Post your pics of mods in beta, or pictures that do not have a mod associated with them.
DEEhunter
Posts: 897 Joined: Sun Jun 19, 2005 4:04 pm
Location: 127.0.0.1
Contact:
Post
by DEEhunter » Wed Jan 30, 2008 5:03 pm
add sparkles? Or add more gloss?
Also here is a Render i made 4 days ago.
If anyone here knows Vray. How would i add a plastic "case" to this. More of a Plastic outer layer really.
CDK908
Posts: 933 Joined: Sun Nov 26, 2006 9:15 am
Contact:
Post
by CDK908 » Thu Jan 31, 2008 8:12 pm
i like the metalic look. what is it?
Signature over file size limit of 75kb, please read the rules.
Don't Cry Just Go Die!
Andrew Jackson wrote: I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun.
Xiion
Posts: 2230 Joined: Sat Jul 09, 2005 11:22 am
Location: Uhhh Uhm uhhh... NO WHEREZ!!
Contact:
Post
by Xiion » Thu Jan 31, 2008 9:29 pm
if youd click the image, youd know >_>
Darco
Posts: 1299 Joined: Sun Apr 16, 2006 12:03 pm
Post
by Darco » Fri Feb 01, 2008 1:19 am
Not sure what you mean by a plastic case, but for the gem it seems that the reflection has more luster than the actual gem.
=[
CabooseJr
Posts: 4592 Joined: Wed May 11, 2005 8:09 am
Location: Valve knows a lot about my cookies.
Contact:
Post
by CabooseJr » Sat Feb 02, 2008 8:43 am
I'm having trouble with adding bones, I added bones to her arm but they won't show up in the bones box.
saddamsdevil
Posts: 459 Joined: Thu Apr 07, 2005 6:33 am
Location: Hiding under a rock
Post
by saddamsdevil » Sat Feb 02, 2008 9:03 am
AH gotta love greeble huh?
EDIT: caboose, thats quite an awesome model! dunno about your problem tho.
theguardian
Posts: 42 Joined: Mon Dec 04, 2006 1:50 pm
Location: Pittsburgh
Contact:
Post
by theguardian » Sat Feb 02, 2008 9:45 pm
What can I work on? I just started back up after quite a while.
Gamertag: iGuardian
Keablr
Posts: 343 Joined: Thu Jul 07, 2005 8:57 pm
Location: Chicago
Contact:
Post
by Keablr » Sat Feb 02, 2008 9:53 pm
If you are going for a ingame look, then you need to make the metal more dull, and the visor less reflected.
DEEhunter
Posts: 897 Joined: Sun Jun 19, 2005 4:04 pm
Location: 127.0.0.1
Contact:
Post
by DEEhunter » Sat Feb 02, 2008 10:52 pm
Is this jealousy I'm feeling?! :O
Darco
Posts: 1299 Joined: Sun Apr 16, 2006 12:03 pm
Post
by Darco » Sun Feb 03, 2008 1:29 am
The specular looks wrong, if there is one. And the diffuse looks like one solid color. You have battle damage but a single solid color for the diffuse...
=[
theguardian
Posts: 42 Joined: Mon Dec 04, 2006 1:50 pm
Location: Pittsburgh
Contact:
Post
by theguardian » Sun Feb 03, 2008 8:14 am
Darco wrote: The specular looks wrong, if there is one. And the diffuse looks like one solid color. You have battle damage but a single solid color for the diffuse...
Thanks Darco. I will work on that. I might just clean up all the damage anyways.
Gamertag: iGuardian
DEEhunter
Posts: 897 Joined: Sun Jun 19, 2005 4:04 pm
Location: 127.0.0.1
Contact:
Post
by DEEhunter » Sun Feb 03, 2008 11:57 am
CabooseJr what bone system are you using. You MUST make sure that it is the bone system that you are using with an IK solver attached to it and not the biped system. Dont use geometry as a bone either. Also do the bones show up in the "select by name" tool?
Xiion
Posts: 2230 Joined: Sat Jul 09, 2005 11:22 am
Location: Uhhh Uhm uhhh... NO WHEREZ!!
Contact:
Post
by Xiion » Sun Feb 03, 2008 12:58 pm
i think it looks orsm >_>
CabooseJr
Posts: 4592 Joined: Wed May 11, 2005 8:09 am
Location: Valve knows a lot about my cookies.
Contact:
Post
by CabooseJr » Sun Feb 03, 2008 1:08 pm
DEEhunter wrote: CabooseJr what bone system are you using. You MUST make sure that it is the bone system that you are using with an IK solver attached to it and not the biped system. Dont use geometry as a bone either. Also do the bones show up in the "select by name" tool?
I stopped trying to fix it, I got a guy from facepunch to help me out.
SCORPION-396
Posts: 254 Joined: Tue Dec 12, 2006 10:09 am
Location: On Installation 00 re-constructing 05-032 Mendicant Bias.
Contact:
Post
by SCORPION-396 » Tue Feb 05, 2008 8:03 pm
jam50 wrote: I would just like some comments on how to improve these. Thanks.
Looks like he fell in to a large pool of motor oil. Yet awsome!
Woa! Whered' the earth go!?!? (@.@)
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:
Post
by Tural » Tue Feb 05, 2008 8:43 pm
That was like 30 pages ago. >_>
jon(os)
Posts: 14 Joined: Tue Jun 29, 2004 8:03 pm
Post
by jon(os) » Wed Feb 06, 2008 4:08 am
Not exactly going for the in-game look.
DEEhunter
Posts: 897 Joined: Sun Jun 19, 2005 4:04 pm
Location: 127.0.0.1
Contact:
Post
by DEEhunter » Wed Feb 06, 2008 1:17 pm
Looks good but it has a bit too much specular on the metal.
Jordan
Posts: 1167 Joined: Sun Nov 28, 2004 7:46 am
Location: Certified Masshole
Post
by Jordan » Wed Feb 06, 2008 4:33 pm
Well what kind of look
are you going for? Dirty? Clean? Scratched? Polished? etc etc.
Keablr
Posts: 343 Joined: Thu Jul 07, 2005 8:57 pm
Location: Chicago
Contact:
Post
by Keablr » Wed Feb 06, 2008 4:36 pm
jon(os) wrote: Not exactly going for the in-game look.
Looks pretty sweet!!!