Tantela
Tantela
Tantela
Map Story:
Human rebels forces attempted to pass through this area but met heavy Covenant resistance.
{Recommended Players 2-8}
*Not Designed For FFA*
Map Description:
An a-symmetrical map designed for team based games. Stable hills, the main building, cover to pass through the middle. All gametypes work.
The Aim:
To create a map that played like Highground/My previous map Downfall. It's meant to be played on team gametypes, i.e. 1 Side CTF works well. Not designed for FFA, but it does work just about ok. Just don't complain about that.
Weapons/Equipment:
Battle Rifle x6
Assault Rifle x4
Sniper Rifle x1 (180 Respawn, 1 Spare Clip)
SMG x2
Plasma Pistol x2
Plasma Rifle x2
Needler x2
Brute Shot x1
Covenant Carbine x3
Mauler x2
Rocket Launcher x1 (180 Respawn, 0 Spare Clips)
Plasma Turret x1
Spike Grenade x8
Bubble Shield x1
Regenerator x1
Power Drainer x1
Mongoose x1
Active Camo x1 (180 Respawn)
Custom Powerup x1 (Portal Receiver Node Activation)
DOWNLOAD HERE
Screenshots:
Attackers Base
Defenders Base
With a Rocket
Main Hill
DOWNLOAD HERE
Extra Screenshots:
Inside Hill Bunker
Inside Defenders Base
The Original Design
FAQ's:
How long did this take you to make?
I started it on Friday, so that's about 5 days in total. 5 solid days straight however.
I don't like the weapon layout, change it?
Bare in mind that it's designed for offensive vs defensive gametypes, like Highground gives the attackers more weapons to force their way to the other base, trust me you need it.
Are you going to release an MLG version of this map?
Never, it wouldn't be the style that MLG players enjoy, plus I hate MLG with a strong passion. The players are such jerks.. lol
Do you actually design your maps first? Or do you just start building from whatever ideas pop into your head?
I design every map first, every map you see from me had a original sketch design. Tantela Design.Not all that much has changed, the hill wasn't quite as long as I wanted, and I could have done with a few more pieces to get the look I wanted but it still turned out roughly how I planned.
Is this map escapable?
Yet again, someone has always beaten me with this but you won't get out alive this time, seriously try it.
Do you plan on making more maps?
Not for a while, unfortunately with university work I haven't got much free time, I just made this because I have a week off and had been bursting to make another map lol.
Can you help me with my map? Please? It's gonna be amazing!
No I can't, so please leave me alone and stop asking! I'll help with small things but I'm not joining your party and geo-merging/merging things for you. There are tutorials, I'm really busy at the moment so I can't be much help for a while.
DOWNLOAD HERE
~Comment back, I hope you like it.~
My Other Maps:
Haven v2 - 600+ DOWNLOADS
Anilec - 600+ DOWNLOADS
Ambushed - 600+ DOWNLOADS
Reach 101 - 15000+ DOWNLOADS
Sereny - 3000+ DOWNLOADS
Downfall - 1000+ DOWNLOADS
Derivation - 1000+ DOWNLOADS
Peace.
Map Story:
Human rebels forces attempted to pass through this area but met heavy Covenant resistance.
{Recommended Players 2-8}
*Not Designed For FFA*
Map Description:
An a-symmetrical map designed for team based games. Stable hills, the main building, cover to pass through the middle. All gametypes work.
The Aim:
To create a map that played like Highground/My previous map Downfall. It's meant to be played on team gametypes, i.e. 1 Side CTF works well. Not designed for FFA, but it does work just about ok. Just don't complain about that.
Weapons/Equipment:
Battle Rifle x6
Assault Rifle x4
Sniper Rifle x1 (180 Respawn, 1 Spare Clip)
SMG x2
Plasma Pistol x2
Plasma Rifle x2
Needler x2
Brute Shot x1
Covenant Carbine x3
Mauler x2
Rocket Launcher x1 (180 Respawn, 0 Spare Clips)
Plasma Turret x1
Spike Grenade x8
Bubble Shield x1
Regenerator x1
Power Drainer x1
Mongoose x1
Active Camo x1 (180 Respawn)
Custom Powerup x1 (Portal Receiver Node Activation)
DOWNLOAD HERE
Screenshots:
Attackers Base
Defenders Base
With a Rocket
Main Hill
DOWNLOAD HERE
Extra Screenshots:
Inside Hill Bunker
Inside Defenders Base
The Original Design
FAQ's:
How long did this take you to make?
I started it on Friday, so that's about 5 days in total. 5 solid days straight however.
I don't like the weapon layout, change it?
Bare in mind that it's designed for offensive vs defensive gametypes, like Highground gives the attackers more weapons to force their way to the other base, trust me you need it.
Are you going to release an MLG version of this map?
Never, it wouldn't be the style that MLG players enjoy, plus I hate MLG with a strong passion. The players are such jerks.. lol
Do you actually design your maps first? Or do you just start building from whatever ideas pop into your head?
I design every map first, every map you see from me had a original sketch design. Tantela Design.Not all that much has changed, the hill wasn't quite as long as I wanted, and I could have done with a few more pieces to get the look I wanted but it still turned out roughly how I planned.
Is this map escapable?
Yet again, someone has always beaten me with this but you won't get out alive this time, seriously try it.
Do you plan on making more maps?
Not for a while, unfortunately with university work I haven't got much free time, I just made this because I have a week off and had been bursting to make another map lol.
Can you help me with my map? Please? It's gonna be amazing!
No I can't, so please leave me alone and stop asking! I'll help with small things but I'm not joining your party and geo-merging/merging things for you. There are tutorials, I'm really busy at the moment so I can't be much help for a while.
DOWNLOAD HERE
~Comment back, I hope you like it.~
My Other Maps:
Haven v2 - 600+ DOWNLOADS
Anilec - 600+ DOWNLOADS
Ambushed - 600+ DOWNLOADS
Reach 101 - 15000+ DOWNLOADS
Sereny - 3000+ DOWNLOADS
Downfall - 1000+ DOWNLOADS
Derivation - 1000+ DOWNLOADS
Peace.
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