Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
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by Tural » Tue Aug 01, 2006 7:13 am
DWells55 wrote: Anyone know if it's possible to ripthe models out of DoA4? Mmm.... that Spartan model....
I'm not going in depth on Tecmo hacking, no lawsuits, but I have yet to see someone get them, but research is being done.
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
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by GametagAeonFlux » Tue Aug 01, 2006 9:12 am
jordanimal wrote: Clever boy you are! That would quite cool
Is it better than h2 spartan
It looked quite fancy from the pics I saw.
Nah...they thought it'd just be fine to leave it the way it was...you know, with it being a completely new console/engine/game.
It's much better looking, but neato Tural. Now get one of him in the space Teletubbie outfit. >_>
Jordan
Posts: 1167 Joined: Sun Nov 28, 2004 7:46 am
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by Jordan » Tue Aug 01, 2006 9:06 pm
Jean's bump and I had help on the materials. =P
I really just wanted to see how accurate I could get color-wise to ingame.
Edit:
The pose isn't anything. I'd say it looks like John finally found his old air guitar...
Catalyst_BSX
Posts: 165 Joined: Mon Jul 31, 2006 5:37 pm
Location: A chair, somewhere..... the Mohave, you say?
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by Catalyst_BSX » Thu Aug 03, 2006 1:29 pm
Quick 40min-1hr Drawing I did in photoshop. Quite old. I was happy with it.
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
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by Tural » Thu Aug 03, 2006 1:30 pm
Decent.
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
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by GametagAeonFlux » Thu Aug 03, 2006 1:31 pm
A lot of things in that seem...out of proportion.
And the SMG's a little funky. But like Tural said, it's decent.
Catalyst_BSX
Posts: 165 Joined: Mon Jul 31, 2006 5:37 pm
Location: A chair, somewhere..... the Mohave, you say?
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by Catalyst_BSX » Thu Aug 03, 2006 2:24 pm
GametagAeonFlux wrote: A lot of things in that seem...out of proportion.
And the SMG's a little funky. But like Tural said, it's decent.
Thanks. It was done without ref, so it was bound to be kinda screwy.
Kirk
Posts: 6031 Joined: Wed Jan 21, 2004 10:54 pm
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by Kirk » Thu Aug 03, 2006 3:57 pm
Nice render Jordan.
benman08
Posts: 721 Joined: Sun May 02, 2004 5:53 am
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by benman08 » Sun Aug 06, 2006 6:21 am
Here is a render of zanzibar that I did with Hdri+30 passes of DOF.
Here is just a regular render with Hdri.
Jordan
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by Jordan » Sun Aug 06, 2006 6:44 am
Chief looks kinda dull.
FleetAdmiralBacon
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by FleetAdmiralBacon » Sun Aug 06, 2006 6:58 am
I think it's the armor color...
Do you know how many weeks that would take to render on my notebook?
Actually, probably just 1 hour, then it would die before even getting to the render itself.
darco9x2
Posts: 488 Joined: Mon Jun 13, 2005 6:46 am
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by darco9x2 » Sun Aug 06, 2006 7:13 am
it really wouldnt take that long at all, the dof makes it take longer, but my computer can do it and its a four year old piece of crap. i gotta get a new comp soon.
I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
HK-47
Posts: 1615 Joined: Sat Jul 16, 2005 5:44 pm
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by HK-47 » Sun Aug 06, 2006 12:19 pm
your mc is horrible man wtf?
Thanks LT.
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
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by GametagAeonFlux » Sun Aug 06, 2006 2:48 pm
HK-47 wrote: your mc is horrible man wtf?
He did HDRI and most likely didn't put an Omni light in there. That means that he only had a skylight, which makes the Chief look horrible.
Go try it yourself. Go render an MC with just a skylight.
benman08
Posts: 721 Joined: Sun May 02, 2004 5:53 am
Location: Ohio
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by benman08 » Sun Aug 06, 2006 7:20 pm
I just added a target spot with shadow, along with the sky light so the bumpis now seen and it looks better. I am animating a 150 frame animation 800x600 that is taking 8hr+. it will be done tomorrow and i will post it. Its looking good so far
Chief Cow
Posts: 170 Joined: Sun Feb 29, 2004 10:18 am
Location: Missouri, United States
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by Chief Cow » Sun Aug 06, 2006 8:52 pm
needs a sky, it would look MUCH more realistic with reflections from a sky
Eat more chicken
darco9x2
Posts: 488 Joined: Mon Jun 13, 2005 6:46 am
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by darco9x2 » Sun Aug 06, 2006 8:58 pm
Chief Cow wrote: needs a sky, it would look MUCH more realistic with reflections from a sky
qft, that and the reflections are offset by the alpha. however, that visor is super sexy.
I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
UnlockedTitan
Posts: 293 Joined: Wed Apr 27, 2005 6:51 pm
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by UnlockedTitan » Mon Aug 07, 2006 12:58 am
Also, your Zanzibar diffuse maps are wrong, some need to be flipped vertically upon extracton with Entity.
drewboi
Posts: 255 Joined: Tue Jan 24, 2006 5:55 am
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by drewboi » Mon Aug 07, 2006 1:09 am
the light on your render messes it up..... try changing the lighting and it will look alot better.
darco9x2
Posts: 488 Joined: Mon Jun 13, 2005 6:46 am
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by darco9x2 » Mon Aug 07, 2006 5:53 am
UnlockedTitan wrote: Also, your Zanzibar diffuse maps are wrong, some need to be flipped vertically upon extracton with Entity.
you mean the uvw maps?
I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.