3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Theforerunner





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Post by Theforerunner »

Vegito619 wrote:Clay render and less spline/shell models. :)
Sorry for the super long timed response, how do you expect me to create the intricated forerunner designs without SPlines :?: .
Last edited by Theforerunner on Mon May 07, 2007 4:52 pm, edited 1 time in total.
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Darco




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Post by Darco »

plane modeling?
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Theforerunner





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Post by Theforerunner »

Darco wrote:plane modeling?
Plane modeling would be a complicated solution for a very simple problem, that's why i stick to SPlines.
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Veegie




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Post by Veegie »

Theforerunner wrote:
Darco wrote:plane modeling?
Plane modeling would be a complicated solution for a very simple problem, that's why i stick to SPlines.
Which is why you're getting a complaint for sub-par quality.
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Post by birdman »

ok i beleave this thread is for all 3ds max questions. If not i was directed wrong...

When i first d/l max was there a default material library that came with it? In the spot for material librarys are totally empty except the couple i have saved...

thanks again
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Post by Tural »

Assuming I understand correctly, you can browse for material libraries that came with Max by clicking "Open" on the "Material Library" portion of the Material/Map Browser.

From there, the default materials are in, I believe, C:\Program Files\Autodesk\3ds Max 9\materiallibraries, if you installed to the default location.
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Post by birdman »

ok thanks

when i went to library the default open spot was in my documents folder, thats why i could not find them, thanks for the help
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scynide




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Post by scynide »

Could someone post a 3ds Max physique for the Master Chief. I have all of the bones in place, but I just can't get the physique right. The elbows and thumbs are giving me a hard time. I might need bones too. A physique won't really work perfectly without the bones that go with. Thanks.

He is still in his original pose. The one that he is in when you import him.
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Post by Veegie »

Illegal.
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scynide




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Post by scynide »

I didn't think it was illegal to post physique and bone files. Sorry.
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Jordan





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Post by Jordan »

Just use Skin, it's much easier.
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Darco




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Post by Darco »

In order to give you the modifier settings, you would have to have the exact same mesh (same number of verts, locations etc. ) so it wouldn't do you any good unless you were given the mesh. Which, would be illegal. Im pretty sure giving out a bone structure that doesn't have any of the mesh would be legal though. Except, you could do that yourself.
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scynide




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Post by scynide »

Ok. Thanks guys.
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kornkidcrazy




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Post by kornkidcrazy »

The Halo 3 shader Im working on
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Any tips or critisism would be nice.
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Post by ZiTRo »

(User was banned for this post)
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Darco




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Post by Darco »

That would be illegal. KKC, i think the uv map on the chest looks odd. However, it could be the angle. Can you render a front view as well?
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Post by kornkidcrazy »

yeah, here is a front view.

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Darco




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Post by Darco »

You might wanna add some lighting, or change what you have.
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kornkidcrazy




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Post by kornkidcrazy »

Oh i know, just testing the shader first.
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Darco




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Post by Darco »

So far it looks pretty good, keep going with it.
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