Post your pics of mods in beta, or pictures that do not have a mod associated with them.
kornkidcrazy
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by kornkidcrazy » Sun Jul 02, 2006 4:46 pm
Doorm4n, does trulife do it different than I? I bet his way is proper.
Veegie[Temp]
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by Veegie[Temp] » Sun Jul 02, 2006 4:47 pm
Looks sweet actually. Try to make something that is really gameplay differentiating. Not to say a massive castle isn't.
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DoorM4n
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by DoorM4n » Sun Jul 02, 2006 5:12 pm
The maximum signature size is 500x120px at 75kb.
{SA}DR
Posts: 495 Joined: Wed Apr 20, 2005 10:07 am
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by {SA}DR » Mon Jul 03, 2006 1:57 am
Lol , nice , Master Chief has learned the mysterious power of kung fu .
Hawaiian Modder
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by Hawaiian Modder » Mon Jul 03, 2006 9:29 am
Looks like a jmad edit so now idle or walk or something like that has been changed to a strange animation. Cool Find.
I thought it was like skiping.
Thanks lej for the sig.
Dr.Cox wrote: I like Cox.
DoorM4n
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by DoorM4n » Mon Jul 03, 2006 9:37 am
[quote="Dojorkan"][quote="{SA}DR
The maximum signature size is 500x120px at 75kb.
atreyuangel
Posts: 39 Joined: Fri May 12, 2006 3:06 pm
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by atreyuangel » Mon Jul 03, 2006 6:27 pm
it looks like micheal jackson
ScottyGEE
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by ScottyGEE » Tue Jul 04, 2006 5:15 am
Yes, the glare values are kool...But theres a fine line between pretty and "OMG THAT GLARE MAKES THE MOD LOOK SHIT AND BLURRY"
Just my two cents...
This collaboration is not endorsed by Halomods
Technically its only me animating though
benman08
Posts: 721 Joined: Sun May 02, 2004 5:53 am
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by benman08 » Tue Jul 04, 2006 8:22 am
Looks as if the masterchief is reflecting the environment =o
Tural
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by Tural » Tue Jul 04, 2006 8:36 am
He's not. =o
benman08
Posts: 721 Joined: Sun May 02, 2004 5:53 am
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by benman08 » Tue Jul 04, 2006 8:45 am
Custom cubemap maybe? or using an existing cubemap like the deltatap cubemap.
spartanx5
Posts: 93 Joined: Sat Jun 18, 2005 7:19 am
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by spartanx5 » Tue Jul 04, 2006 8:52 am
benman08 wrote: Custom cubemap maybe? or using an existing cubemap like the deltatap cubemap.
Every map has its own unique cubemaps of its enviroment.
Hawaiian Modder
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by Hawaiian Modder » Tue Jul 04, 2006 8:53 am
I would think its in the sky tag. I don't remember completely but I know it has values in it.
I would say thats the bloom one.
Thanks lej for the sig.
Dr.Cox wrote: I like Cox.
turk645
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by turk645 » Tue Jul 04, 2006 10:48 am
yeah that's the bloom value. Didnt think the spectral bloom effect would be used already after being found for a short time.
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trepdimeflou
Posts: 727 Joined: Sat Dec 25, 2004 12:50 pm
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by trepdimeflou » Tue Jul 04, 2006 12:18 pm
turk645 wrote: yeah that's the bloom value. Didnt think the spectral bloom effect would be used already after being found for a short time.
it's not only that; i edited sky height, darkness, and saturation as well =p
SilentKnight064
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by SilentKnight064 » Tue Jul 04, 2006 8:19 pm
I love the visor, but the hands not so much. I like the idea, it just doesn't look right.
ScottyGEE
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by ScottyGEE » Wed Jul 05, 2006 5:25 am
To help improve the flood's shocking sense of aim, the sniper rifle comes equipped with a laser pointer
Excuse the shocking jpg quality...How could I be such a hypocrite?
This collaboration is not endorsed by Halomods
Technically its only me animating though
focused soul
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by focused soul » Wed Jul 05, 2006 7:35 am
Its not bad quality, just very dark, but i like what little i can make out lol