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Grifball (UDATED!)

Posted: Tue May 27, 2008 10:02 pm
by Soulman
Anyone who's played GB (Especially the Double exp weekend) knows wut i'm talkin about. If ur sick of the same foundry arena as i was when playin the DxpW Grifball, then you'll want somethin new so I made sum of my own arenas that u all can try out. its a new twist on sumthin ol'skool!

Grifball Game Variant:
http://www.bungie.net/forums/posts.aspx ... d=35260790

Arena Grifball(Gaurdian):
http://www.bungie.net/forums/posts.aspx ... d=37015410

Sandball:
http://www.bungie.net/forums/posts.aspx ... d=37015471

Snowball:
http://www.bungie.net/forums/posts.aspx ... d=37015530

Epic Grifball(Epitaph):
http://www.bungie.net/forums/posts.aspx ... d=37015565

Extreme Grifball(Narrows):
http://www.bungie.net/forums/posts.aspx ... d=37015565

Grif Resort:
http://www.bungie.net/forums/posts.aspx ... d=37015624

Grif Blackout:
http://www.bungie.net/forums/posts.aspx ... d=37015663

Grif Con:
http://www.bungie.net/forums/posts.aspx ... d=37015702

For screenshots:
http://www.bungie.net/stats/Halo3/FileS ... id&lc=1033

Posted: Tue May 27, 2008 10:19 pm
by DarkShallFall
Idk I like foundry better for griff ball and the no veto thing is awesome for griff ball since u dont hear little kids saying....."Veto Veto Veto Veto Veto Veto Veto Veto Veto or else I will hump your frog?" Exactly.

Posted: Wed May 28, 2008 7:19 am
by Soulman
I guess but it doesnt hurt

Posted: Wed May 28, 2008 8:05 am
by nintendo9713
I don't mean to be mean or anything, but some of these maps aren't really good :/

On guardian, the bridge broke when i walked over it and fell by all the explosive stuff.

On Epitaph, by blocking the grav lifts, you put a concrete piece over them..I went in one...and couldn't get out. I had to mash the concrete beam a good 12 to 15 times for it to break.

On Blackout, I fell below and every doorway was blocked and took me a decent amount of time to get back up. It was VERY tiny using the main part. I can't imagine it 4v4.

On Last Resort, the bomb didn't even spawn in the middle of the 2 bases, its in the actual map where it respawns by default in froman sniper.

*On Narrows. It's nothing but floating wooden pallets. It's a very hard course to maneuver. I theres not many jumps you can make, they are separated a good distance. Then the teleporters that block the base so you can't go into the level, spawn you over nothing so you die. :/ Extreme? Yes. But it's really hard.

On Sandtrap? The arena spot you picked was perfect, parts are messy to block you in, just piles of random crap. The grav lifts don't keel you in, and you can walk between the teleporters so you can go outside the map. And why would the teleporters take you to the outside to get grenaded by the land mines or whatever? There shouldn't be a suicide penalty for anything.

On Snowbound, there is a line of...stuff with the bomb on top of it. It's kind of messy. But I guess..its different. Not really balanced, with one team having the upper level.

I didn't get to play construct.

I'm telling you what I didn't like with them so you can improve if you want to make another.

Posted: Wed May 28, 2008 11:49 am
by Soulman
Epitaph: Your not suppose to go on the secong floor.

Guardian: I couldn't think of any other way

Blackout: Don't fall below (Why does everyone insist on leaving the map?)

Last Resort: I couldn't find the bomb placement so thanks!

Narrows: Thats the point

Sandtrap:(Why does everyone insist on leaving the map?)

Snowbound: it doesnt really have an even field to it, it was hard picking a spot.

Well thanks for the tips I'll get right on them!

Posted: Wed May 28, 2008 12:39 pm
by shortbusheros4
I like the narrows level, I played it with a bunch of friends and even though it was hard we actually scored a few times! We all loved it! =)

and arena GB was way fun, it made for a really really good 2v2 match, thats nice to have when people start leaving and you only have a handful of guys left.

Grif construct was essentially the same as narrows but using crates instead of pallets made it slightly more accesible, and fun.


But yeah, I really really really like this Idea because yes the big open field of foundry was nice but adding some environment to the game really renews it I think because I too was getting really bored of foundry.

Posted: Wed May 28, 2008 1:10 pm
by Soulman
I took what you said into consideration, you had some good pointers for each map. I tried to improve on those, feel free now to download them again and try them out. I think you'll like them better.