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Halo 3 User Content Thread
Posted: Mon Sep 24, 2007 1:06 pm
by Tural
Post any Forge variant ideas, gametype settings, power-ups, and other things of the sort in this thread. Also, it would be nice to link your Bungie.net profile if you have the files uploaded for sharing, that way members could simply go to the Bungie.net profile you have, flag the files for download, then Halo 3 will automatically download them to their Xbox 360 hard drive next time they start the game. If you want to simply list the settings, or don't have the files on your sharing, that's fine too. I'll periodically add Bungie.net profiles to this main post, so you can quickly access everyone's file sharing page conveniently.
i.am.terror
snakejknight
G.I.R.
RepaidREAPER
HPDarkness1
KOH_Church
SPARTAN-OMEGA
V0Lt4Ge
SoljaSnowman
DrXThirst
Posted: Thu Sep 27, 2007 7:38 pm
by i.am.terror
My Gamer Profile - ghengistr0n
Map Variants
Restoration v1 Base Map: Guardian
Chiron Training Base Map: The Pit
edit: fixed gamer profile link, thanks scotty
Posted: Thu Sep 27, 2007 7:42 pm
by ScottyGEE
Thats not a link to your profile
Would we be able to have the gametypes and variant have their description on this site though? well...Just better for the lazy people like me...Who just see "resotration" and go "meh" a description might help me click the link and flag it...But that might be just me.
sorry to be a bit more of a pain but "because face it any weapon balance is better than what was shipped with H3" was...
to be honest.
I'll post my "snipers" for valhalla soon enough unless someone can show me that someone else has already done it...I essentially put teleporters and grav lifts and a few other bits and pieces around the level to take advantage of all those impossible to reach sniping spots
Posted: Thu Sep 27, 2007 7:48 pm
by i.am.terror
ScottyGEE wrote:Thats not a link to your profile
a description might help me click the link and flag it...But that might be just me.
sorry to be a bit more of a pain but "because face it any weapon balance is better than what was shipped with H3" was...
to be honest.
sorry i'm really not good at descriptions.
i added some crates and pallets and added a sort of "construction" theme to it, it has scenery to help add a better feel as to why a bunch of stupid crates are there. i also added some new weapons took some others out and a teleporter from the top middle to the bottom by the gravity hammer.
other stuff but i can't remember at the moment
Posted: Thu Sep 27, 2007 10:41 pm
by ScottyGEE
In case you haven't seen or heard yet...Someone has gone to the trouble of making forge maps without
anything placed on the maps...As in its a blank canvas and you dont have to go around deleting things...
this should make making custom varients a lot easier
Thanks to Chevmeister
http://www.bungie.net/forums/posts.aspx?postID=13201523
Posted: Fri Sep 28, 2007 5:55 am
by Tural
Nice to know after I cleared out High Ground.
Posted: Fri Sep 28, 2007 5:11 pm
by snakejknight
i love the video feature... anyway heres a small clip i made
Sneaky Snake
My Service Report
Posted: Fri Sep 28, 2007 5:52 pm
by G.I.R.
I got a couple of cool clips. :\ They're short, so it won't take much to check 'em out. Leave a rating please. ;o
No-Scope on The Pit
Thread/Download
Frag Grenade-ricochet kill on Narrows
Thread/Download
My forges "really good"
Posted: Sat Sep 29, 2007 5:08 pm
by RepaidREAPER
Posted: Mon Oct 01, 2007 11:30 am
by HPDarkness
Br00tal Map/Gametype
The map must be used with the given gametype.
Click to download map.
Click to download gametype.
The Pit Redux v2.0
Posted: Mon Oct 01, 2007 4:43 pm
by KOH_Church
The Pit Redux V2.0
After some tweaking i decided to add/delete the following
K-Rails on the open ramps leading to the back because as we all know its too open there and we are easy targets there so there some cover
the plasma rifles have been separated further apart to prevent n00bish acts same for the spikers
fusion coils added on the corner halls to prevent people from camping...if their blown up most likely someone is there...frag it
snipers fixed
re spawns fixed
2 mongooses taken out
portable grav lift added and invisibility moved again...its in the open now
any ideas on how to improve tell me i will keep making versions of this map you YOUR FIGHTING STYLE
Excellent 4v4 or 2v2, CTF, KOTH, and Oddball
DL
image
Posted: Mon Oct 01, 2007 4:52 pm
by SPARTAN-OMEGA
add chuckychoclate2, I got 3 beta maps in my file share
Its being gay so there maybe only 2
Posted: Wed Oct 10, 2007 9:21 pm
by V0Lt4Ge
My Forges
Posted: Thu Oct 11, 2007 7:05 pm
by SoljaSnowman
http://www.bungie.net/stats/Halo3/FileS ... ljaSnowman
just copy and paste the url
just go in and check wat i got...............
both of my maps ar 100% completely customized.............
My zombie map which is on last resort, has teleporters that take u to places that cant nomally be reach like on a place as high as the wheel and the zombie starts on the beach and everyone else is inside and all weapons ar in there and all opening ar blocked of pretty good but be careful there ar some spots i made less blocked of so it wud be pretty fair................
My other map has explosives falling from the sky,and there ar some that go through the air lifts and fly across the map,so u can be trying to cross the map and u could get closelined by one....
i am currently working on snowbound were u go through teleporters and u ar outside the map,its almost done just got to add a few things...........
i am also working on valhalla and its goin along pretty good u can teleport up on the towers so its good for sniping.......
Posted: Thu Oct 11, 2007 7:14 pm
by DrXThirst
Well, I guess I'll release my "Jungle Twilight" map. It has undergone hours of testing and editing.
Posted: Fri Oct 12, 2007 1:57 pm
by StalkingGrunt911
I'm going to be downloading that map Thirst.
Good job on it.
Posted: Fri Oct 12, 2007 2:05 pm
by RXM-Tftman78
Yeah DrXThirst has a very good map..I really like it.
IT's a fun game to paly wid everybody!
Posted: Fri Oct 12, 2007 5:00 pm
by DrXThirst
Thanks, SG and Tftman. (
)
Posted: Thu Oct 18, 2007 11:53 am
by xzodia
XZodia's Mini-Map Series
Portal 2.0
3 Areas linked by several teleporters which send you to a random teleporter in any area, it should make for an interesting game in any gametype.
Danger Hill
Fight for you right to remain in the bunker or take your chances on Danger Hill.
Panic Room
Undeniably the smallest map ever conceived.
Close Encounter
This is where the guardians live, move fast and you might escape them.
Posted: Thu Oct 25, 2007 10:28 pm
by Nemihara
Also a mini-map. I really didn't know that xzodia made his; I made these almost a month ago.
The Rogue
Small confines force trainees to fight under pressure. 2-8 players