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No energy doors v10

Posted: Sat Jan 05, 2008 10:00 am
by Anaconda3
No energy doors v10

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Epitah v10

This may be my final version as I can't make objective gametypes other than VIP work.Slayer and TS work great.

V10 Whats Changed:
No more crates or fusion cores inside the map and no more clutter.
Added weapons to the map and grenades.
Added grav lifts where the original lifts dissapeared.
Power weapon is no longer rocket it's fuel rod.
no os
camoe replaced with deployable cover.
Overloading is done out the map.
The map has a bad framerate for about the first 3.46 secs of the game then it's great.It works very good for slayer now that the energy doors are gone.If I can figure out how to get the objectives to work and have better weapon placement this map could be a very good universial map for h3.Too bad it overloads the flag spawns,ball spawns,and hill spawns.But there are different levels of overloading.One test map had just the gravlifts not working and one had just the rocket pad on the floor or just gone.So it might be posssible after alot of testing.But for now this will be it.As for snowbound not sure if it would be good as just a TS map.I was hoping for CTF for it.

http://www.bungie.net/stats/Halo3/FileS ... n4%20Darth

DOOM N4 Darth(Anacondua)

This is not the same as throwing aton of tripmines down and then blowing em up.The match start out without energy doors,no tripmines needed.Which means you can play actual games on it.

Posted: Sat Jan 05, 2008 10:43 am
by Hotrod
How in the world did you get rid of the shield doors?

Posted: Sat Jan 05, 2008 11:31 am
by G.I.R.
Hotrod wrote:How in the world did you get rid of the shield doors?
He probably has a big explosion rigged to start at the beginning of the game.

Posted: Sat Jan 05, 2008 11:58 am
by DrXThirst
Hence, bad frame rate first 3.46 seconds of the game...

Posted: Sat Jan 05, 2008 1:49 pm
by Munsie
Budget glitch + a ton of stuff out of the map. I was curious so I looked around, above the main orange/gold lift is a window, behind the window is the tons of stuff. It just lags out shield doors, lifts, and the centre platform. Which is why he had to place grav-lifts of his own. It's neat, I suppose.

Posted: Sat Jan 05, 2008 10:41 pm
by Yamagushi
Budget glitch you say? O.o i've never heard of such please do tell!?

Posted: Sun Jan 06, 2008 12:36 am
by G.I.R.
Also, you need to put what map this is for in the description.

Posted: Sun Jan 06, 2008 5:00 pm
by XiL_Orion
Glad the shield doors are finally gone, but I wish the platform where rockets spawn was still there.