FIFA Stadium 2.12

Forge maps and variants for Halo 3.
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corkystnr




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FIFA Stadium 2.12

Post by corkystnr »

*This is an updated version of the FIFA Stadium 2.1 map variant*

A description of each installment (FIFA Stadium, FIFA Stadium 1.1, and FIFA Stadium 2) can be found at the following links:

FIFA Stadium 1-1.1
FIFA Stadium 2

My goal at the start of this multi-series project was to bring you the first game of soccer that offered you a means of keeping score while eliminating all honor-rules and the potential for griefers to break the map and get away with it. After weeks of tedious tweaking, I can safely say that this map can make that promise. This update solves a myriad of issues and adds an aesthetic touch to the stadium.

UPDATES

*The swords above the single boxes were moved to the corners of the field to be used as corner flags, and the overhead camera was removed.

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*Players now spawn inside of the second level of the goal alongside their VIP. Players have 100% gravity, so all they have to do to get onto the field is perform a crouch-jump over the inverted window panels. The VIP has 200% gravity, which keeps him from being able to jump out of the goalie box. To keep the VIP and the field players from tampering with their own coils, one slash from a field player (25% damage with an energy sword) or one hit from the VIP (50% damage with a rocket launcher) will make the coils explode. Since the explosion is now a legitimate self-perpetuating, infinite explosion, the VIP will surely die, giving the team a -1 score for the round for a VIP betrayal. Field players have invulnerable damage resistance, but this will not stop the explosion from killing their VIP.

*The locker rooms are no longer used, and the receiver nodes inside have been removed. Players who collide with a sender node in one of the goals will be sent straight to the penalty box for the remainder of the round.

*The single boxes have been moved to a position flush with the goal. Field players who stack themselves to get out of the field can no longer attempt to tamper with the coils inside the net. Swords have been placed above each single box for aesthetics.

Image

*The fusion coils have been moved to the back of the goal. Now they are most definitely out of reach for the field players. The fusion coils are more sensitive to the man cannons, and for this reason, they will fly upward with the slightest touch. Every shot into the net is a guaranteed goal now! The fusion coils respawn in the path of the man cannons now, causing a self-perpetuating, infinite explosion.

Image

*The Transparent CurtainTM now stands at midfield. As the VIP
Last edited by corkystnr on Sun Feb 10, 2008 2:02 pm, edited 3 times in total.
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kody1721





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Post by kody1721 »

:shock: Oh my god dude simply outstanding!
RandomBlueDude





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Post by RandomBlueDude »

You are amazing!!!!
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A noob modder I am,ask for help I must
corkystnr




Blacksmith

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Joined: Sat Jan 19, 2008 4:10 pm

Post by corkystnr »

Thank you guys for your time and attention, possible updates on the horizon.
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