Ultimatum 2.0
Posted: Mon Dec 22, 2008 9:56 am
***UPDATE***
I have now fixed the parts of the map that were escapable before. I used a fence box from another part of the map to block most of it off, sign A and B, and a dumptser to fill in the rest. I am no long using any crates to block anything off. All of the dumpters do NOT move so there will be no problems with them respawning and dissappearing. I have added starting spawns for every gametype except VIP and Infection. There is also a weapon list at the bottom of this post.
Here are some pictures of the changes.
The map that I started 6 months ago is finally done. This may be my last forge map but we’ll see how much time I have. So I’ve been noticing how most Foundry maps are really tight and claustrophobic which is understandable since Foundry is so small. But with this map I aimed to make more of an open playing field. Ultimatum works best with Slayer, 1-Flag, and Assault. All other gametypes work but these have the best gameplay in my opinion. The defenders have a 3 level base with a sniper and the flag/bomb is on the top floor. The attackers have a 2 level base with the flag/bomb on the bottom floor. There is a sword in the middle. I tried to limit the power weapons on this map because they didn’t work well with the gameplay. Now to the pictures…
Weapon list:
- 3 Battle Rifles
- 2 Carbines
- 1 Assault Rifle
- 1 Beam Rifle (120 sec respawn)
- 1 Needler (60 sec respawn)
- 1 Mauler (45 sec respawn)
- 1 Energy Sword (90 sec respawn)
- 3 Spikers
- 2 SMGs
- 1 Plasma Rifle
- 1 Plasma Pistol
- 1 Bubble Shield
- Various Frag, Plasma, and Spike grenades
DOWNLOAD
http://www.bungie.net/Online/Halo3UserC ... d=61215998
Enjoy