[WIP] "Brute Creek"...mb?
- T Beezie
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[WIP] "Brute Creek"...mb?
Well, It's been an extremely long time since I've posted anything in the forums, so I thought I would show a lil' something I've been holding on to. I started this mod ages ago, and ran into some "real life" issues, which put my entire leisure life on hold. Lately, I've found some extra time, and decided to try and breath life back into this old beauty. It seems H2 modding has suffered a decline latley, and i just wanted to get a little feedback, and see if anyone would actually play the map if I decided to finish it. ;P
^(Click this one for t3h ub3r hi-r3z)^
(also, I realize that there is an absence of a light-map in these pics, but, that's not a hard fix.)
^(Click this one for t3h ub3r hi-r3z)^
(also, I realize that there is an absence of a light-map in these pics, but, that's not a hard fix.)
- JacksonCougAr
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- DarkShallFall
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TBEEZIE4SHEEZIE!!!!
Looks orsm...Shows its age compared to h3 though Look forward to it anyway
One thing though...Are you using zanzibar_weeds/weeds.bitm on the central rock formation and the rocks surrounding? It sure does look it and it doesn't look too crash hot, especially considering the bitmap i only 128x128 or 256x256. Try something 512x512
Anyway I'll wait to see how this progresses. I still haven't bothered with my mods though =(
Looks orsm...Shows its age compared to h3 though Look forward to it anyway
One thing though...Are you using zanzibar_weeds/weeds.bitm on the central rock formation and the rocks surrounding? It sure does look it and it doesn't look too crash hot, especially considering the bitmap i only 128x128 or 256x256. Try something 512x512
Anyway I'll wait to see how this progresses. I still haven't bothered with my mods though =(
- Aumaan Anubis
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- xheadshotmastax
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