Halo Art Showcase / Critique

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Tural




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Post by Tural »

DWells55 wrote:Anyone know if it's possible to ripthe models out of DoA4? Mmm.... that Spartan model....
I'm not going in depth on Tecmo hacking, no lawsuits, but I have yet to see someone get them, but research is being done.
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Post by GametagAeonFlux »

jordanimal wrote:Clever boy you are! That would quite cool :) Is it better than h2 spartan :? It looked quite fancy from the pics I saw.
Nah...they thought it'd just be fine to leave it the way it was...you know, with it being a completely new console/engine/game. :|

It's much better looking, but neato Tural. Now get one of him in the space Teletubbie outfit. >_>
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Post by Jordan »

Image
Jean's bump and I had help on the materials. =P
I really just wanted to see how accurate I could get color-wise to ingame.

Edit:
The pose isn't anything. I'd say it looks like John finally found his old air guitar...
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Post by Catalyst_BSX »

Image

Quick 40min-1hr Drawing I did in photoshop. Quite old. I was happy with it.
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Post by Tural »

Decent.
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Post by GametagAeonFlux »

A lot of things in that seem...out of proportion.

And the SMG's a little funky. But like Tural said, it's decent.
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Post by Catalyst_BSX »

GametagAeonFlux wrote:A lot of things in that seem...out of proportion.

And the SMG's a little funky. But like Tural said, it's decent.
Thanks. It was done without ref, so it was bound to be kinda screwy.
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Post by Kirk »

Nice render Jordan.
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Post by benman08 »

Here is a render of zanzibar that I did with Hdri+30 passes of DOF.
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Here is just a regular render with Hdri.
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Post by Jordan »

Chief looks kinda dull.
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Post by FleetAdmiralBacon »

I think it's the armor color...


Do you know how many weeks that would take to render on my notebook?
Actually, probably just 1 hour, then it would die before even getting to the render itself.
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Post by darco9x2 »

it really wouldnt take that long at all, the dof makes it take longer, but my computer can do it and its a four year old piece of crap. i gotta get a new comp soon.
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Post by HK-47 »

your mc is horrible man wtf?
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Thanks LT.
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Post by GametagAeonFlux »

HK-47 wrote:your mc is horrible man wtf?
He did HDRI and most likely didn't put an Omni light in there. That means that he only had a skylight, which makes the Chief look horrible.

Go try it yourself. Go render an MC with just a skylight.
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Post by benman08 »

I just added a target spot with shadow, along with the sky light so the bumpis now seen and it looks better. I am animating a 150 frame animation 800x600 that is taking 8hr+. it will be done tomorrow and i will post it. Its looking good so far :)
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Post by Chief Cow »

needs a sky, it would look MUCH more realistic with reflections from a sky
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Post by darco9x2 »

Chief Cow wrote:needs a sky, it would look MUCH more realistic with reflections from a sky

qft, that and the reflections are offset by the alpha. however, that visor is super sexy.
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Post by UnlockedTitan »

Also, your Zanzibar diffuse maps are wrong, some need to be flipped vertically upon extracton with Entity.
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Post by drewboi »

the light on your render messes it up..... try changing the lighting and it will look alot better.
:P
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Post by darco9x2 »

UnlockedTitan wrote:Also, your Zanzibar diffuse maps are wrong, some need to be flipped vertically upon extracton with Entity.

you mean the uvw maps?
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