3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Dalek





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Post by Dalek »

Reminds me of a diseased blood cell of sorts.
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DEEhunter





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Post by DEEhunter »

I may not go to far with this though. I'm rendering a image of it with a more organic material and will update once its done. As soon as I can get some cell materials going then I can make something better.

Edit: Got it.
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Jordan





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Post by Jordan »

Top kind of looks like spotted clay.
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DEEhunter





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Post by DEEhunter »

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Post by fritz_da_monkey »

First, the CCS looks a bit to shiny.

Second.
Model and texture ripped from halo 3. Textures and model refined by me.
I'm assuming that that is a typo.
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DEEhunter





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Post by DEEhunter »

Woops! Didnt notice that.
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Post by hdoan »

Hope it's not too late to post spartan renders.

http://img514.imageshack.us/img514/8038/renderci7.jpg
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antszy101




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Post by antszy101 »

Haha, its never too late...
Your reflections are way too strong on the rubber of the MC, and there doesn't seem to be any on the armor. Fix that and it will look great to me!
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Keablr





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Post by Keablr »

hdoan wrote:Hope it's not too late to post spartan renders.

http://img514.imageshack.us/img514/8038/renderci7.jpg
The normal map on your render is wrong.
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Post by CDK908 »

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Signature over file size limit of 75kb, please read the rules.
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Post by bcnipod »

I <3 you :D stargate FTW.
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Post by theguardian »

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Keablr





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Post by Keablr »

W00T! Finally a new post. Looks good. It seems a bit rough around the edges but still, me likey.

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Yeah I haven't render anything in a couple of months, so yeah tell me what you think
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Post by theguardian »

Keablr wrote:W00T! Finally a new post. Looks good. It seems a bit rough around the edges but still, me likey.

Image

Yeah I haven't render anything in a couple of months, so yeah tell me what you think
Thanks, I kept it rough around the sides because thats how it is in the game and I wanted it to be very accurate.

I really like your material on the chief. Only thing that seems weird is the fact that he seems smoothed. Try turning off any smoothing that might be on the model.
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Keablr





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Post by Keablr »

theguardian wrote:
Thanks, I kept it rough around the sides because thats how it is in the game and I wanted it to be very accurate.

I really like your material on the chief. Only thing that seems weird is the fact that he seems smoothed. Try turning off any smoothing that might be on the model.
Alright I will give it a try.
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DEEhunter





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Post by DEEhunter »

needs a little more glossiness.
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bcnipod





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Post by bcnipod »

looks good, a bit to textured to me in comparison to the models from the halo games, but looks a bit more real.
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Post by theguardian »

Anyone like my respawn point?

Um. What should I model next? I want to make a lot of objects that I can use to place in a scene.
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Post by Jean-Luc »

Image

Has a pretty long way to go, but the idea is there.
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DrXThirst




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Post by DrXThirst »

Dang, it looks pretty good so far.
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