Render Gallery Submission Thread (Updated 8-13) 56k warning
-
- Posts: 48
- Joined: Sat May 22, 2004 2:27 pm
- Location: Germany
- Contact:
![]() |
- INSANEdrive
- Posts: 2642
- Joined: Sun Jul 18, 2004 1:42 pm
- Location: Cell Block #Q (There are a lot of strange people in the world. I should know; I'm three of them...)
- Contact:
![]() |
INSANEdrives RADOME POST OF THE DAY!!!
*Twich*
CONGADULATIONS!!...
This thread has been randomly selected for INSANEdrives Random Post of the DaY!!!!
..Now then... A-Hem
"You know you have been doing 3d too long when you walk into a church and think, "God, the polycount of this place must be huge!"
This Has Been an INSANE-Random-House-Production...
*Twich*
-----
( O and Nice Job On the Ghost Halo 2 Rules!!, Maybe you could Add some Plasma and use it for Light and shadow...., and Particles on the Bottom of the ghost would be nice as well)

This thread has been randomly selected for INSANEdrives Random Post of the DaY!!!!
..Now then... A-Hem
"You know you have been doing 3d too long when you walk into a church and think, "God, the polycount of this place must be huge!"
This Has Been an INSANE-Random-House-Production...
*Twich*
-----
( O and Nice Job On the Ghost Halo 2 Rules!!, Maybe you could Add some Plasma and use it for Light and shadow...., and Particles on the Bottom of the ghost would be nice as well)

"You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all."
or should I?
-
- Posts: 346
- Joined: Mon Mar 22, 2004 1:16 pm
![]() |
-
- Posts: 210
- Joined: Sun Jan 02, 2005 4:20 pm
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
-
- Posts: 101
- Joined: Thu Mar 17, 2005 3:04 am
- Location: Slashing Osama Bin Laden in World Trade Center
-
- Posts: 210
- Joined: Sun Jan 02, 2005 4:20 pm
I don't like the backgrounds you use benman. :)I'd advise against using a cubemap, since that's what I think you said you were using. Is there an option to just have a image background?
It's an interesting concept though, but as other people said, it doesn't look real. I'd say it's more of a ceremonial armor, or armor not actually used in combat. He'd be easy to see in combat with armor that reflective
It's an interesting concept though, but as other people said, it doesn't look real. I'd say it's more of a ceremonial armor, or armor not actually used in combat. He'd be easy to see in combat with armor that reflective


yeah i was commenting on the detail bumps, although jean's is also awsome. i'm trying to expiriment with bumps like those but havent found anything i've really liked yetrossgemuend wrote:I'm sorry, I meant that the main bump map is Jean's. The deatail bumping was totally me.Perhaps he's referring to the detail, as his is the same way.
-
- Posts: 210
- Joined: Sun Jan 02, 2005 4:20 pm
i basically just googled tileable textures and tested a bunch until I was happy. They're currently set to be tiled 20x for the rubber and 30x for the metal. The metal doesn't look "metal-ish" up close but I think it looks good from about 3-5 feet away.
what hdrl would look good on space though?benman08 wrote:You should render the scene using HDRLThat would probably make it look better