Post your pics of mods in beta, or pictures that do not have a mod associated with them.
turk645
Posts: 2887 Joined: Wed May 18, 2005 12:32 pm
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by turk645 » Fri Sep 01, 2006 4:10 am
Supa1337 wrote: turk645 wrote: do what i did and make the level black.
yea that would make it look way better
it would look like this right?
that or this depending on how dark you make it and if you mess with the brightness of the light.
ScottyGee wrote: Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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Itszutak
Posts: 188 Joined: Sun Apr 17, 2005 6:14 am
Location: right here
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by Itszutak » Fri Sep 01, 2006 5:59 am
I never noticed energy swords don't make a shadow... o_o
DWells55
Posts: 1445 Joined: Mon Dec 27, 2004 7:47 am
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by DWells55 » Fri Sep 01, 2006 7:29 am
They are light, so no shadow. Neat, eh?
Snave
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by Snave » Fri Sep 01, 2006 1:09 pm
Seraph
Posts: 133 Joined: Mon Jul 11, 2005 12:25 pm
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by Seraph » Fri Sep 01, 2006 1:10 pm
I tried to comment on the Halouvre but i cant log in, theyr'e great! Except the one thing that ruins it is the autopano text
Snave
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by Snave » Fri Sep 01, 2006 1:20 pm
D'oh, this is only on the first one right?
Seraph
Posts: 133 Joined: Mon Jul 11, 2005 12:25 pm
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by Seraph » Fri Sep 01, 2006 1:22 pm
yeah i think so (also, if you could ask promethious why i cant sign in on halouvre)
T Beezie
Posts: 584 Joined: Sun Dec 11, 2005 7:59 pm
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by T Beezie » Fri Sep 01, 2006 6:11 pm
Kill Frenzy
jordanimal
Posts: 678 Joined: Wed Nov 16, 2005 1:41 pm
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by jordanimal » Fri Sep 01, 2006 6:28 pm
I raped those hoes
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
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by -DeToX- » Fri Sep 01, 2006 8:56 pm
jordanimal wrote:
I raped those hoes
I still think its weird that they are using Human Weapons..
DRL333
Posts: 1668 Joined: Wed Jul 05, 2006 6:49 pm
Location: Building more Turalbots!
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by DRL333 » Fri Sep 01, 2006 9:19 pm
They heve messed up permutations
.
Permutation:honor_counciler_helmet.
Valve > Bungie
Making abstract graphics again and better than ever!
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
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by -DeToX- » Fri Sep 01, 2006 9:24 pm
...
T Beezie
Posts: 584 Joined: Sun Dec 11, 2005 7:59 pm
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by T Beezie » Fri Sep 01, 2006 9:31 pm
Folkluv333 wrote:
They heve messed up permutations
.
Permutation:honor_counciler_helmet.
Wrong , I fixed the permutations, gave some of them that helmet, the
same bipeds have the
same armour and the
same helmets everytime I play it.
I wanted them that way.
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
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by ScottyGEE » Fri Sep 01, 2006 9:49 pm
T Beezie should [/defensiveness]...
This collaboration is not endorsed by Halomods
Technically its only me animating though
DWells55
Posts: 1445 Joined: Mon Dec 27, 2004 7:47 am
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by DWells55 » Fri Sep 01, 2006 11:59 pm
[IRC] Matty wrote: Working on soft modding my xbox and getting the trainer to work atm, got these to show so far;
Yes, these are my first images so, im just testing it out really...
It looks like you just took the normal images and stretched them in Photoshop...
Phraggah
Posts: 121 Joined: Wed Feb 04, 2004 6:53 pm
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by Phraggah » Sat Sep 02, 2006 12:22 am
Onto new business...
I know it's abit rough in some areas, but whatever.
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"If you can see it, you can mod it.
If you can't see it, find a way to."
theycallmechad
Posts: 1482 Joined: Sat Aug 13, 2005 11:30 am
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by theycallmechad » Sat Sep 02, 2006 3:43 am
That's not photography... I'm sure there are other places to post it.
Interesting pic, though...
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Dojorkan
Posts: 1084 Joined: Sun Jan 30, 2005 7:54 am
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by Dojorkan » Sat Sep 02, 2006 4:03 am
T Beezie wrote: Folkluv333 wrote:
They heve messed up permutations
.
Permutation:honor_counciler_helmet.
Wrong , I fixed the permutations, gave some of them that helmet, the
same bipeds have the
same armour and the
same helmets everytime I play it.
I wanted them that way.
Then why do the 2 guys with the big helmets on the left have the Normal helmet shadrer on their
councilor helmet?
T Beezie
Posts: 584 Joined: Sun Dec 11, 2005 7:59 pm
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by T Beezie » Sat Sep 02, 2006 5:52 am
Dojorkan wrote: T Beezie wrote: Folkluv333 wrote:
They heve messed up permutations
.
Permutation:honor_counciler_helmet.
Wrong , I fixed the permutations, gave some of them that helmet, the
same bipeds have the
same armour and the
same helmets everytime I play it.
I wanted them that way.
Then why do the 2 guys with the big helmets on the left have the Normal helmet shadrer on their
councilor helmet?
^
They're all using the same shader ^
not just two of them
They all have matching armour, I only gave some of them helmets.
Totally NOT Random