(WIP) Entropy: CE
- CabooseJr
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the hoverbike thing reminds me of the CMT revelant, err aparation

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- MasterChief2829
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- MasterChief2829
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- CabooseJr
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sadly yeah, which is kinda gay cause i waited almost a year for it to come out once i made a game for PC, it was kinda like a version of Valve's game "Portal." all i could do was test it using PC.

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- FleetAdmiralBacon
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"When we make the game for the 360", you won't need to be in the Creator's Club.MasterChief2829 wrote:Yes.halo0001 wrote:just a quick question when u do make the game for x360 will i need to be apart of that xna creators club to play it?
MS already said they we're going to remove the need for it sometime within in the next year or so, so we should be good. Not to mention, maybe we'll win the Dream Build Play competition? Then you can all get it straight from the Xbox Live Arcade!

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- Durka Durka Mahn
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- Veegie[Temp]
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Update!
Took some HD shots of Contour.
- Yes, Halo will run in widescreen if you know what you're doing.



There are a bunch more here
Took some HD shots of Contour.
- Yes, Halo will run in widescreen if you know what you're doing.



There are a bunch more here

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- Durka Durka Mahn
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No.Durka Durka Mahn wrote:Add a Draco and you've got yourself one awesome map.
But, to tell you the truth, the Draco will make a certain appearance in the game to satisfy the nubes. It'll appear in the background of a cutscene docking with the Asis.

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- Durka Durka Mahn
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The hoverbike is in there, but I was messing with shaders so it has a flowing water texture and most of it isn't visible.
it's also extremely oversized.
it's also extremely oversized.

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- TomClancey
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Never said this: Thanks for all the positive feedback, I've shown the team this thread.
@TomClancy: My Widescreen Tutorial
@TomClancy: My Widescreen Tutorial

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We're making an entire game - no content will come from Halo and for the CE version we will try our best to replace all of the detail elements.
Of course there will be a campaign, other wise it wouldn't be much of a game. I'd like to get as close to the 2gb maximum file size as we can with maps (for the XNA, maximum PC>360 transfer size is 2gb)
We're working on the storyline, tweaking plot details, and mapping out the campaign.
Of course there will be a campaign, other wise it wouldn't be much of a game. I'd like to get as close to the 2gb maximum file size as we can with maps (for the XNA, maximum PC>360 transfer size is 2gb)
We're working on the storyline, tweaking plot details, and mapping out the campaign.

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- Veegie[Temp]
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I have, and it's a blood gulch for reference.halo0001 wrote:veegie or w/e have u not seen the game engine videos hes already got a working banshee and a coag modle so plz dont flame him
The game "engine" wasn't coded entirely by him, or him at all. Think of it as a "palette" people can download to get started on a possible engine.