3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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G.I.R.




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Post by G.I.R. »

Thanks KKC, that worked. =)
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Tural




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Halo Armor Colors

Post by Tural »

Updated color lists.
Tural wrote:Halo 1 Player Profile Colors:
Color name - [Halo RGB Values] :: [Actual RGB Values]

Campaign - [0.341176, 0.403922, 0.145098] :: [87, 103, 37]
White - [1, 1, 1] :: [255, 255, 255]
Black - [0, 0, 0] :: [0, 0, 0]
Red - [0.996078, 0, 0] :: [254, 0, 0]
Blue - [0.007843, 0.003922, 0.890196] :: [2, 1, 227]
Gray - [0.439216, 0.494118, 0.443137] :: [112, 126, 113]
Yellow - [1, 1, 0.003922] :: [255, 255, 1]
Green - [0.058824, 0.941177, 0.062745] :: [15, 240, 16]
Pink - [1, 0.337255, 0.72549] :: [255, 86, 185]
Purple - [0.670588, 0.062745, 0.9568627] :: [171, 16, 244]
Cyan - [0.121569, 1, 0.941177] :: [31, 255, 240]
Cobalt - [0.392157, 0.576471, 0.929412] :: [100, 147, 237]
Orange - [1, 0.498039, 0] :: [255, 127, 0]
Teal - [0.117647, .8, 0.568628] :: [30, 204, 145]
Sage - [0, 0.392157, 0.003922] :: [0, 100, 1]
Brown - [0.376471, 0.219608, 0.078431] :: [96, 56, 20]
Tan - [0.776471, 0.611765, 0.423529] :: [198, 156, 108]
Maroon - [0.615686, 0.043137, 0.054902] :: [157, 11, 14]
Salmon - [0.960784, .6, 0.619608] :: [245, 153, 158]
Tural wrote:Halo 2 Player Profile Colors:
Color name - [Halo RGB Values] :: [Actual RGB Values]

Campaign (First) - [0.458824, 0.521569, 0.313726] :: [117, 133, 80]
Campaign (Second) - [0.333333, 0.380392, 0.227451] :: [85, 97, 58]
White - [0.992157, 0.996078, 1] :: [253, 254, 255]
Steel - [0.32549, 0.32549, 0.32549] :: [83, 83, 83]
Red - [0.745098, 0.172549, 0.172549] :: [190, 44, 44]
Orange - [0.960784, 0.478431, 0.121569] :: [245, 122, 31]
Gold - [0.960784, 0.823529, 0.172549] :: [245, 210, 44]
Olive - [0.623529, 0.67451, 0.34902] :: [159, 172, 89]
Green - [0.129412, 0.572549, 0.184314] :: [33, 146, 47]
Sage - [0.137255, 0.337255, 0.266667] :: [35, 86, 68]
Cyan - [0.0862745, 0.627451, 0.627451] :: [22, 160, 160]
Teal - [0.211765, 0.454902, 0.478431] :: [54, 116, 122]
Cobalt - [0.254902, 0.423529, 0.560784] :: [65, 108, 143]
Blue - [0.156863, 0.270588, 0.607843] :: [40, 69, 155]
Violet - [0.415686, 0.305882, 0.713726] :: [106, 78, 182]
Purple - [0.458824, 0.27451, 0.427451] :: [117, 70, 109]
Pink - [0.984314, 0.607843, 0.788235] :: [251, 155, 201]
Crimson - [0.596078, 0.0705882, 0.266667] :: [152, 18, 68]
Brown - [0.4, 0.305882, 0.243137] :: [102, 78, 62]
Tan - [0.694118, 0.572549, 0.337255] :: [177, 146, 86]
Tural wrote:Halo 3 Player Profile Colors:
Color name - [Halo RGB Values] :: [Actual RGB Values]

