3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Darco




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Post by Darco »

Cheeze Man wrote:It looks a little too dark, unless its just the contrast against a white background
No its just extremely dark.
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Post by DEEhunter »

page 100 is comeing up lol and also that bump makes it seem almost like water slap some dirt on it and it should look a-ok.
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Trulife8342




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Post by Trulife8342 »

DoorM4n wrote:WOW :shock:
I hope your not saying its good, To be honest I think you just got the diffuse and applied the nVidia bump filter to it. Making a bumpmap is hard work and it takes some practice try and get on aim so I can show you some tricks.
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Cheeze Man





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Post by Cheeze Man »

I've been working on this ghosts for a while now, With a Re-Done Normal-Map and Some illumination ( Maybe a little OTT )
Here it is:
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(Higher Quality Render coming soon)
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Post by GametagAeonFlux »

I don't think the blue lights really fit in on the Ghost (they look good as tiny dots on the wings, but I don't like them on the top part, or surrounding the guns), but the rest is fantastic.
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Cheeze Man





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Post by Cheeze Man »

I tried to give it a Halo 3 Looks, that explains the glowiness on the top, but i wasn't too sure about the bit around the guns
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Post by Tural »

Cheeze Man, I think you've made the best Covenant vehicle renders I've ever seen. You're quite good at capturing that authentic feel of the shader. Looks great.
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Post by Hawaiian Modder »

Tural wrote:Cheeze Man, I think you've made the best Covenant vehicle renders I've ever seen. You're quite good at capturing that authentic feel of the shader. Looks great.
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Thanks lej for the sig.
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Post by CDK908 »

Tural wrote:It looks like it's made of stone. The bump maps on every part are very unappealing.
damn it i was trying to get a battle scared one but not very damage look. kinda like a few bullet bounced off it. i'll try again.
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Post by Cryticfarm »

Hawaiian Modder wrote:
Tural wrote:Cheeze Man, I think you've made the best Covenant vehicle renders I've ever seen. You're quite good at capturing that authentic feel of the shader. Looks great.
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Cheeze Man





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Post by Cheeze Man »

I've been working on my wraith a bit, added glowiness, ready for a 100% Global Illumination (Radiosity), also i need to know if anyone can help me or link me to a tutorial on how to rig stuff in Cinema 4D
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Post by Jordan »

I like the green glow, but some of the blue ones, like in the front for example, just look like pinstripes. Nice lookin wraith.
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Post by SneakyIndian »

I have question. I remember how after the beta Anthony and someone else made tools to extract bitmaps and models out of the maps. Then they said they were not going to release it until the game is released. So i was wondering what is the status on the program is. Are they trying to make changes to it, because probably it doesn't work with the retail Halo 3 or what.
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Post by GametagAeonFlux »

It'll be released when they decide to release it.
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Post by theguardian »

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Post by Sgt.Peppers »

Halo 1 AR?
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Post by Tural »

Certainly isn't the Halo 3 model and textures.
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Post by fritz_da_monkey »

Hi, I haven't posted here in awhile, but I've still been rendering. I just rendered this a few minutes ago.
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I did this one a few days ago. (Ignore the shadows on the ground. I had to do that to cut down the render time.)
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And I did this one a few weeks ago. If you have 3d glasses I recommend putting them on now.
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I'm interested to know what you all think. Any comments or suggestions?
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Philly




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Post by Philly »

3D galsses?
OLD SCHOOL!
I like the renders, and the marine seems good cos it's original. :P
For anybody still wondering where FTD has gone, here it is.
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Post by fritz_da_monkey »

Thanks. The marine took me the longest to get looking close to normal. (The head mostly).
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