"Deployable" Gravity Lift

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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JacksonCougAr




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"Deployable" Gravity Lift

Post by JacksonCougAr »

I'm working on it... just a little portable fun!
Image V S Image

Mines Tripier
Thanks for slowing it down Tural. It was slower in Photoshop, lol.
Last edited by JacksonCougAr on Sat Jun 16, 2007 8:26 am, edited 2 times in total.
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Post by jzimmer09 »

umm slow down your gif, i can barley tell whats happening...
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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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Post by JacksonCougAr »

Nah.
I'm releasing a new version soon...
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Tural




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Post by Tural »

Too ridiculously fast.
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Post by neodos »

If you want to stop the gif animation stay clicked into it and move the mouse, like if you wanted to clic and drop a file in windows explorer, the animation will stop ;)
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Post by Tural »

Or he could just make it play at a decent speed.
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Post by DJ_Gnomey »

Ah, a very good structure for a portable grav lift. Really all you hae to do for visuals is model it (I know it is two models) so it is in a flatter form if you wanted a more Halo 3 look. Otherwise, it looks cool already! :)
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Post by CDK908 »

i know some one that will give you the model if you give him a working tag. also you might want to control the amount of power the grav lift have so you don't go flying everywhere or too high.
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Post by JacksonCougAr »

As I mentioned I have plans for it. Currently the darn thing has no lifespan on the bullets so...yea--up, up, and away! Also If you spawn too many they "Stop working" IDK why... Also the "Gun" disappears after a while--thats what that one picture was showing.

Expect a massive update to the whole thing. This was a proof of concept mod. Now I need to make the real thing.
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Post by -DeToX- »

I would attach the lift from Tbeezie's BSP conversion ((the room of the arbiters) since its smaller, looks the same and is like done) to your model.
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Post by JacksonCougAr »

ahhh; I haven't decided on the final theme, but yes; something like that.
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Post by DarkShallFall »

Ah no credit. You know you couldnt of done this without me.
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Post by DemonicSandwich »

So thats what you've been working on... :wink:
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Post by turk645 »

just decrease the distance that the projectile lives, that will make the lift shorter. Also decrease teh rate of fire and you wont fly as fast.
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Post by ScottyGEE »

Same with the amount of force....But mostly what turk said.
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Post by JacksonCougAr »

lol; thanks for the input guys but I got it covered. As for credits, well this is a picture post only...
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Post by DJ_Gnomey »

JacksonCougAr wrote:As I mentioned I have plans for it. Currently the darn thing has no lifespan on the bullets so...yea--up, up, and away! Also If you spawn too many they "Stop working" IDK why... Also the "Gun" disappears after a while--thats what that one picture was showing.

Expect a massive update to the whole thing. This was a proof of concept mod. Now I need to make the real thing.
About the not working thing anymore once there are too many, this is due to the Halo 2 HAVOK engine being overrun by too much gravity modifications. This makes the engine lock down or shut off all or any more gravity lifts so the game doesn't lag (damn you Bungie!!! lol).
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JacksonCougAr




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Post by JacksonCougAr »

lol; now explain the disappearing gun trick... I mean you lay down a lift and come back a second later and are all like "wer de fcuk ded it go???"
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Post by ninja modder »

coolio. Mine was different but yours looks awesome.
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