[WIP] 94% done: "GridIron"

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UpsetSpy




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[WIP] 94% done: "GridIron"

Post by UpsetSpy »

GridIron
By: Upsetspy

Sorry about the whacked out poll!

Image Image Image
  • Map Information:
    [ YES ] __System Linkable
    [ YES ] __SP -> MP
    [ YES ] __ALL Gametypes
    [ SOME ] __Team Spawns
    [ ___ ] __Lighting Mods
    [ ___ ] __Vehicle Mods
    [ ___ ] __Weapon Mods

This map supports all gametypes, it has 4 different hill locales with custom shapes and up to 5 territories.
The weapons seem really well balanced as well as spawn points (Team Spawns not yet done[only thing keeping it from release])
Each side gets an active camo which makes neutral games very interesting.
ONE ghost spawns on the map for slayer games only.
For objective games, each base gets a turret

Bugs: If you know how to fix these problems and is nice enough to help, drop me a PM or IM :D
The Purple covie machine disappears when the map resets/after a round (HELP! I'm stumped :cry: )
Sometimes in crazy king games it will say hill moved but it wont move for a turn or two (That can make for some fun gameplay though) but it does move eventually.


Preview Images:16:9 format,
Last edited by UpsetSpy on Tue Jul 03, 2007 9:46 am, edited 9 times in total.
Needs motivation to continue modding =[
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GridIron 1.1Prisoner: UPDATED 9/6!
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Xiion




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Post by Xiion »

very nice. definently something worth waiting for.
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G.I.R.




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Post by G.I.R. »

Wow! This looks great! :D
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Sgt.Peppers




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Post by Sgt.Peppers »

Looking great so far. :D
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Post by D4rkFire »

Looks nice. Im definetly looking foward to playing this.
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Post by DJ_Gnomey »

Looks quite excellent man! I really would love to play this when it is done! I finally got my Xbox fixed! lol
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Post by smokey »

Noooo I was going to make this BSP next :P. Oh well, fair is fair.

Good job btw.
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Re: [WIP] 94% done: "GridIron"

Post by bibbit »

UpsetSpy wrote:Sometimes in crazy king games it will say hill moved but it wont move for a turn or two (That can make for some fun gameplay though) but it does move eventually.
Do you have more than one hill location in the same place?

Looks good, can't wait.
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UpsetSpy




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Re: [WIP] 94% done: "GridIron"

Post by UpsetSpy »

bibbit wrote:
UpsetSpy wrote:Sometimes in crazy king games it will say hill moved but it wont move for a turn or two (That can make for some fun gameplay though) but it does move eventually.
Do you have more than one hill location in the same place?

Looks good, can't wait.
No, its because i took the original 6 hill placement that is normally in containment and moved it down to 4, its not really a problem, and I found it to be kinda fun but I may just re-enable the 2 "dead" hills and find places for them
Needs motivation to continue modding =[
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Post by ScottyGEE »

ORSM!
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This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
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Post by Veegie »

I've never seen custom territories in a mod.
Shows the amount of effort put into this...
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Post by Geo »

Wait for Bridge Too Far then. :wink:
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Post by StalkingGrunt911 »

Looks awesome.
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