[Model] H3 Spartan laser (Update P.5)

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Amit





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Post by Amit »

r u blind there is a space for your shoulder to go under, near the cheek rest
[C]Paul95 wrote:That would be hard, as H2 Vista is a whole different build, it might not accept models made in 3DS Max, but it might, but still, don't raise false hopes.
lol r u crazy? of course its gonna support 3DS MAX, they even said they make the models with it, good thing i hav 3DS MAX 9, now i just hav to get used to it and wait for vista
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Post by AjemsuhgaoII »

Amit wrote:r u blind there is a space for your shoulder to go under, near the cheek rest
[C]Paul95 wrote:That would be hard, as H2 Vista is a whole different build, it might not accept models made in 3DS Max, but it might, but still, don't raise false hopes.
lol r u crazy? of course its gonna support 3DS MAX, they even said they make the models with it, good thing i hav 3DS MAX 9, now i just hav to get used to it and wait for vista
lol r u stuid? I think so.


But really, if H2Vista does not support filetypes that 3ds max can export to, I'm sure within a month of its release, someone will have made a plugin.


Anyway, back on topic. The bottom is quite blocky, IMO. That looks as though it would be very painful, considering it has to rest on your shoulder. If it was that blocky, that would dig into your neck. :?
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Amit





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Post by Amit »

one more thing to consider, its called the spartan laser, not the marine laser

o ya i dont no what ur getting at with that are u literate thing and then changing it to "stuid" w/e the hell that means, i assume it means stupid
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Post by AjemsuhgaoII »

Amit wrote:o ya i dont no what ur getting at with that are u literate thing and then changing it to "stuid" w/e the hell that means, i assume it means stupid
Yes, that's exactly what it means. Do you actually READ what you say?

"u" "r" "ur" "hav" "i"
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Post by Tural »

Back on topic please.
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Post by DWells55 »

Be sure to have a bump map on this thing.
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Post by Caboose{SE} »

weapons can't use bumpmaps....

new model looks better but still too flat in some areas
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Post by In Nomine Dole »

Caboose{SE} wrote:weapons can't use bumpmaps....

new model looks better but still too flat in some areas
jason jx wrote:I have pretty much finished it, i cant really be asked to work on it anymore. The rest of the detail can easily be done by textures and bump mapping. The handle could have been better i guess but it looks fine to me. Once textured and once its in halo2 it should look great.
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Post by darco9x2 »

Caboose{SE} wrote:weapons can't use bumpmaps....

new model looks better but still too flat in some areas
you still stuck in ce/pc?
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Post by Tural »

Caboose{SE} wrote:weapons can't use bumpmaps....
False.
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Post by ds8 »

I think the spartan laser model needs a bit of work on it.
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Post by GametagAeonFlux »

Tural wrote:
Caboose{SE} wrote:weapons can't use bumpmaps....
False.
I'm pretty sure he's talking about Halo CE...which it still is possible according to trep/Veegie, just a hard/apparently not well known method has to be used to get bumps on dynamic objects (i.e. not the BSP)
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Post by Tural »

jason jx wrote:For those who would want to use the model in there upcoming mod, im sorry but its already being used in a mod for halo2
Thus I assumed he meant for Halo 2, because that's what the creator said he's using it for.
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Post by rasillon »

Last i knew halo 2 used bump maps on weapons as well as other items of maps.
So why is it so hard to make a custom bump map and refernce it to the your weapons model using existing halo 2 editors?
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Re: [Model] H3 Spartan laser (Update P.5)

Post by Caboose{SE} »

i never saw anything about him putting it into halo 2 only thing i saw was
jason jx wrote: i plan to inject it in halo ce.
so i obviosly missed the post about it going into h2 >_>
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Post by GametagAeonFlux »

rasillon wrote:Last i knew halo 2 used bump maps on weapons as well as other items of maps.
So why is it so hard to make a custom bump map and refernce it to the your weapons model using existing halo 2 editors?
It...isn't? Caboose was thinking it was a Halo CE weapon, and talking about making a bump map for it there. We know it's easy to make a Halo 2 weapon with a bump map, we've established that already.
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Post by rasillon »

GametagAeonFlux wrote:
rasillon wrote:Last i knew halo 2 used bump maps on weapons as well as other items of maps.
So why is it so hard to make a custom bump map and refernce it to the your weapons model using existing halo 2 editors?
It...isn't? Caboose was thinking it was a Halo CE weapon, and talking about making a bump map for it there. We know it's easy to make a Halo 2 weapon with a bump map, we've established that already.
I know that dont think i dont but it is possible both ways.
The ce way is usualy called the glass effect involves a certain shader if i remember correctly but when supersunny told me at the time it made things go horribly plasic looking.
You must have just misunderstood what i was implying.
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Post by M4573R51337 »

You can't do good bumpmaps on anything in CE but BSPs. Period. No detail map multi map or baking is an actualy bumpmap.
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Post by rasillon »

M4573R51337 wrote:You can't do good bumpmaps on anything in CE but BSPs. Period. No detail map multi map or baking is an actualy bumpmap.
fine what ever you say im just saying what i was told ages ago:

ive just relooked and yes you are correct its not possible but you can make a cubemap that replicates the effects of a bumpmap:
supersunny wrote: You can normal map a model using a trick called the modifier glass shader trick, but it only appears as a lit-cubemap, aka frenzel map. Light sources don't affect it.



As you can see, it's just a cubemap following a bump-maps path, aka Frenzel Mapping. Thanks Killa for the heads up. While this is still Normal Mapping, it doesn't have the best look of it like other games. It also ends up looking plasticy.

Plastic Effect =http://img62.imageshack.us/img62/2905/c ... ge22pi.jpg

It comes from the fact that a cubemap over-does the bump-map. No way to fix it up, it just techinically isn't possible. We have Halo 2 for that.
theres no need to get all hostile i asked about somthing and you start to get hostile.
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Post by M4573R51337 »

Sorry, didn't mean to come off hosile, im just tired of people argueing about bumpmaping in CE, its been the same argument since like, may 2004.
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