Campaign - [0.227451, 0.25098, 0.141176] :: [58, 64, 36]
Steel - [0.156863, 0.156863, 0.156863] :: [40, 40, 40]
Silver - [0.486275, 0.486275, 0.486275] :: [124, 124, 124]
White - [0.768627, 0.768627, 0.768627] :: [196, 196, 196]
Red - [0.384314, 0.0431373, 0.0431373] :: [98, 11, 11]
Mauve - [0.745098, 0.172549, 0.172549] :: [190, 44, 44]
Salmon - [0.890196, 0.266667, 0.266667] :: [227, 68, 68]
Orange - [0.737255, 0.305882, 0] :: [188, 78, 0]
Coral - [0.960784, 0.478431, 0.121569] :: [245, 122, 31]
Peach - [1, 0.643137, 0.388235] :: [255, 164, 99]
Gold - [0.654902, 0.470588, 0.0313726] :: [167, 120, 8]
Yellow - [0.870588, 0.607843, 0.0352941] :: [222, 155, 9]
Pale - [1, 0.737255, 0.231373] :: [255, 188, 59]
Sage - [0.12549, 0.215686, 0.0117647] :: [32, 55, 3]
Green - [0.329412, 0.435294, 0.14902] :: [84, 111, 38]
Olive - [0.701961, 0.882353, 0.396078] :: [179, 225, 101]
Teal - [0.0392157, 0.231373, 0.25098] :: [10, 59, 64]
Aqua - [0.0901961, 0.552941, 0.584314] :: [23, 141, 149]
Cyan - [0.333333, 0.866667, 0.862745] :: [85, 221, 220]
Blue - [0.0431373, 0.129412, 0.341176] :: [11, 33, 87]
Cobalt - [0.117647, 0.294118, 0.737255] :: [30, 75, 188]
Sapphire - [0.364706, 0.521569, 0.92549] :: [93, 133, 236]
Violet - [0.117647, 0.0627451, 0.32549] :: [30, 16, 83]
Orchid - [0.333333, 0.219608, 0.815686] :: [85, 56, 208]
Lavender - [0.631373, 0.54902, 1] :: [161, 140, 255]
Crimson - [0.278431, 0, 0.0823529] :: [71, 0, 21]
Rubine - [0.686275, 0.0588235, 0.27451] :: [175, 15, 70]
Pink - [1, 0.305882, 0.545098] :: [255, 78, 139]
Brown - [0.109804, 0.0509804, 0.00784314] :: [38, 13, 2]
Tan - [0.466667, 0.305882, 0.192157] :: [119, 78, 49]
Khaki - [0.776471, 0.564706, 0.411765] :: [198, 144, 105]
Credit to kornman00 for finding the Halo 1 multiplayer colors.
Credit to Darco for his Halo 3 Beta Editor plugins.
Attachments
ColorPreview.rar
Ch2r form, built as stand-alone application.
(6.04 KiB) Downloaded 16 times
Last edited by Tural on Sun Jun 03, 2007 9:21 pm, edited 5 times in total.
birdman





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Post by birdman »

Ok i have a few questions here ya go...

HALO RELATED

Are all the weapons on the mainmenu.map? all i have found so far is the BR. I have also went through every folder looking for other weapons but have found noting.

What is the best compression setup to use? I have Cinepak Codec by Radius and file size is relatively big and quality kinda sucks.

Do i need to set up a camera to zoom in on a animation? Because all i get is what in the viewport selected.

How do i do a amimation more than 100 frames? How do i lengthen the timeline?

Thanks as always..............
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Post by Jordan »

Tural, aren't there two different Halo 2 campaign colors? One is green and the other is slightly more brown.

Bird, the weapons are in the shared.map or the singleplayershared.map.
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Tural




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Post by Tural »

Jordan wrote:Tural, aren't there two different Halo 2 campaign colors? One is green and the other is slightly more brown.
Yeah, I had seen the other when I was looking, but I remember it didn't look anything like the right color when I checked. I probably entered the wrong value in the color preview or something. Updated the list.
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Post by birdman »

LOL i guess i asked too many questions.....but i REALLY REALLY need help with these two........Sorry to be impatient, im kinda on a deadline....

Do i need to set up a camera to zoom in on a animation? Because all i get is what in the viewport selected.

How do i do a amimation more than 100 frames? How do i lengthen the timeline?
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Darco




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Post by Darco »

Yes.
And at the bottom next to the frame count, there is a button. Click it.
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=[
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Tain7ed





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Post by Tain7ed »

Hey guys I'm doing an animation and was wondering how to change how a material reacts during the time frame, Ex. I want to have a character engage active camo while moving through a scene. Anyone know how to do this?


thanks
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Darco




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Post by Darco »

You need to use a morpher.
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Veegie[Temp]




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Post by Veegie[Temp] »

A what?...
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Darco




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Post by Darco »

Its a material setup in max. You can have the base material, and then other materials. Im not sure if the morpher modifier has to go along with it, or even how to use it. But i know you should probably just search google for morpher material tutorials.
Image
=[
SneakyIndian





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Post by SneakyIndian »

