Splaser Cats
Splaser Cats
Splaser Cats
Welcome to Splaser Cats, a mini game similar to the ever popular Cat and Mouse. These are the rules:
Cats (Zombies):
1: Cats spawn on the landing pad, next to a Hornet. There can be either 3 or 6 Cats/Alpha Zombies, using 1 or 2 hornets respectively. The left landing pad is used for 3 Cat games.
2: Eagle eyed viewers will have seen the 2 custom powerups next to the passenger seats. The Cats initially have a White colour, 0 damage multiplier, 150m enhanced motion tracker and can pilot the Hornet. When the Custom Powerup is used, the cats turn Black, the damage multiplier is restored to 100%, but you lose the motion tracker and ability to pilot the Hornet. So, when you spawn, the pilots get in the Hornet, passenger pick up a Custom Powerup and get on.
3: Once everybody is onboard, fly away and start lasering all the mice on the ground.
4: After 90 seconds, the effect of the Custom Powerup is over, and the Black Cats turn back to White. This indicates that the damage multiplier is back to 0, and you must return to the landing pad to continue. You may think this proccess would be annoying, I did, but now I realise it has many benefits:
- It stops the pilot from using the machine guns.
- It discourages passengers leaving the hornet to try and go solo.
- It gives the poor mousies a break.
Go back to step 3 and repeat untill all puny Mice are destroyed.
Mice (Humans):
1: Mice spawn on the other side of the map, and must get on a Mongoose quickly.
2: This time, the Mice bite back. Each Mouse is equiped with a Rocket Launcher and Brute Shot. The Rocket Launcher is for taking out the Cats. The Brute Shot... if you've seen the Goose-Tage, you'll know what it's for. So, try to get 1 Mouse driving, and another on the back for shooting/launching. If you saw that last pic, I actually made that shot, here's the vid.
3: The mice must try to evade the laser fire or destroy the cat.
Well, those are the rules... sort of, it's best just to play it. Here is some other information that might help:
- The initial Alpha Zombie count is 3, increase it to 6 if you have a large party.
- The player traits are normalish damage wise. Humans don't have a motion tracker, and everyone experiences twice the gravity and runs half as fast. This slows you down, so running is NEVER a good strategy!
- Last Man standing has a marker above his head.
- Everyone has one life, and each round has a 5 minute time limit, but it's normally over quicker than that.
- 3 rounds per game, alough that can be increased to 10
- All the caves and that are sealed off, so there will be no hiding here, thank you very much!
Well, here's the download:
Map Link.
Gametype Link.
Here's the album with all the screenshots. I hope you enjoy it.
Love,
uralllame
Those who can't play, mod.
And those who can't mod, mod PC.
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uralllame wrote:Love,
uralllame
Great map though.
Senor_Grunt: Okay, so, I was playing CoD4 earlier, and about 30 minutes into playing, the screen went black, then flashed, then the 360 gave me red rings. Only, they weren't rings, they were half of the ring. Like, only two of the controller light thingies were light up red. WTF does this mean? Like seriously. My 360 still works, but it does that like once every week at the least, and it's getting annoying getting to round 16 in the zombie mode for CoD5 (so totally not bragging ), then suddenly blacking out. :[
tucker933: Pour some liquid nitrogen on it.
tucker933: Pour some liquid nitrogen on it.