3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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DEEhunter





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Post by DEEhunter »

add sparkles? Or add more gloss?
Also here is a Render i made 4 days ago.
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If anyone here knows Vray. How would i add a plastic "case" to this. More of a Plastic outer layer really.
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CDK908





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Post by CDK908 »

i like the metalic look. what is it?
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Xiion




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Post by Xiion »

if youd click the image, youd know >_>
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Darco




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Post by Darco »

Not sure what you mean by a plastic case, but for the gem it seems that the reflection has more luster than the actual gem.
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=[
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Post by CabooseJr »

I'm having trouble with adding bones, I added bones to her arm but they won't show up in the bones box.
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Post by saddamsdevil »

AH gotta love greeble huh? :P

EDIT: caboose, thats quite an awesome model! dunno about your problem tho.
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Post by theguardian »

What can I work on? I just started back up after quite a while.

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Keablr





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Post by Keablr »

If you are going for a ingame look, then you need to make the metal more dull, and the visor less reflected.
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DEEhunter





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Post by DEEhunter »

Is this jealousy I'm feeling?! :O
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Darco




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Post by Darco »

The specular looks wrong, if there is one. And the diffuse looks like one solid color. You have battle damage but a single solid color for the diffuse...
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Post by theguardian »

Darco wrote:The specular looks wrong, if there is one. And the diffuse looks like one solid color. You have battle damage but a single solid color for the diffuse...
Thanks Darco. I will work on that. I might just clean up all the damage anyways.
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DEEhunter





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Post by DEEhunter »

CabooseJr what bone system are you using. You MUST make sure that it is the bone system that you are using with an IK solver attached to it and not the biped system. Dont use geometry as a bone either. Also do the bones show up in the "select by name" tool?
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Post by Xiion »

i think it looks orsm >_>
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CabooseJr




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Post by CabooseJr »

DEEhunter wrote:CabooseJr what bone system are you using. You MUST make sure that it is the bone system that you are using with an IK solver attached to it and not the biped system. Dont use geometry as a bone either. Also do the bones show up in the "select by name" tool?
I stopped trying to fix it, I got a guy from facepunch to help me out.
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Post by SCORPION-396 »

jam50 wrote:I would just like some comments on how to improve these. Thanks.

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Looks like he fell in to a large pool of motor oil. Yet awsome!
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Woa! Whered' the earth go!?!? (@.@)
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Post by Tural »

That was like 30 pages ago. >_>
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Post by jon(os) »

Not exactly going for the in-game look.

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Post by DEEhunter »

Looks good but it has a bit too much specular on the metal.
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Post by Jordan »

jon(os) wrote:Not exactly going for the in-game look.

http://img87.imageshack.us/img87/5935/n ... st2xr9.jpg
Well what kind of look are you going for? Dirty? Clean? Scratched? Polished? etc etc.
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Keablr





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Post by Keablr »

jon(os) wrote:Not exactly going for the in-game look.
Looks pretty sweet!!!
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