[Halo 2] WIP Forgotten Room remake *update 13-nov

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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[Halo 2] WIP Forgotten Room remake *update 13-nov

Post by smacktalker »

Last edited by smacktalker on Mon Nov 13, 2006 4:12 am, edited 11 times in total.
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Post by WastingBody »

It looks good but make sure you dont null out the lightmap for those black structures.
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Post by StalkingGrunt911 »

WastingBody wrote:It looks good but make sure you dont null out the lightmap for those black structures.
Mb he wants it black :wink: Looks cool like how you swapped the shad for the gondala and the gondala launch it makes it stand out more.
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Post by smacktalker »

WastingBody wrote:It looks good but make sure you dont null out the lightmap for those black structures.
lol i actually redo this map to -not- null the lightmap.. so far headshots finding to edit mode worked.
i just found those structers are black because they spawn in the bsp.. ill move them
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Post by GametagAeonFlux »

I loverz the lighting.
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Post by Geo »

GametagAeonFlux wrote:I loverz the lighting.
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Post by Boney526 »

Looks cool.
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Post by Supa1337 »

Ehh... :? looks ok.

ussally wip's are "ok"
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Post by Hawaiian Modder »

Looks good. I want to know how you do that hsm lighting.
Also ai mb?
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Post by smacktalker »

meh i dont like ai.. even if the zones are there they still don't work good enough
the lightning is just a shader, its called covenant/military/lights/bloompurple or something along those lines.
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Post by G.I.R. »

Hawaiian Modder wrote:Looks good. I want to know how you do that hsm lighting.
Also ai mb?
ENOUGH! No more 'it needs AI' comments >=[

I've said it before and I'll say it again, adding AI to mods like this is pointless and ruins all the gameplay. I'm a big fan of the orignal FR, so I hope you stay true to the original map, Smack.

By the way, to whoever said the shaders were nulled, they aren't. HSM found out how to fix green machs, so I'm sure Smack has just used HSM's method of fixing it. The map looks soooo much better without a nulled lightmap =)
mb let GIR beta? <_<
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Post by Hawaiian Modder »

GIR I never said It needs AI, I said maybe a double release, AI and No AI.
OK so please don't yell at me, It was a suggestion.
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Post by ScottyGEE »

Juat wait till smack sees what you've said. You're in for it ;)

It looks good with the inclusion of lighting and the shields, however the choice of the machs, like the glowing ones. to me the glowing and how they don't fit together perfectly goes against your normal standards. I think it would be better with some other ones.
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Post by Hawaiian Modder »

Ah shit, Time to move to kazakhstan and change name.
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Post by Poison_of_life »

:o more pix :o
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Forgotten Room2-3.jpg
Forgotten Room2-3.jpg (177.74 KiB) Viewed 1422 times
Forgotten Room2-4.jpg
Forgotten Room2-4.jpg (167.1 KiB) Viewed 1423 times
Forgotten Room2-2.jpg
Forgotten Room2-2.jpg (172.74 KiB) Viewed 1421 times
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Post by GametagAeonFlux »

heh, all those explodey barrels will provide for tons of fun. :P
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Post by smacktalker »

poison, thank you my frightened friend 8)
those pics are weird though
Last edited by smacktalker on Sat Nov 11, 2006 9:39 am, edited 1 time in total.
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Post by StalkingGrunt911 »

Lots of barrels. :o
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Post by Munsie »

First thing I'm doing when I get this map is changing the empty ones to full. :lol:

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Post by smacktalker »

Image
fire :)
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