep 13, 2006 12:20 pm
Location: St. Petersburg, FL

Post by IKP1SAT »

lol yup i am ive had this mod for a while :D
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Post by MasterChief2829 »

Monkey Terd wrote:=(

That looks like Turf.
Also I've decided to add a little somthing extra that will be included with the download. Here's a little hint
It's an extra MP Map he will include with the SP Map, I'm guessing.
Image
Hawaiian Modder




Pi Connoisseur

Posts: 2154
Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.

Post by Hawaiian Modder »

Fun with AI Grunts. They can stick.

Image

Image

Image

Image

Image

Image
Image
Thanks lej for the sig.
Dr.Cox wrote:I like Cox.
User avatar
Sarb




Orb Mad Hatter Coroner Connoisseur
Socialist

Posts: 1225
Joined: Tue Aug 23, 2005 11:51 am
Location: Canada

Post by Sarb »

Cool, looks fun.
Image
Battery





Posts: 694
Joined: Thu Jul 06, 2006 6:11 am

Post by Battery »

imgetting pics of being so far outside maps that you can see the atmosphere!
Image
User avatar
HPDarkness




Socialist

Posts: 1925
Joined: Tue Mar 22, 2005 6:57 pm
Location: Boston
Contact:

Post by HPDarkness »

I was just messing around in Killtrocity today and took these.

OMG ELDER SCROLLS 5?!?!??!
Image

Chief
Image

Boom
Image
^Thats my favorite one.
User avatar
Supa1337




Critic

Posts: 180
Joined: Mon Jul 03, 2006 7:14 pm
Location: Federal Way, Washington
Contact:

Post by Supa1337 »

Battery wrote:imgetting pics of being so far outside maps that you can see the atmosphere!

cool?

if you do that in headlong youll see pacman
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

ScottyGEE wrote:No I mean wall style properties...In its own colission...If I were to shoot a different wall fron on (like the suicide pic shows), it would not bounce off and kill me...it would just hit the wall and thats it...
It could be like the ragdoll thing...ie the bounce is checked in the projectile while boucnable is checked in the colission of the wall or something >_<
i think you might be partialy right, but instead of bitmasks i think it is a string id thing. i notice that in that tag there is a string id for different wall types and in the shader itself there is a string id that i think corrosponds to that. Im going to test it sometime by making a certain wall type reflect then mess with the shaders string id and see if im right.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
Pyroneko





Posts: 10
Joined: Sat Aug 21, 2004 1:17 pm

BAIL OUT

Post by Pyroneko »

Image
Enjoy :D
P.S. Hi-Rez halo photography is a bitch.
User avatar
Supa1337




Critic

Posts: 180
Joined: Mon Jul 03, 2006 7:14 pm
Location: Federal Way, Washington
Contact:

Re: BAIL OUT

Post by Supa1337 »

Pyroneko wrote:http://img139.imageshack.us/img139/9346/bailoutvk4.th.jpg
Enjoy :D
P.S. Hi-Rez halo photography is a ***.

i like this pic
Pyroneko





Posts: 10
Joined: Sat Aug 21, 2004 1:17 pm

Post by Pyroneko »

thank you, anyone interested in different sized ones for wallpapers?
Seraph





Posts: 133
Joined: Mon Jul 11, 2005 12:25 pm
Location: Engyland
Contact:

Post by Seraph »

Post it on the Halouvre http://forum.halouvre.org/
Pyroneko





Posts: 10
Joined: Sat Aug 21, 2004 1:17 pm

Post by Pyroneko »

Seraph wrote:Post it on the Halouvre http://forum.halouvre.org/
oh noo not another forum, im just fine with files.halomods. Allthough i do have a question, how do you do hi-res image grabs and keep all the particles in the shot, when i try to do pics of grenades and such the explosions allways go away wehn the hires grabber takes a shot without the explosion in it. Is there any way around this besides manualy taking pictures of the explosion and then stiching them?
Seraph





Posts: 133
Joined: Mon Jul 11, 2005 12:25 pm
Location: Engyland
Contact:

Post by Seraph »

Im not sure, when i do it, sometimes the effects are there, sometimes their not :S
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

that first pictures looks awesome! Who made the mod?

I had to :x
The maximum signature size is 500x120px at 75kb.
User avatar
HPDarkness




Socialist

Posts: 1925
Joined: Tue Mar 22, 2005 6:57 pm
Location: Boston
Contact:

Post by HPDarkness »

More Pictures.

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

I'm done...
Post Reply