(WIP) Entropy: CE

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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CabooseJr




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Post by CabooseJr »

the hoverbike thing reminds me of the CMT revelant, err aparation
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MasterChief2829




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Post by MasterChief2829 »

I like the idea that you are building your own engine built with XNA for Xbox 360. Hope everything goes well :)
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Post by halo0001 »

just a quick question when u do make the game for x360 will i need to be apart of that xna creators club to play it?
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Post by MasterChief2829 »

halo0001 wrote:just a quick question when u do make the game for x360 will i need to be apart of that xna creators club to play it?
Yes.
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Post by CabooseJr »

sadly yeah, which is kinda gay cause i waited almost a year for it to come out once i made a game for PC, it was kinda like a version of Valve's game "Portal." all i could do was test it using PC.
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Post by FleetAdmiralBacon »

MasterChief2829 wrote:
halo0001 wrote:just a quick question when u do make the game for x360 will i need to be apart of that xna creators club to play it?
Yes.
"When we make the game for the 360", you won't need to be in the Creator's Club.

MS already said they we're going to remove the need for it sometime within in the next year or so, so we should be good. Not to mention, maybe we'll win the Dream Build Play competition? Then you can all get it straight from the Xbox Live Arcade!
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Durka Durka Mahn
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Post by Durka Durka Mahn »

All great models, great work man.
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Post by Veegie[Temp] »

To be honest, I wouldn't be surprised if you spent more time on writing that post than working on the shown content.
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Post by halo0001 »

veegie or w/e have u not seen the game engine videos hes already got a working banshee and a coag modle so plz dont flame him
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Post by Grunt Rebel »

Sounds awesome IMO.
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Post by FleetAdmiralBacon »

Update!
Took some HD shots of Contour.
- Yes, Halo will run in widescreen if you know what you're doing.
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There are a bunch more here
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Post by Durka Durka Mahn »

Add a Draco and you've got yourself one awesome map.
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Post by FleetAdmiralBacon »

Durka Durka Mahn wrote:Add a Draco and you've got yourself one awesome map.
No.
But, to tell you the truth, the Draco will make a certain appearance in the game to satisfy the nubes. It'll appear in the background of a cutscene docking with the Asis.
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Post by Durka Durka Mahn »

Heh, cool. You should add in some type of awesome vehicle, doesn't matter what it is.
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Post by FleetAdmiralBacon »

The hoverbike is in there, but I was messing with shaders so it has a flowing water texture and most of it isn't visible.
it's also extremely oversized.
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Post by TomClancey »

FAB, those are pretty sweet pics. Hope to see more updates.

OT: How do you get Halo to run in widescreen?
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Post by FleetAdmiralBacon »

Never said this: Thanks for all the positive feedback, I've shown the team this thread.

@TomClancy: My Widescreen Tutorial
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Post by halo0001 »

looks good u should put in the 4 wheeler from halo3 and the hal2 demo that would be sweet, also will there be a whole new sp and mp or just mp?
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Post by FleetAdmiralBacon »

We're making an entire game - no content will come from Halo and for the CE version we will try our best to replace all of the detail elements.

Of course there will be a campaign, other wise it wouldn't be much of a game. I'd like to get as close to the 2gb maximum file size as we can with maps (for the XNA, maximum PC>360 transfer size is 2gb)

We're working on the storyline, tweaking plot details, and mapping out the campaign.
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Post by Veegie[Temp] »

halo0001 wrote:veegie or w/e have u not seen the game engine videos hes already got a working banshee and a coag modle so plz dont flame him
I have, and it's a blood gulch for reference.
The game "engine" wasn't coded entirely by him, or him at all. Think of it as a "palette" people can download to get started on a possible engine.
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