they rose from the snow(updated pics on pg.3) im back!!

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they rose from the snow(updated pics on pg.3) im back!!

Post by uncutshadow »

yeah, this isnt finished but this is my first skin. This is a snowy burial mounds. I do not know if this has already been done but I made this from scratch. It has hetitic elites, jackal shield, flc, has weapon and vehicle skins. I injected coagulation sky and messed around with uberbitmap tool. Please dont flame and keep in mind that this is not finished. When and if i release it I will have a story behind this map.ImageImageImageImage
Last edited by uncutshadow on Tue Mar 13, 2007 3:48 pm, edited 2 times in total.
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Post by bassofwayworn666 »

Doesnt really look like snow.
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Post by uncutshadow »

its containment snow. it just looks like that because of the uberbitmap tool
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Post by Sgt.Peppers »

Look pretty cool
:)
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Post by galvination »

normally I like without textures from other maps but I must say that is quite the look. :o
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Post by theycallmechad »

I got to say, it almost looks like a real-time reflection you have on your wraith. On the front, towards the bottom, you can see something that looks like a reflection of the snow.
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Post by Dead Killa \ D »

if you make it a little whiter it will look like snow, and mb change the detail map
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Post by Dojorkan »

Hmmm. Might want to remove that Firey pillar, either that or make the ground around it black or snow-free.
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Post by StalkingGrunt911 »

Dojorkan wrote:Hmmm. Might want to remove that Firey pillar, either that or make the ground around it black or snow-free.
That's a good idea. As for the skin it doesn't look that well try a different snow texture that will not look that dark and actually look like snow. :wink:
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Post by uncutshadow »

i dont think i can remove it. isnt it part of the bsp?
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Post by Zigen »

Null the shader.
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Post by ScottyGEE »

Why null the shader? Your then met with an invisible barrier in the map...

Swap it for the shader of the broken ship...
So a way you can do it is find the firey pillar [shad] in ADI...Remember its name...Then go into the sbsp click on depenencies then look for all instances of the firey pillar [shad] then swap it for the broken ship [shad], whatever its name is :P
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Post by Veegie[Temp] »

theycallmechad wrote:I got to say, it almost looks like a real-time reflection you have on your wraith. On the front, towards the bottom, you can see something that looks like a reflection of the snow.
Same, that looks sweet.
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Post by foxfanatic23I7 »

Dojorkan wrote:Hmmm. Might want to remove that Firey pillar, either that or make the ground around it black or snow-free.
the reason he didn't skin that bitm is because it is external. that happened to me too. (use uberbitmaptool :))
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Post by GametagAeonFlux »

Awesome, looks like the Halo 1 sword. O_o
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Post by xzodia »

ScottyGEE wrote:Why null the shader? Your then met with an invisible barrier in the map...

Swap it for the shader of the broken ship...
So a way you can do it is find the firey pillar [shad] in ADI...Remember its name...Then go into the sbsp click on depenencies then look for all instances of the firey pillar [shad] then swap it for the broken ship [shad], whatever its name is :P
surely the pillars collsion could be flattened? its not a complex object after all... and it might be bsp scen in which case it could just be removed
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Post by smacktalker »

xzodia wrote:and it might be bsp scen in which case it could just be removed
leaving a big black ugly stain. :cry:
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Post by ScottyGEE »

Hehe and then to cover that up, make the lighting ltmp black so you can't see ;)
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Post by uncutshadow »

foxfanatic23I7 wrote:
Dojorkan wrote:Hmmm. Might want to remove that Firey pillar, either that or make the ground around it black or snow-free.
the reason he didn't skin that bitm is because it is external. that happened to me too. (use uberbitmaptool :))
thats not the reason. i didnt skin it because it has to do with my story and i think it is internal and if it isnt then i would just internalize it. i dont think uberbitmap tool would stop me from skining it
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Post by xlRainlx »

uncutshadow wrote:
foxfanatic23I7 wrote:
Dojorkan wrote:Hmmm. Might want to remove that Firey pillar, either that or make the ground around it black or snow-free.
the reason he didn't skin that bitm is because it is external. that happened to me too. (use uberbitmaptool :))
thats not the reason. i didnt skin it because it has to do with my story and i think it is internal and if it isnt then i would just internalize it. i dont think uberbitmap tool would stop me from skining it
why dont u just swap the shader like scotty said?
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