Haven

Forge maps and variants for Halo 3.
Picceta




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Haven

Post by Picceta »

Haven

Map Story:
This area on Onyx was used for SPARTAN III exercises. It is believed to be Forerunner ruins.

Image

Map Description:
A symmetrical canyon type map, both hills dip in, separate bunkers, bridge across the middle. All gametypes work.

The Aim:
To create a map that played like Standoff/The Pit. Where it's completely balanced, fun to play on any gametype, and it's constant action (without spawn kills..)

Weapons/Equipment:
Battle Rifle x6
Sniper Rifle x2 (180 Respawn, 0 Spare Clips)
SMG x2
Spiker x2
Plasma Pistol x2
Needler x2
Gravity Hammer x2 (180 Respawn)
Brute Shot x2
Covenant Carbine x4
Mauler x2
Spartan Laser x1 (180 Respawn)
Sentinel Beam x2
Plasma Cannon x2
Spike Grenade x12
Bubble Shield x2
Regenerator x2
Overshield x1 (180 Respawn)
Active Camo x2 (120 Respawn)
Mongoose x2

DOWNLOAD HERE

Screenshots:
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Bridge view

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A-Base (Yellow Base)

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Under..

DOWNLOAD HERE

Extra Screenshots:
B-Base
Sniping
Picking people off
Just.. showing off some geo-merging
Laser
The original design


FAQ's:

How long did this take you to make?
In amount of hours, I can't really say, because I lost track very quickly, but it was about 2 months.

This seems sorta like Bunker Hill, that where you got the idea from?
Gonna be honest with you, I've never actually got round to playing that map, even though it obviously is amazing, but I actually got the idea from reading the halo book Contact Harvest, the battlefield wasn't described in this sorta way at all, I just happened to picture it in my head like that and then just worked from there to create a map.

I'm not so sure about your weapon placement, plus shouldn't there be more cover?
I did do several play tests with other people, I made a lot of adjustments, removed some weapons, added more, and I felt there was enough cover. Plus you have active camo's. I felt it played as best as it was going too.

How the heck did you pull off some of that geo-merging!?
I worked like a dog! Plus, I worked out some new forging techniques that made that part easier and more accurate.

Are you going to release an MLG version of this map?
Yeah I'll get to that, I'm not much of an MLG player myself but I'm aware many others are. I'll also make a Rocket Race version.

Do you actually design your maps first? Or do you just start building from whatever ideas pop into your head?
I design every map first, every map you see from me had a original sketch design. Haven Design. As you can see, a fair amount changed, some I changed because I was running outta stuff, and other things I just changed because it seemed to play better that way.

Is this map escapable?
It freekin better not be lol. I pretty much guarantee that you won't be able to escape it in player mode. Feel free to challenge me on that.


DOWNLOAD HERE


~Comment back, I hope you like it.~

My Other Maps:
Ambushed - 400+ DOWNLOADS
Reach 101 - 13000+ DOWNLOADS
Sereny - 2800+ DOWNLOADS
Downfall - 1000+ DOWNLOADS
Derivation - 700+ DOWNLOADS

Peace.
Last edited by Picceta on Thu Sep 04, 2008 1:59 am, edited 2 times in total.
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Eaton




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Post by Eaton »

I saw your status in Forge and I knew that this was going to be your next map! :) It looks great! Another great for map from you! :D
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Post by -DeToX- »

Interesting. I will have to give this a try.
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Dissolution241





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Post by Dissolution241 »

Will download and play some time. Looks like a lot of effort went into this. Nice job.
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Post by Themandyou »

I think I've seen a map or 2 like this...

W/e, nice forging, you have much more paintence than me...
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Post by Geo »

Looks good, well done.
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Playkid





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Post by Playkid »

Im downloading it, it looks playkidsome :-)
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Post by ScottyGEE »

Downloading. This'll be great for my local team SWAT matches.
edit: on second thought, no SWAT would not work :P
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xzodia




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Post by xzodia »

This looks great, downloading dunno if i'll ever get around to playing it though :P
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uralllame




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Post by uralllame »

That looks VERY nice. Make the Rocket Race version!
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Picceta




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Post by Picceta »

Thanks everybody, any comments after playing? Would love anymore feedback anyone has :]

Peace.
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Playkid





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Post by Playkid »

Picceta wrote:Thanks everybody, any comments after playing? Would love anymore feedback anyone has :]

Peace.
I would give some, unfortunal my 360 RROD on me a couple of days ago :(

But i am waiting for my new one.
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Post by Shock120 »

This map is so cool. :wink:
definitely worth the download.
*Copies to "my file share"* :D
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UR MAST3R




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Post by UR MAST3R »

Glad to see you finally got it done and it turned out better than i expected.
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Zora





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Post by Zora »

:o This looks extremely well done, I don't think I'd ever get around doing something like this in that amount of time, I don't have that much spare time and all, plus the patience!
However I will certainly try this one out!
Good job on this one! :)
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Post by dschu012 »

wow. Looks nice, must've took a damn long time to make.
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Post by xbox »

I don't think I would be able to work on a single map for two months. great job dude.
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Post by Picceta »

Thanks a lot guys, and yeah it took a hell of a lot of patience lol. But I think it was worth it :]

Anymore comments? :D

Peace.
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Post by SHOUTrvb »

Pretty hardcore.. I applaud your patience, determination, and phenomenal execution. Cool stuff.
Picceta




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Post by Picceta »

Thanks, and yeah it took a lot, there was much cursing and getting mad.. lol

Peace.
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