[Skin] A question of textures

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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niktheweirdmodder





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[Skin] A question of textures

Post by niktheweirdmodder »

I need help choosing which cliff texture to use in my mod. Can you help.

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Last edited by niktheweirdmodder on Fri Sep 07, 2007 8:43 am, edited 1 time in total.
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phoenix
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Post by phoenix »

Ooh :oops: , cliff 1
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Philly




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Post by Philly »

Smaller pictures please, higher resolution textures on the cliffs. Those vines look like the size of a tree!
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Post by Guest »

1. defiantly number 3 has to much grass and number to just doesn't look nice so ya 1 all the way.
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Post by kibito87 »

Do not use 1. I repeat, not 1. That is a horrible texture for such a large cliff. The weeds or whatever that is look horrible. Number 2 is horrific as well. Out of all three, #2 is the worst. 3 is where it's at.

Trust me, coming from a skinning stand point, number 3 is your best bet. #1 has nasty looking weeds growing on it, they just look too inflated. It also has a horrible seem that's blatantly obvious to see. #2 has grass growing on it showing that the picture was stretched beyond it's normal pixels. Trust me, the last picture is definitely they way you want to go.
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Post by Guest »

dude edit a map and put the skins in so you can get a in game opinion.
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Post by CabooseJr »

If I were you, I wouldn't used any of those textures. They are way too low res and way too big for cliff textures.
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Post by bibbit »

I agree with Kib, and that AR model is cool.
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Post by niktheweirdmodder »

Picture moved to original post
Last edited by niktheweirdmodder on Fri Sep 07, 2007 8:44 am, edited 1 time in total.
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Post by JacksonCougAr »

4x so you know...
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Post by foxfanatic23I7 »

Cliff 2.
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Post by CDK908 »

work on consistency....i see where it actually starts and stop clearly...
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Post by Jordan »

Images won't show, probably because you have *** in the URL?
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Post by niktheweirdmodder »

The pictures have been fixed.
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