Halo W.I.P. Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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DEEhunter





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Post by DEEhunter »

Epicness has been produced.


My lightmapping method:
Image
HaloCE's Lightmapping:
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My lightmapping method:
Image
HaloCE's Lightmapping:
Image
My Lightmapping method:
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HaloCE's Lightmapping:
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My Lightmapping method:
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HaloCE's lightmapping method:
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No competition.
As you can see. My method has:
  • Raytracing
    Shadows for objects with transparency
    Softer GI
    Dithering
    Self illumination
    Shadows for scenery
    Physically correct lighting
Some things to know:
All of my major lightmaps are at 2048x2048. Minor lightmaps are at 1024x1024. Dithering is using the Floyd-Steinberg method. Lightmaps are in-fact baked in 3ds max 2009.

Expect a tutorial soon.
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SCORPION-396





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Post by SCORPION-396 »

WaeV wrote:Ooh, looks good.

My latest work: It's an elongated ghost that you lie down in, banshee style.
Image
Hmm... add a fuel rod cannons on the space between the wings & Thee main body pointing up at a 30 degree angle on each side & mess with the plasma cannons a bit. There, that provides a heavy tactical (because you would have to calculate where it the radioactive projectiles would land) artilary ghost. Fun for the whole family!
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Woa! Whered' the earth go!?!? (@.@)
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DRL333





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Post by DRL333 »

An outdated picture of my attemp at metallic paint, too lazy to post my updated version.

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Valve > Bungie
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Making abstract graphics again and better than ever!
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DEEhunter





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Post by DEEhunter »

You can use a darken cubemap so that it only shows highlights.
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DRL333





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Post by DRL333 »

Image

Better?
Valve > Bungie
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Making abstract graphics again and better than ever!
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DEEhunter





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Post by DEEhunter »

Mucho.
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Andrew_b




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Post by Andrew_b »

Image

Kewl? 8)
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DEEhunter





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Post by DEEhunter »

Wow. That was the old warthog stunt map from a LONG time ago! We were supposed to be working on that together back then. :P
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CptnNsan0




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Post by CptnNsan0 »

awesome
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Not Removing This
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Andrew_b




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Post by Andrew_b »

DEEhunter wrote:Wow. That was the old warthog stunt map from a LONG time ago! We were supposed to be working on that together back then. :P
lawlol. I know, I finally got some time to work on it. Hopefully it will be finished before vacation is over. Finals stopped all progress so I need to get back in the zone. :P

Edit: By the way, since I have unnatural skills at lighting halo maps, you should spill your secret, DEEhunter. :P
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DEEhunter





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Post by DEEhunter »

You have lighting secrets? explain.
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JK-47




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Post by JK-47 »

@DEE: Very cool!
@Andrew: See above :3
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Andrew_b




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Post by Andrew_b »

DEEhunter wrote:You have lighting secrets? explain.
I made Shortest.

Uhh, linky:
http://forums.halomods.com/viewtopic.php?t=80046

The lighting is extraordinary according to some critics. Anyways, your "method" would make the light coming out of the floor/wall straight, correct? Also, would it fix the red/blue light problem, where on the side wall the light goes higher than on the large wall?
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DRL333





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Post by DRL333 »

Assault Rifle bullet
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Chaingun bullet
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Valve > Bungie
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Making abstract graphics again and better than ever!
Xeno2





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Post by Xeno2 »

Congrats of editing a light volume tag?
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DRL333





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Post by DRL333 »

I was looking for some criticizm, like about the size and color of it, I'm thinking that they might be too big and bright.
Valve > Bungie
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Making abstract graphics again and better than ever!
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Philly




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Post by Philly »

Xeno2 wrote:Congrats on creating a light volume tag?
Speaking of which:

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For anybody still wondering where FTD has gone, here it is.
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WaeV




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Post by WaeV »

SCORPION-396 wrote:
WaeV wrote:Ooh, looks good.

My latest work: It's an elongated ghost that you lie down in, banshee style.
Image
Hmm... add a fuel rod cannons on the space between the wings & Thee main body pointing up at a 30 degree angle on each side & mess with the plasma cannons a bit. There, that provides a heavy tactical (because you would have to calculate where it the radioactive projectiles would land) artilary ghost. Fun for the whole family!
Hey, that's not a bad idea!
Image
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NotZachary82





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Post by NotZachary82 »

Philly, if I may give any advice, perhaps make the visor outline a little less visable. I know you're not trying to make a Halo 3 mod, but the visor could be a little more transparent (like halo 3 ...)
Last edited by NotZachary82 on Sun Dec 21, 2008 12:43 pm, edited 1 time in total.
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Philly




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Post by Philly »

Ok, fair enough. Have been thinking that too for a while now.
For anybody still wondering where FTD has gone, here it is.
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