Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Ephrum
Posts: 123 Joined: Wed Oct 25, 2006 8:27 am
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by Ephrum » Mon Jan 08, 2007 11:16 pm
GametagAeonFlux wrote: The visor cubemap is kinda funky.
It's not a cube map, it's just regular reflection using Mental Ray... and then I've got a 'cloudy' enviornment going on inside of it... I didn't even think to re-do the visor with a cube map, since I was mostly concentrating on trying to get the armor right
darco9x2
Posts: 488 Joined: Mon Jun 13, 2005 6:46 am
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by darco9x2 » Mon Jan 08, 2007 11:30 pm
when you say you're trying to get the armor right, what do you mean?
I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
Ephrum
Posts: 123 Joined: Wed Oct 25, 2006 8:27 am
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by Ephrum » Mon Jan 08, 2007 11:59 pm
darco9x2 wrote: when you say you're trying to get the armor right, what do you mean?
lol, I'm not even really sure, just trying to make it look 'better'... or as good as I can get it to look with what I've got. It's a lot of trial and error for me haha, but it's more fun that way I think.
darco9x2
Posts: 488 Joined: Mon Jun 13, 2005 6:46 am
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by darco9x2 » Wed Jan 10, 2007 12:17 am
I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
Ephrum
Posts: 123 Joined: Wed Oct 25, 2006 8:27 am
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by Ephrum » Wed Jan 10, 2007 12:49 am
Niice, I like, the marine's eyes are creepy haha, I hate doing the eyes, they always end up looking really weird
Alexander
Posts: 1339 Joined: Thu Jun 24, 2004 9:43 am
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by Alexander » Wed Jan 10, 2007 12:51 am
Any tips on the material?
09f911029d74e35bd84156c5635688c0
Jordan
Posts: 1167 Joined: Sun Nov 28, 2004 7:46 am
Location: Certified Masshole
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by Jordan » Wed Jan 10, 2007 12:51 pm
Wtf?
Darco, I like how the ODST's boot actually looks smooth as opposed to bungie's box look.
Geo
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by Geo » Wed Jan 10, 2007 12:54 pm
What's with the pubey cube?
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rasillon
Posts: 75 Joined: Fri Nov 10, 2006 1:32 pm
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by rasillon » Wed Jan 10, 2007 2:33 pm
at the moment ive not got much in terms of materials what im working on now is the pose first things first though:
i know the spartan laser is ment to be held with both hands il get round to that but i want to know in which way would it look best?
Jordan
Posts: 1167 Joined: Sun Nov 28, 2004 7:46 am
Location: Certified Masshole
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by Jordan » Wed Jan 10, 2007 2:59 pm
He's holding it up alright, but his finger isn't near the trigger.
darco9x2
Posts: 488 Joined: Mon Jun 13, 2005 6:46 am
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by darco9x2 » Wed Jan 10, 2007 10:17 pm
and i fixed the way i do the faces.
I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
Snave
Posts: 1161 Joined: Sun Jul 25, 2004 5:46 am
Location: United Kingdom
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by Snave » Thu Jan 11, 2007 6:25 am
Nice, proper bump maps really do make renders shine.
A1M4TH3H3AD
Posts: 93 Joined: Wed Sep 13, 2006 3:07 pm
Location: In the bushes outside the Whitehouse
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by A1M4TH3H3AD » Sun Jan 14, 2007 2:29 pm
what bumps should i use for my MC, normal or camo?
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
Albert Einstein
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
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by Tural » Sun Jan 14, 2007 2:35 pm
The camo one is the normal map, use that.
A1M4TH3H3AD
Posts: 93 Joined: Wed Sep 13, 2006 3:07 pm
Location: In the bushes outside the Whitehouse
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by A1M4TH3H3AD » Sun Jan 14, 2007 2:40 pm
OK ty, I also need some help with detail maps, i have the dirty-metal detail map but i dont know what to do exactly
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
Albert Einstein
darco9x2
Posts: 488 Joined: Mon Jun 13, 2005 6:46 am
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by darco9x2 » Sun Jan 14, 2007 3:48 pm
use it in one of the slots of an rgbmultiply and tile it at 9x9.
I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
Pyroman
Posts: 2451 Joined: Thu Jan 13, 2005 5:18 pm
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by Pyroman » Sun Jan 14, 2007 4:30 pm
Here's what I got.
Thanks to Jean for the bump.
Listen to Protest the Hero.
darco9x2
Posts: 488 Joined: Mon Jun 13, 2005 6:46 am
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by darco9x2 » Mon Jan 15, 2007 10:42 am
thanks to trep for teaching me everything i know about reading the shader tags.
I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
neodos
Readers Club
Posts: 1394 Joined: Thu Aug 12, 2004 11:57 am
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by neodos » Mon Jan 15, 2007 12:57 pm
WIP
I am actually rendering with Blender(a free software), i have a big problme, when i use bumpmaps on a model and enable the reflection, the reflection is missed up, so i asked on a blender forum for that, i am waiting for a solution, but i think it's a problem with the software and not my settings on the materials.