9-6-06 CMT Update: General update and such on page 18
- MasterChief2829
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- Veegie[Temp]
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- Veegie[Temp]
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WOW, RREALLY DOOD?!In Nomine Dole wrote:Correction: Halo 1 for Xbox cannot support models w/ more than one region.Veegie wrote:Xbox cannot support models with more than 1 region.
Because obviously... Halo 2 can. And 'tis, it is for Xbox.
No fucking shit.
This is for Halo: Custom Edition. Being converted to Halo: Combat Evolved for the XBOX Game Console. If you can find a perfectly working Halo: Custom Edition to Halo 2 for the XBOX Game console, be my guest.
Oh, by the way, you signature has been oversized for over a day. Fix it.
- Veegie[Temp]
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Don't know. But I do know that one of Knave's ways to prevent his Halo: Custom Edition mods to be converted to Halo: Combat Evolved for PC and XBOX. He would add an extra, unused permutation to his models.the_lag wrote:Really, 1 region per model on xbox? What about them floods, how's that work? I'm not as familiar with the xbox as I am with Ce, but I'm just curious.
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I believe the extra permuation model or region knave used procted his models from hmt editing. I believe xbox should have all the features of the CE one, unless the map file size of our mod is to big. Some of our maps we couldn't even add a new weapon without killing tool.exe
Also, I don't know how long we will have to wait until CMT xbox, or what tool will be used to port it.
Also, I don't know how long we will have to wait until CMT xbox, or what tool will be used to port it.
- Veegie[Temp]
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Try to use your damagable vehicles in Halo PC.M4573R51337 wrote:I believe the extra permuation model or region knave used procted his models from hmt editing. I believe xbox should have all the features of the CE one, unless the map file size of our mod is to big. Some of our maps we couldn't even add a new weapon without killing tool.exe
Also, I don't know how long we will have to wait until CMT xbox, or what tool will be used to port it.
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i believe they were going for the h2 look where it's basicly a mounted camera rather then a scope...DWells55 wrote:The see-thru scope is awful. There would have to be a tunnel through the scope at a perfect matching angle to get that effect in real life. I mean it's just see-thru. I really don't understand it at all... If it's trying to emulate the Halo 2 scope, it's failing. Not to be rude, but it looks really stupid.
PS. What's with the pistol?
Looks nice otherwise, keep up the good modding.
I also still think 12 grenades is to much, in sp its good though i guess
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I know that this is a really picky oservation but... for the new digital direction display, I love the idea, but there is no north or south on the ring. The arrow points towards threshold on the original AR, so will north be defined as UP and so on around? I guess it's not really that important, just a thought.
Great idea though, I love it
[edit] I really like that pink sky in the fifth pic
will that be in the final
Great idea though, I love it

[edit] I really like that pink sky in the fifth pic


Last edited by SilentKnight064 on Mon Jun 19, 2006 2:27 pm, edited 2 times in total.
Are you trying to make the AR look like the Xbox AR? Try giving it a multipurpose. It looks really nasty if you add some texturizing effects to the base texture, so make a multipurpose map for it, and add the scratched up stuff there. It will look shinier and the scratches will look more realistic and less plastic-y. Also remember that in the multipurpose, red is for cubemaps, blue is for detail maps, and green is glow.
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- GametagAeonFlux
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