Rumble Pit Beta v0.1

Forge maps and variants for Halo 3.
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Yamagushi




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Rumble Pit Beta v0.1

Post by Yamagushi »

Description; Well this is a map I put together. There are two bases, one on each side. As of now the map is set up for Slayer and Team Slayer. Theres a 2 floor area in the center of the map, easily accessible from both teams. Suggestions are welcome!

Original Map; Foundry (I know its long overused but its a blank room, how can you resist...lawl...)

Weapons on the map include;
Plasma Pistol(one in each base)
Covenant Carbine(one in each base)
Plasma Grenades(two in each base)
Needler(Located outside the Pit on the side of base 02)
Rocket Launcher(Located outside the Pit on the side of base 02)
Bubble Shield(Located on the rear entrance of the upper floor of the pit on base 02's side)
Brute Mauler(Located outside the Pit on the side of base 01)
Sniper Rifle(Located outside the Pit on the side of base 01)
Radar Jammer(Located on the rear entrance of the upper floor of the pit on base 01's side)
Active Camo(Located in the very back of the map furthest from the bases, more on side 01, however a small barrier makes it even for both sides)
Shotgun(Located in the very back of the bottom floor of the pit)
Overshield(Located towards the front of the bottom floor of the pit)
Energy Sword(Located in the dead center of the upstairs of the rumble pit)

Pictures;
Main Overview(View From the Rear)
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Main Overview(View From the Front)
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Bottom floor of the Rumble Pit
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Download;
Slot 2
http://www.bungie.net/stats/Halo3/FileS ... pytreefrog[/url]
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DrXThirst




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Post by DrXThirst »

I see some updates from when I played with you.
Nice job, this map is great for FFA's.
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XiL_Orion





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Post by XiL_Orion »

Looks like it changed a little from when I last saw it.
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Yamagushi




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Post by Yamagushi »

Yea since you guys tryed it a good amount has changed for improvement reasons, for instance;

The plasma shield doorway to downstairs have been removed to prevent the large amount of camping I noticed. And the stairway was changed.

The downstairs has been opened up more. It was originally an accident me hitting Y.... But then I patched it up built on it and I think it gives it a better feel.

The shotgun has been moved to the other end of the hall to give it more balance.

The end of the hall now with the shotgun has been blocked off at the end to make it have a better feel to it. Also for balancing reasons.

Ways to get straight from your base to the rumble pit have been added. As well as 1-way teleporters on the side of each base that lead out into the pit.

The rocket launcher "pad" was added to have more balance between the sides.

And finally(as to what I can remember changing) A barrier was placed in the way in front of side 01's route to the active camo to help even out the time distance from both bases.
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