3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Veegie




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Post by Veegie »

jam50 wrote:tsk, it impossible to get them to look in game, like veegie said, we, NONE, of us have the render they do except them, and, i dunno, microsoft? but yea, i can only get them that close. ill weld the verts.
What did you just try to say?
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Darco




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Post by Darco »

you could get it to look a lot closer with lighting...
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Post by Caboose{SE} »

CabooseJr wrote:Didnt L33T already model trogdor?


wait yeah he did, found it on an old forum

http://www.hackhalo.org/l33t/images/trogdor.gif
aye, understood.
that was me, caboose, not l33t >_>

um i don't know what you're trying to say jam...but i'm pretty sure it's quite possible to create a render that resembles the graphics of the game
Last edited by Caboose{SE} on Thu Apr 26, 2007 6:07 am, edited 2 times in total.
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Darco




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Post by Darco »

Vegito619 wrote:
jam50 wrote:tsk, it impossible to get them to look in game, like veegie said, we, NONE, of us have the render they do except them, and, i dunno, microsoft? but yea, i can only get them that close. ill weld the verts.
What did you just try to say?
Hes talking about a very old argument you had with someobody about ingame rendering and how we need the scource to do it.
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saddamsdevil





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Post by saddamsdevil »

>_>
<_<
fine XD

I love the vehicles jam50!
the only thing I'd work on though is the covenant dropship (what was its name again XD... specter?)
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Veegie




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Post by Veegie »

Spectre.
And it isn't a dropship.
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Post by warlord »

He was probably mistaking the phantom for the spectre.
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Post by saddamsdevil »

Vegito619 wrote:Spectre.
And it isn't a dropship.
Ah... Ok, thank for the clarification.
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Post by Jsk1610 »

I haven't been here in a while(especially in the picture forum) so I decided to show you some of my c4d(for mac) work. Basic criticism encouraged, but if you want to give me more advanced critique, go ahead.
Simple tan masterchief:
http://img403.imageshack.us/img403/5417 ... tanuj6.png
Expect an upcoming pose possibly.
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Post by Tural »

The detail bump is... well... terrible. It doesn't look a thing like armor.
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Veegie




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Post by Veegie »

Looks like leather.
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Post by Jsk1610 »

Hmm... okay I just added a tiny bit of noise to make it look more detailed but I guess it doesn't look so great so I'll work on that.
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A1M4TH3H3AD




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Post by A1M4TH3H3AD »

Ok i finally have almost everything with my model done, the only problem i have is, that if i move the shoulder or arm bones the top of MC's back deforms with it and i can find no reason for it to happen, help plz.

Ty A1M4TH3H3AD
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Darco




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Post by Darco »

You need to fix your envelopes or vertices, depending on which you use to rig. You have the upper back attached to the bones.
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Post by A1M4TH3H3AD »

This is what i'm talking about, the circled vertices are the ones that are messing everything up, i dont have them in the envelope and i don't know what to do. Help plz

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Post by Tural »

Are you rigging with Skin or Physique?
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saddamsdevil





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Post by saddamsdevil »

A little WIP, gonna be a big WIP:
http://www.deviantart.com/deviation/54641726/
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A1M4TH3H3AD




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Post by A1M4TH3H3AD »

i'm using the skin modifier
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Post by ZiTRo »

Then go into the Skin modifier, edit modifier. Click the bone that has the extra vertices that are weighted on and click them and change their weight to 0. Then that way doesn' always work. So go the bone(In your case its Spine 1) that the extra weight are supposed to be in. And the extra vertices should have no weight so change their weight 1. And there you go.
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Post by Dootuz »

saddamsdevil wrote:A little WIP, gonna be a big WIP:
http://www.deviantart.com/deviation/54641726/
look great but the water is werid
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