[WIP] Motorcycle (Halo 2)

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Snaku




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Post by Snaku »

Let me get it a little closer to being done first. The problem with jmad editing is it will mess up the drag and drop ability of the bike. 'Cuz it's MC's jmad you'd be editing, right? Not the warthog's? Right now I'm looking at coll and phmo to see if there's anything I can do to make the collision a bit better.
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Post by Juniorman030790 »

:shock: :shock: :shock:
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Post by DOMINATOR »

very nice dude!!!
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Post by Mr_Waffles »

woah..awsome :) oh..btw..does that thing like flip a lot and fall over like every 5 seconds like the cycle from halo 1 does? lol its skin is messed and makes it look like an air boat thing, and it always does front wheelies and falls over xD and it flys when it gets air

P.S. also, how would you play this? a computer version of halo 2? or somehow convert it to the halo 2 disk on xbox?
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Post by Th3 BeaR »

Ummm, He would submit a Patch for a map so that you could patch the map on your computer and transfer that map to your xbox and play it. :o
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Post by Snaku »

As far as physics goes, it's still got four wheels. I tried moving them in toward the middle (the actual markers, I mean) and you couldn't drive it at all--kept rolling over. In fact, as far as physics go, it's still a warthog. You could essentially consider this a reskin, but on the model level, rather than just the skin.
I would like to announce that I have made NO progress whatsoever on this. Not on the skin (having trouble internalizing the bitmaps for some reason--maybe I've just duped too many things and overloaded the map). Not the physics (some experimenting-could prove useful, but nothing workable yet). Not the collision (completely stumped on this one). Sorry about that. I keep hoping someone will no the answer to the turret seat thing and that'll solve all my problems, but so far, no. The question is, "Is it possible (and if so, how?) to make a vehicle drivable from its turret seat? The ghost on the back is the vehicle's turret and I could just null the hog's coll and keep the ghost's and have the driver seat attached to the ghost. That would be a good enough situation that the thing would be playable.
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Post by Mourge »

OmFg.....HaXxOrZ........ok noob time is over, nice bike man very creative :D
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Post by slaj »

I can't wait anymore ! Release that !
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Post by Snaku »

I guess I may as well. I haven't made any real progress on it in quite some time. I do have an idea I might try and if it works it could make it better. I'll give it a try in the next few days and release either way.
[edit] Ok, I lied about releasing it in the next few days. Sorry. I haven't had a huge amount of time to work on Halo modding and what time I have had, has been divided among this and a few other projects.
I just got some updated ifp's from haloplugins and what I see of the coll looks promising. Probably won't be able to do much with it, but I bet I could lower the vertices in the area that mc's upper body is, so he'd be snipe-able at least. Also I have a vague understanding of the jmad/half animation thing, so I should be able to make it so he doesn't look like such a wanker on there.
Again, sorry about the taking so long thing.
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Post by ~FallenOne~ »

INSANE.[PERIOD]

hows the handleing??
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Post by TheGuy-With A Mask »

nice.... cant wait to ride that thing and crash :mrgreen:
Flying around then KABOOM :)
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garrittpwl07
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yeah

Post by garrittpwl07 »

looks great but still a little bulky and long for a motorcycle
reminds me of the motorcycles in final fantasy advent children
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Re: yeah

Post by Snaku »

garrittpwl07 wrote:reminds me of the motorcycles in final fantasy advent children
That's kind of the style I was going for.
The handling is pretty much just a faster warthog's handling. I think I could probably put together a workable version of this thing with some of the updated plugins that are available now, but I just haven't taken the time to do so yet.
Also, I could use a bit more information about doing custom bumpmaps. I was told to use Darkmatter but I didn't really get anywhere with that. If anybody knows more, I would appreciate the info--I don't think it'd look too good for those rocket pods to keep their current bumps.
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Post by nintynine »

cool can you post pics of when it is blown up and side view
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Post by N1gh7_Ph03n1x »

omfg.....i was to ride that motorcycle so damn bad!!!! please release the mod soon!!!! PLEASE! (sry bout caps)
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Post by Snaku »

Blown up looks stupid because the wraith and is mounted as the warthog's horn, which means it doesn't get damaged, it falls off the hog when destroyed and all it's turrets and their weaps stay with it.

I've decided to start over from scratch and make it better this time, now that I can add turrets to vehicles with Entity. Also I've figured out a few more tricks that will make for some vast improvements.
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Post by FrankTheTank »

nooooooooooooooooooooooooo i want it now! :shock:
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Post by Snaku »

Sorry it's taking so long. I was out of town for the last few weeks and though I had internet access and had my xbox with me, I never found time to do any work on it. Also right now I'm suffering from some pretty severe ear infections (one in each ear--bleh) which doesn't really put me too much in the mood for meticulous trial and error type work.

Anyway, here's a pic of the new and improved version I'm working on. This pic is a little outdated (I've since removed the extra wheel in the back, resized the two remaining ones, nulled the shaders for the headlights and taillights, and I shrunk the whole thing down to make it more bike sized.
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The "fork" (the wraith and the front wheel) pivot when you steer. Also the front end suspension works and I'll probably have the rear one work once I decide what to make it out of. I do need to tweak the suspension a bit--it moves a bit too much and also the whole suspension arm seems to move back and forth and side to side, which I'd never noticed on the warthog, but apparently it does.
I'm experimenting a bit with other parts to add, and I think I'd like to use Tarturus' hammer as an engine, but the handle doesn't come off. My attempt to remodel it in milkshape didn't work and I don't have 3dsmax atm, so I haven't been able to try it just yet.
I'm also working on a custom seat animation using the ghost's seat and the warthog's limb placement so the hands move with the handlebars--yes there are handlebars; they're just kind of hard to see in the picture. I got it to work using Entity, but it broke a half dozen or so idents. I'm not really sure what that does to a map, since everything it said was broken still worked when I tested it, but I'm sure it's not good.
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Post by jordanimal »

Very beautiful. I was talking to beezie about this :P Hope it works out!
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Post by RA1N THE ELITE »

I'm glad he made it better and is almost gona release it.
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