3dsmax Rendering Support Topic
- Trulife8342
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- Veegie[Temp]
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the only reason you would need the dds plugin is if you're like me and you have to use ch2r to extract textures because for me entity extracts low quality textures, with exception to the bump maps.

I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
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if somebody could make a program extract models the way darkmatter does, but with the uv's the way adi does. thatd be enough sweet. labeled models are so much better than guessing which model is the one you want to import.

I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
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http://img441.imageshack.us/img441/8826 ... dofug7.jpg
Still working on it, obviously. Has anyone ever done the shields in Max? I was thinking about adding a failing shield around the victim spartan, and possibly have some blood trickling down his codpiece/leg.
No lighting and no environment just yet. I'll ad those later.
Still working on it, obviously. Has anyone ever done the shields in Max? I was thinking about adding a failing shield around the victim spartan, and possibly have some blood trickling down his codpiece/leg.
No lighting and no environment just yet. I'll ad those later.
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- Trulife8342
- Posts: 2403
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- Trulife8342
- Posts: 2403
- Joined: Sat Sep 03, 2005 7:04 am
- Location: Miami, FL -- Name: Mauro Garcia
- Contact:
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- Posts: 282
- Joined: Tue Apr 12, 2005 6:26 pm
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