3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Trulife8342




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Post by Trulife8342 »

Yeah, But Veegie it also extracts as .bmp and .jpg.
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Post by A1M4TH3H3AD »

Ok well do i even have to edit the bump in PS at all? Once i have it extracted
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Post by Veegie[Temp] »

No.
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Post by darco9x2 »

the only reason you would need the dds plugin is if you're like me and you have to use ch2r to extract textures because for me entity extracts low quality textures, with exception to the bump maps.
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Post by Tural »

Ch2r for bitmaps, ADI for models, Entity for bumps ftw.
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Post by AjemsuhgaoII »

Tural wrote:Ch2r for bitmaps, ADI for models, Entity for bumps ftw.

Somebody needs to combine the abilities of each of those programs into one massive super-awesome tool. :)
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Post by darco9x2 »

if somebody could make a program extract models the way darkmatter does, but with the uv's the way adi does. thatd be enough sweet. labeled models are so much better than guessing which model is the one you want to import.
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Post by AjemsuhgaoII »

http://img441.imageshack.us/img441/8826 ... dofug7.jpg


Still working on it, obviously. Has anyone ever done the shields in Max? I was thinking about adding a failing shield around the victim spartan, and possibly have some blood trickling down his codpiece/leg.

No lighting and no environment just yet. I'll ad those later.
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Post by nintynine »

good job so far it looks nice, and good pose
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Post by GametagAeonFlux »

That's a great concept Ajem. :)
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Post by darco9x2 »

i did the shield with video post, except mine went way too fast.
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Post by Trulife8342 »

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Post by Sarb »

Armor looks good, visor doesn't.
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Post by Trulife8342 »

Well I could make the visor look awesome because I have the material for it, Its just that the enviroment he is in wouldnt match the cube maps, so I might just give the visor a orange fall off map for diffuse, and just set the reflection to ray trace to reflect its enviorment.
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Post by AjemsuhgaoII »

I'm assuming that is indoors. So unless there's another unknown light source, I think you should change the lighting a bit. Maybe do a full room, rather than two planes...


And that pose looks very awkward.
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Post by Sarb »

Yes, have a full room, the visor will look better.
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Post by Dagger13 »

i have a question how do i get the mc in 3ds max?
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Post by Caboose{SE} »

AjemsuhgaoII wrote:I'm assuming that is indoors. So unless there's another unknown light source, I think you should change the lighting a bit. Maybe do a full room, rather than two planes...


And that pose looks very awkward.
actually it looks like he's sitting in between 2 lights
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Post by darco9x2 »

yeah but those lights need more than just a detail map for a texture.
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Post by Ephrum »

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I know the coloring is off on his armor... but I'm just sort of starting to figure that stuff out right now... and why I'm posting this in the help thread :) Heeelp? haha
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