Tural wrote:Halo 3 Player Profile Colors:
Color name - [Halo RGB Values] :: [Actual RGB Values]

Campaign - [0.227451, 0.25098, 0.141176] :: [58, 64, 36]
Steel - [0.156863, 0.156863, 0.156863] :: [40, 40, 40]
Silver - [0.486275, 0.486275, 0.486275] :: [124, 124, 124]
White - [0.768627, 0.768627, 0.768627] :: [196, 196, 196]
Red - [0.384314, 0.0431373, 0.0431373] :: [98, 11, 11]
Mauve - [0.745098, 0.172549, 0.172549] :: [190, 44, 44]
Salmon - [0.890196, 0.266667, 0.266667] :: [227, 68, 68]
Orange - [0.737255, 0.305882, 0] :: [188, 78, 0]
Coral - [0.960784, 0.478431, 0.121569] :: [245, 122, 31]
Peach - [1, 0.643137, 0.388235] :: [255, 164, 99]
Gold - [0.654902, 0.470588, 0.0313726] :: [167, 120, 8]
Yellow - [0.870588, 0.607843, 0.0352941] :: [222, 155, 9]
Pale - [1, 0.737255, 0.231373] :: [255, 188, 59]
Sage - [0.12549, 0.215686, 0.0117647] :: [32, 55, 3]
Green - [0.329412, 0.435294, 0.14902] :: [84, 14, 38]
Olive - [0.701961, 0.882353, 0.396078] :: [179, 225, 101]
Teal - [0.0392157, 0.231373, 0.25098] :: [10, 59, 64]
Aqua - [0.0901961, 0.552941, 0.584314] :: [23, 141, 149]
Cyan - [0.333333, 0.866667, 0.862745] :: [85, 221, 220]
Blue - [0.0431373, 0.129412, 0.341176] :: [11, 33, 87]
Cobalt - [0.117647, 0.294118, 0.737255] :: [30, 75, 188]
Sapphire - [0.364706, 0.521569, 0.92549] :: [93, 133, 236]
Violet - [0.117647, 0.0627451, 0.32549] :: [30, 16, 83]
Orchid - [0.333333, 0.219608, 0.815686] :: [85, 56, 208]
Lavender - [0.631373, 0.54902, 1] :: [161, 140, 255]
Crimson - [0.278431, 0, 0.0823529] :: [71, 0, 21]
Rubine - [0.686275, 0.0588235, 0.27451] :: [175, 15, 70]
Pink - [1, 0.305882, 0.545098] :: [255, 78, 139]
Brown - [0.109804, 0.0509804, 0.00784314] :: [38, 13, 2]
Tan - [0.466667, 0.305882, 0.192157] :: [119, 28, 49]
Khaki - [0.776471, 0.564706, 0.411765] :: [198, 144, 105]
I think three of the color values are wrong...I tripled checked and i did put in the right numbers but , I dont get the correct color unless my eyes are wrong, green isnt a purplish,lol heres a pic of what I'm talking about. The colored line just separate the three different colors..
Image


Edit: Now that I looked at Yellow maybe Yellow is right...but Tan and Green are definitely not right.
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Darco




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Post by Darco »

Green - 84,111,38
Tan - 119,78,49
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=[
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Tural




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Post by Tural »

The G for Green should have been 111, not sure what I did there.
The G on Tan should be 78.

The way to get the RGB is to multiply the first set of numbers by 255. So check those if there's a problem. I proably had just miscalculated because I was doing a bunch at once.
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Post by SneakyIndian »

I probably woulda made a mistake too if I had that many...colors so multiply and stuff. Well, I made a material with all the colors in it. Credit goes to Tural and Darco for it.
Attachments
Halo 3 Beta Colors.rar
Thanks to Darco9x2 and Tural
(8.75 KiB) Downloaded 29 times
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Tural




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Post by Tural »

Finalized (Hopefully) all three color lists.
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Post by Jordan »

How did you figure out the Halo 1 colors?
EDIT
I see kornman found them, good job. :)
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Trulife8342




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Post by Trulife8342 »

Image
im building the environment right now.
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Veegie[Temp]




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Post by Veegie[Temp] »

Nice to see you not do something overly reflective.
Pose doesn't really make sense, but it's still nice to see.
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Trulife8342




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Post by Trulife8342 »

lol thanks thats what I was afraid of and now that I think of it the pose doesnt make sense at all so im going to trash the scene but at the same tiem keep the lighting and materials the same.
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